Yermak Level 1 of the Dungeon (0, 0, D:1) a +0 spear (-4, 8, D:1) 15 stones (2, 8, D:1) a stone (4, 8, D:1) a stone (3, 9, D:1) 2 stones a bat corpse (4, 9, D:1) a stone (11, 9, D:1) a stone (-20, 14, D:1) 25 bolts (0, 18, D:1) a giant newt corpse (10, 19, D:1) a +0 club (-7, 22, D:1) a +0 hand axe (-18, 23, D:1) a +0 mace of protection (-3, 23, D:1) 23 stones (-22, 24, D:1) a +0 robe (-4, 26, D:1) a rat corpse Level 2 of the Dungeon (0, 0, D:2) 9 poisoned needles (-57, 6, D:2) 12 arrows (-3, 6, D:2) a +2 dagger of venom (-59, 8, D:2) 10 stones (-60, 9, D:2) a +0 dagger (-46, 9, D:2) a bread ration (-47, 24, D:2) a stone (-45, 25, D:2) a giant newt skeleton (-45, 27, D:2) a stone (-49, 29, D:2) a +0 mace (-45, 29, D:2) a +0 dagger a +0 hunting sling 18 stones (-50, 31, D:2) a +0 leather armour (-33, 31, D:2) a +0 short sword (-36, 33, D:2) a stone (-38, 34, D:2) a stone (-10, 43, D:2) a +0 whip (-21, 45, D:2) a bat corpse (skeletalised by now) (-11, 48, D:2) a +0 club (-8, 50, D:2) a +0 whip a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (38, 4, D:3) 13 arrows (-1, 6, D:3) a +0 ring mail (18, 11, D:3) a rat corpse (40, 13, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) the +2 leather armour of Truth {+Fly rPois Dex+2} It affects your dexterity (+2). It protects you from poison. It lets you fly. (-12, 18, D:4) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 trident (0, 1, D:6) 21 gold pieces (1, 1, D:6) a scroll of magic mapping