Yermak Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (14, -2, D:1) a +0 club (17, 21, D:1) a +0 hunting sling (20, 32, D:1) a +0 hand axe (23, 19, D:1) a cursed +0 ring mail (32, 8, D:1) a +0 dagger (39, -6, D:1) a +0 chain mail (40, -8, D:1) a goblin corpse (skeletalised by now) (41, 11, D:1) a +0 dagger (44, 28, D:1) 3 stones (58, -10, D:1) a +0 club Level 2 of the Dungeon (22, 25, D:2) a jackal corpse (still there?) an adder corpse (still there?) (22, 31, D:2) a stone (23, 24, D:2) a jackal corpse (26, 23, D:2) a bat corpse (28, 23, D:2) a stone (30, 10, D:2) a scroll of magic mapping Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (5, -7, D:3) a stone (6, -5, D:3) a +0 short sword (7, -17, D:3) a +0 short sword a +0 leather armour an adder corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, -5, D:3) a +0 dagger (14, -21, D:3) a bat corpse (16, -1, D:3) the +7 short sword of Indomitability {chaos, Str+2 Int+2 Stlth+} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It affects your intelligence (+2). It makes you more stealthy. (26, -17, D:3) a ball python corpse (30, -17, D:3) a scroll of identify (57, -26, D:3) a +0 mace (58, -24, D:3) a +0 club (59, -26, D:3) a +0 chain mail (unseen)