Yggy Level 1 of the Dungeon (0, 0, D:1) a +0 whip (8, 24, D:1) a +0 dagger (14, -7, D:1) a +0 dagger (29, -12, D:1) a +0 mace (41, -7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 1, D:2) a +0 club (16, 13, D:2) a +0 short sword (23, 11, D:2) a +0 club (60, 11, D:2) a +0 club (61, 17, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Sebbuwk's Magic Scroll Shop a scroll of enchant armour (82 gold) a scroll of brand weapon (220 gold) a scroll of magic mapping (38 gold) a scroll of identify (22 gold) a scroll of noise (11 gold) a scroll of vulnerability (82 gold) a scroll of enchant weapon (82 gold) a scroll of noise (11 gold) a scroll of fear (38 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) (12, -5, D:3) a +0 club (14, 7, D:3) a +0 dagger a +0 ring mail (17, -14, D:3) a +0 club (18, -14, D:3) a +0 club a +0 scale mail (20, -15, D:3) a +0 short sword a +0 mace (21, -16, D:3) a +0 flail (23, 8, D:3) a +0 dagger (24, 8, D:3) a +0 flail (25, 8, D:3) a +0 short sword (29, -4, D:3) a scroll of vulnerability (32, -5, D:3) a +0 dagger a +0 robe (43, -12, D:3) a scroll of noise Level 4 of the Dungeon (1, -23, D:4) a +0 hand axe (5, -26, D:4) a +0 pair of boots (9, -38, D:4) a +0 chain mail a +0 club (10, -46, D:4) a +0 chain mail (11, -18, D:4) a +0 hand crossbow a ring of see invisible a +0 pair of gloves a +0 dagger of protection a +1 short sword (13, -28, D:4) a +0 pair of gloves (23, -33, D:4) a +0 quarterstaff (31, -28, D:4) a +0 club (33, -41, D:4) a +0 short sword (37, 3, D:4) a +0 club a +0 robe (37, 6, D:4) a +0 spear (37, 7, D:4) a +0 club (50, -2, D:4) a +0 flail (52, -4, D:4) a +0 flail Level 5 of the Dungeon [Shop] Jemel's Weapon Shoppe 10 stones (14 gold) the +8 war axe "Lotergh" {drain, rPois Int+3} (893 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). rPois: It protects you from poison. a +0 spear (42 gold) a +0 scimitar (56 gold) a +0 short sword (42 gold) a +0 dagger (28 gold) the +6 dagger "Grom" {spect, Fragile rElec rF- SInv} (568 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. the +3 falchion of Ocleanne {protect, rN+ Str+5 Int+2} (623 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+5). Int: It affects your intelligence (+2). rN: It protects you from negative energy. a +0 scythe (42 gold) a +0 club (14 gold) a +2 dagger of holy wrath (218 gold) (0, 0, D:5) a +0 club (2, 6, D:5) a +0 club (5, -8, D:5) a +0 mace a +0 leather armour (5, 6, D:5) a +0 club (5, 7, D:5) a +0 dagger (6, -10, D:5) a +0 dagger (6, 7, D:5) a +0 club a +0 dagger (6, 23, D:5) a +0 giant club (7, -11, D:5) a +0 whip a +0 chain mail (8, -11, D:5) a +0 dagger a +0 robe (8, 7, D:5) a +0 club (10, 7, D:5) a +0 club (19, 5, D:5) a +0 club (20, 5, D:5) a +2 dagger of venom a +0 flail a +0 chain mail (22, 24, D:5) a +0 dagger (22, 25, D:5) 3 boomerangs (22, 26, D:5) 10 gold pieces (23, 24, D:5) a potion of degeneration (23, 25, D:5) a scroll of identify (23, 26, D:5) 6 javelins (24, 24, D:5) 6 gold pieces (24, 25, D:5) 26 arrows (24, 26, D:5) a +0 battleaxe (25, 6, D:5) 4 large rocks (25, 7, D:5) a +0 dagger (43, 14, D:5) a +0 whip (48, 34, D:5) a +0 vorpal flail a +1 cloak a +0 spear of venom (49, -5, D:5) a +0 robe (50, 24, D:5) a +0 whip (63, 6, D:5) a +0 leather armour Level 6 of the Dungeon (5, -51, D:6) a +0 dagger a +0 robe (6, -51, D:6) a +0 flail a +0 leather armour (17, -48, D:6) a +0 dagger (still there?) a +0 robe (still there?) (21, -49, D:6) a +0 hand axe a +0 ring mail (26, -51, D:6) a +0 robe (30, -31, D:6) a +0 club a +0 hand axe (30, -30, D:6) a +0 robe a +0 dagger a +0 robe a +0 dagger (30, -29, D:6) a +0 ring mail a +2 flail of protection (30, -27, D:6) a +0 robe a +0 dagger (40, -48, D:6) a +0 giant club a +0 giant spiked club (42, -11, D:6) a +0 rapier (42, -7, D:6) a +0 plate armour (45, -47, D:6) a +0 giant club a +0 giant club (46, -44, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (14, 14, D:7) a +0 kite shield (18, 9, D:7) a +0 club (62, -15, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar (10, 3, D:8) 6 javelins (15, -17, D:8) a +0 club (23, -3, D:8) a +0 leather armour the human corpse of Joseph (skeletalised by now) (27, 14, D:8) 2 poisoned darts (28, 11, D:8) a potion of attraction (28, 13, D:8) a poisoned dart (31, 21, D:8) a +0 flail (33, -5, D:8) 7 javelins (37, -6, D:8) a +0 leather armour (38, -4, D:8) a +0 hand axe a +0 leather armour (39, -2, D:8) a +0 hand axe a +0 leather armour (39, 12, D:8) a +0 quarterstaff (40, 20, D:8) a throwing net (42, -12, D:8) a +0 cloak (42, 12, D:8) a +2 dagger of freezing (42, 21, D:8) a +0 short sword a +0 plate armour (43, 12, D:8) a +0 dagger (43, 13, D:8) a +0 whip (51, 18, D:8) a +0 whip of flaming a +0 robe