Yermak Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 1, D:1) a leopard gecko corpse (skeletalised by now) (2, 3, D:1) a +0 whip a kobold corpse (skeletalised by now) (3, 5, D:1) a +2 dagger of protection (unseen) (17, -17, D:1) 18 sling bullets (17, -11, D:1) a cursed +0 pair of gloves (29, -6, D:1) a frilled lizard corpse (skeletalised by now) (32, -12, D:1) 14 bolts (34, -10, D:1) a +0 club (35, 2, D:1) a +0 ring mail (37, 3, D:1) 14 arrows (37, 6, D:1) 2 stones (44, -9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (49, -6, D:1) 2 throwing nets Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, -26, D:2) a rat corpse (9, -34, D:2) a +0 club a jackal skeleton (13, -26, D:2) an adder corpse (13, 12, D:2) 8 tomahawks (20, 10, D:2) a +0 club (22, 12, D:2) a ration (26, 13, D:2) a scroll of identify (38, -35, D:2) a bat corpse (54, -26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a book of Maledictions (3, -5, D:3) a scroll of teleportation (3, 0, D:3) a potion of heal wounds (5, -4, D:3) a +0 pair of gloves (5, -3, D:3) a potion of might