Yermak the Dungeon (0, 0, D) a giant frog corpse (still there?) an adder corpse (still there?) (10, 0, D) a rotting green rat corpse (13, 0, D) a rotting water moccasin corpse a rotting agate snail corpse (14, 0, D) a rotting sheep corpse (17, 0, D) 20 sling bullets (18, 0, D) a +2,+1 hand axe of freezing (19, 0, D) a meat ration (25, 0, D) an agate snail corpse (26, 2, D) a +0,+0 short sword (-25, 4, D) 5 chunks of troll flesh (rotten by now) (-14, 4, D) a +1 scale mail (-13, 4, D) a +0 pair of gloves (-11, 4, D) the +2,+2 scimitar "Ompeoc" {flame, rC+ Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It makes you much more stealthy. Dithmenos disapproves of the use of such an item. a +4,+4 quarterstaff of speed the +2,+2 halberd "Voynlocw" {holy, Dex+1} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+1). a +2,+2 orcish morningstar of protection a +2,+3 war axe of chopping (-10, 4, D) a hippogriff corpse (skeletalised by now) a wand of fire (7) (18, 4, D) a +0,+0 club