Yermak the Dungeon (10, 0, D) a +1,+1 club a +0 robe (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +15,+3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a +0,+4 hand axe of flaming (37, 1, D) a crystal ball of energy (38, 1, D) an uncursed staff of summoning (39, 1, D) a +3,+2 whip of freezing (40, 1, D) an uncursed ring of wizardry (41, 1, D) a +0,+3 crossbow of evasion (42, 1, D) an uncursed staff of death (49, 1, D) the -1,+4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (50, 1, D) a stone of tremors (52, 1, D) a +2 pair of gloves of strength (53, 1, D) a plain deck of defence (54, 1, D) a +3 ring of evasion (55, 1, D) a +1 ring mail of fire resistance (61, 1, D) a +2 centaur barding of flying (63, 1, D) a +0,+1 broad axe of venom (67, 1, D) a book of Geomancy (68, 1, D) a +2,+0 dagger of venom an uncursed ring of poison resistance (69, 1, D) an uncursed staff of conjuration (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (36, 2, D) an uncursed staff of power (37, 2, D) a +1 ring of strength (38, 2, D) a cursed ring of stealth (39, 2, D) a +3,+2 war axe of distortion (40, 2, D) a +4,+2 long sword of draining (41, 2, D) an uncursed ring of ice (42, 2, D) an uncursed staff of wizardry (49, 2, D) a book of Conjurations (51, 2, D) a +0,+1 dagger of venom (52, 2, D) a cursed -3,-3 ring of slaying (53, 2, D) the +6,+6 crossbow "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (55, 2, D) a crystal ball of energy (62, 2, D) a +2 robe of cold resistance (73, 2, D) a +3 ring of dexterity (75, 2, D) a manual of Fire Magic (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (68, 3, D) a +0,+0 war axe (69, 3, D) a cursed -3,-2 dagger (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (52, 6, D) a yellow wasp corpse (4, 7, D) a +3 buckler (40, 7, D) 4 stones (51, 7, D) a yellow wasp corpse (52, 7, D) a red wasp corpse (4, 8, D) a +5 crystal plate armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 8, D) a stone (40, 8, D) a stone (52, 8, D) a wolf spider corpse (53, 8, D) a red wasp corpse (61, 9, D) a +2 buckler of protection (62, 9, D) a +0,+0 halberd of protection (63, 9, D) a scroll of brand weapon (70, 9, D) a +4 plate armour of poison resistance (71, 9, D) an uncursed staff of conjuration (72, 9, D) the cursed -2 robe of Rotonoh {rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 10, D) a +4,+2 flail of draining a +0,+0 trident (71, 10, D) a +0,+0 trident (unseen) (72, 10, D) a crystal ball of energy (70, 11, D) a +2,+3 trident (72, 11, D) a +0,+0 trident (unseen) (71, 12, D) a +0,+0 trident 3 tomahawks (51, 13, D) a cursed ring of loudness (52, 13, D) a wand of slowing (15) an uncursed staff of power (53, 13, D) the Grimoire of Rationality Spells Type Level Magic Dart Conjuration 1 Sting Conjuration/Poison 1 Throw Frost Conjuration/Ice 2 Teleport Other Translocation 3 Summon Forest Summoning/Translocation 5 Iron Shot Conjuration/Earth 6 (55, 13, D) the +5,+9 whip of the Middle {venom, SInv} It poisons the flesh of those it strikes. It enhances your eyesight. (50, 14, D) an uncursed staff of energy (51, 14, D) the +3,+4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (55, 14, D) the +8,+4 short sword of Dividends {venom, +Rage rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It lets you go berserk. (71, 14, D) 5 tomahawks (61, 17, D) the +13,+13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (62, 17, D) an uncursed staff of power (63, 17, D) a book of Ice (64, 17, D) the +6,+9 sling "Banisher" {flame, -Cast rElec} It turns projectiles fired from it into bolts of flame. It insulates you from electricity. It prevents spellcasting. (71, 17, D) a +2 chain mail of fire resistance (62, 18, D) a book of the Dragon (63, 18, D) a book of Conjurations (64, 18, D) a +1,+5 trident of protection (71, 18, D) a book of the Dragon (72, 18, D) a +0,+0 crossbow a +0,+3 trident of piercing 11 bolts (73, 18, D) the +1 robe of Plubb {Dex-1 Int+3} It affects your intelligence (+3). It affects your dexterity (-1). (70, 19, D) a +0,+2 shortbow 14 arrows (71, 20, D) a +0,+0 shortbow 18 arrows (71, 21, D) a +0,+0 crossbow 14 bolts of flame (72, 21, D) a +0,+0 crossbow 26 bolts (73, 21, D) a +0,+1 crossbow of frost 19 bolts (72, 22, D) a bolt of flame 2 bolts (72, 23, D) a bolt an arrow (72, 24, D) a bolt of flame (49, 25, D) a scroll of brand weapon (50, 25, D) a +3 ring mail of cold resistance (52, 25, D) a +1,+2 hand axe of chopping (53, 25, D) Sif Muna's Catalogue of Flamy Good Luck Spells Type Level Infusion Charms 1 Regeneration Charms/Necromancy 3 Inner Flame Hexes/Fire 3 Haste Charms 6 Ring of Flames Charms/Fire 7 (54, 25, D) a +3 shield a +3 large shield (55, 25, D) a stone of tremors (50, 26, D) a +0,+0 short sword (51, 26, D) an uncursed amulet of resist corrosion (52, 26, D) a plain deck of wonders (53, 26, D) an uncursed staff of cold (54, 26, D) the +3 ring mail of the Hart {rF++ rC+ MR+} It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (61, 27, D) a +2,+3 flail of protection (62, 27, D) a +3 leather armour of cold resistance (63, 27, D) a +2 pair of gloves of strength (65, 27, D) a +3,+2 short sword of freezing (72, 27, D) a Young Poisoner's Handbook (52, 28, D) a +6,+3 flail of protection a +2 leather armour (62, 28, D) an uncursed amulet of faith (63, 28, D) a book of Air (64, 28, D) an uncursed ring of wizardry (72, 28, D) the Grimoire of Lucky Conjuration Spells Type Level Magic Dart Conjuration 1 Shock Conjuration/Air 1 Warp Weapon Charms/Translocation 5 Venom Bolt Conjuration/Poison 5 Iskenderun's Battlesphere Conjuration/Charms 5 (73, 28, D) a +1 robe of positive energy (52, 29, D) a +0,+2 great sword of draining (72, 29, D) an uncursed staff of summoning (51, 30, D) a +0,+0 giant club a +0 robe (52, 30, D) a +4,+2 scimitar of draining a +3 plate armour of fire resistance a +4,+4 dagger of chaos {Psyche} a +0 robe (72, 31, D) the cursed +6,+9 falchion of Eternal Night {slice, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It has a curse placed upon it. (73, 32, D) a +0,+0 cutlass (49, 37, D) the cursed +1,+10 morningstar "Ybluk" {drain, rN+ MR+ Int-1} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-1). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (50, 37, D) an uncursed amulet of rage (51, 37, D) an ornate deck of war (53, 37, D) a manual of Slings (59, 37, D) the Compendium of the Glacier and Poisoning Spells Type Level Sting Conjuration/Poison 1 Freeze Ice 1 Ozocubu's Armour Charms/Ice 3 Condensation Shield Ice 4 Ice Form Ice/Transmutation 4 Olgreb's Toxic Radiance Poison 4 (60, 37, D) a +0 ring mail of cold resistance (61, 37, D) an uncursed staff of energy (62, 37, D) a +2 chain mail of fire resistance (69, 37, D) a cursed -3 ring of strength (70, 37, D) a cursed staff of conjuration (71, 37, D) an uncursed amulet of the gourmand 4 scrolls of amnesia 42 strawberries a wand of flame (15) a +6 ring of intelligence a +6 ring of intelligence a wand of random effects (15) (72, 37, D) a +2,+7 shortbow of flame (51, 38, D) a +3 blowgun of evasion (52, 38, D) a +0,+0 hand axe (59, 38, D) a +2,+2 longbow of frost (60, 38, D) the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It enhances your eyesight. (61, 38, D) a +1,+1 great sword of slicing (62, 38, D) the +8,+6 lajatang "Prufown" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (63, 38, D) a +2,+4 scythe of slicing (70, 38, D) a tome of Destruction (72, 38, D) an uncursed staff of earth (73, 38, D) a +0,+0 vampiric broad axe (53, 39, D) a +0,+0 spear (52, 42, D) a +0,+0 longbow a +2,+1 spear 7 arrows (51, 43, D) a +0,+0 quarterstaff a +0 robe a +1,+2 cutlass of venom a +0 animal skin (51, 44, D) a +0 robe (51, 45, D) 4 arrows