Dungeon Sprint DCSS version 0.16-a0-778-g0731923 (webtiles) character file. 550 Yermak the Ogreish Disaster (level 7, -10/72 HPs) Began as an Ogre Wanderer on Sept 25, 2014. Was a Believer of Qazlal. Mangled by a merfolk ... wielding a cursed -3 trident (14 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:40 (540 turns). Yermak the Ogreish Disaster (Ogre Wanderer) Turns: 540, Time: 00:04:41 HP -10/72 AC 18 Str 30 XL: 7 Next: 29% MP 24/24 EV 1 Int 7 God: Qazlal [**....] Gold 0 SH 3 Dex 15 Spells: 0 memorised, 6 levels left rFire + + + SeeInvis . a - +7 great mace "Firestarter" {flame, rF++} rCold + . . Clarity . L - +5 gold dragon armour rNeg . . . rCorr . (shield restricted) rPois + rRot . (helmet restricted) rElec . Spirit . (no cloak) SustAb . Warding . (gloves unavailable) rMut . NoTele + (boots unavailable) Gourm . (no amulet) MR ..... J - +6 ring of strength I - +6 ring of strength @: not resistant to hostile enchantments, extremely unstealthy A: unfitting armour, tough skin 1 a: Upheaval, Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was pleased with you. You were not hungry. You visited 1 branch Inventory: Hand weapons a - the +7 great mace "Firestarter" (weapon) {flame, rF++} (You found it in the Dungeon) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. P - a +5 giant spiked club Q - the +6 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. S - the +1 Mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. U - the +6 shillelagh "Devastator" (You found it in the Dungeon) V - the +2 flail "Gubumn" {holy, rElec rC+} (You found it in the Dungeon) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. Armour K - a +5 fire dragon armour L - a +5 gold dragon armour (worn) M - a +5 ice dragon armour N - a +5 storm dragon armour O - a +3 large shield R - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical devices A - a wand of disintegration (7) B - a wand of fire (5) C - a wand of cold (5) D - a wand of draining (5) Comestibles d - 42 fruits f - 5 meat rations z - 4 bread rations Scrolls r - 4 scrolls of amnesia s - 3 scrolls of recharging t - 7 scrolls of fog u - a scroll of holy word v - 5 scrolls of identify w - 5 scrolls of remove curse x - 2 scrolls of fear T - 5 scrolls of blinking Jewellery E - a +6 ring of dexterity F - a +6 ring of dexterity G - a +6 ring of intelligence H - a +6 ring of intelligence I - a +6 ring of strength (left hand) J - a +6 ring of strength (right hand) Potions b - 7 potions of haste g - 10 potions of curing h - 10 potions of heal wounds i - 7 potions of magic j - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 2 potions of restore abilities n - 4 potions of resistance p - 5 potions of agility q - 5 potions of might Skills: - Level 5.3 Fighting - Level 1.3 Maces & Flails - Level 1.1 Throwing - Level 1.5 Armour - Level 1.0 Stealth - Level 1.0 Unarmed Combat + Level 15.8 Invocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History The merfolk is engulfed in freezing vapours. The merfolk hits you with the +9 dire flail "Newtslayer" {crush, +Blink +Rage +Fly}!! You block the merfolk's attack. The merfolk hits you from afar with a trident. You block the merfolk's attack. The merfolk is engulfed in freezing vapours. The merfolk hits you with the +9 dire flail "Newtslayer" {crush, +Blink +Rage +Fly}! Unknown command. Your gold dragon armour prevents you from hitting the merfolk. The merfolk hits you from afar with a trident! The merfolk hits you but does no damage. The merfolk is engulfed in roaring flames. The merfolk hits you but does no damage. The merfolk is engulfed in freezing vapours. The merfolk hits you with the +9 dire flail "Newtslayer" {crush, +Blink +Rage +Fly}. * * * LOW HITPOINT WARNING * * * x2 The merfolk hits you from afar with a trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you with a trident! You die... ▓.%%..▓.....▓.....▓ ▓.....▓.....▓.....▓ ▓.....▓.....▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓ ▓..))[...▓ ▓...m....▓ ▓..m.m...▓ ▓..m@§...▓ ▓...§....▓ ▓...(....▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures A jumping spider (D) A phantom (D) A necrophage (D) A scorpion (D) A wight (D) An iron imp (D) 2 giant mites (D) A shadow imp (D) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Yermak, the Ogre Wanderer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 27/27 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 1 | D | Found a white marble altar of Elyvilon. 2 | D | Found a sparkling altar of Nemelex Xobeh. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a deep blue altar of Sif Muna. 2 | D | Found an iron altar of Okawaru. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a bloodstained altar of Trog. 4 | D | Found a radiant altar of Vehumet. 5 | D | Found a basalt altar of Yredelemnul. 5 | D | Found a shimmering altar of Xom. 19 | D | Became a worshipper of Qazlal Stormbringer 72 | D | Reached skill level 8 in Invocations 72 | D | Reached XP level 2. HP: 35/35 MP: 1/6 79 | D | Entered arena 1. 79 | D | Noticed an iron imp 84 | D | Killed an iron imp 84 | D | Acquired Qazlal's first power 84 | D | Reached skill level 9 in Invocations 84 | D | Reached XP level 3. HP: 36/42 MP: 2/10 147 | D | Entered arena 2. 147 | D | Noticed a necrophage 147 | D | Noticed a wight 147 | D | Noticed a phantom 150 | D | Killed a wight 150 | D | Reached skill level 10 in Invocations 150 | D | Reached XP level 4. HP: 47/50 MP: 13/13 153 | D | Killed a necrophage 153 | D | Reached skill level 12 in Invocations 153 | D | Reached XP level 5. HP: 44/57 MP: 15/18 154 | D | Killed a phantom 154 | D | Acquired Qazlal's second power 154 | D | Reached skill level 13 in Invocations 154 | D | Reached XP level 6. HP: 47/66 MP: 16/20 243 | D | Entered arena 3. 243 | D | Noticed a scorpion 243 | D | Noticed a jumping spider 251 | D | Killed a scorpion 251 | D | Reached skill level 14 in Invocations 253 | D | Killed a jumping spider 253 | D | Reached skill level 15 in Invocations 253 | D | Reached XP level 7. HP: 27/72 MP: 21/24 261 | D | Got the +2 flail "Gubumn" {holy, rElec rC+} 536 | D | Entered arena 4. 536 | D | Noticed a merfolk 536 | D | Noticed a merfolk 536 | D | Noticed a merfolk 536 | D | Noticed a merfolk 540 | D | Mangled by a merfolk Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Great mace | 5 | 10 | 4 || 19 Use: Potion | 1 | | || 1