YoMomma Level 1 of the Dungeon (4, 6, D:1) a +0 robe (13, 8, D:1) a +0 club (18, 2, D:1) a +0 club (22, 6, D:1) a +0 trident (36, -29, D:1) a +0 club (43, -12, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (16, -12, D:2) a +0 dagger (17, -5, D:2) a ring of wizardry (33, -1, D:2) 9 stones (35, 24, D:2) 24 stones (54, 13, D:2) a +0 whip Level 3 of the Dungeon [Shop] Ymepaof's Antique Armour Shop a +0 scale mail (112 gold) a +0 ring mail (112 gold) a +2 ring mail of poison resistance (504 gold) the +6 plate armour "Quliwn" {Regen+} (1680 gold) Regen: It increases your rate of health regeneration. a +0 ring mail (112 gold) a +0 leather armour (56 gold) the +2 scale mail "Daecewk" {rC++ Will- Int+6} (1313 gold) Int: It affects your intelligence (+6). rC: It greatly protects you from cold. Will: It decreases your willpower. a +3 ring mail of willpower (728 gold) a +0 robe (19 gold) the +6 lightning scales {swift, rElec} (1876 gold) It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. the +7 Kryia's mail coat {PotionHeal*2 rC+} (1680 gold) Potions are twice as effective at healing its wearer. rC: It protects you from cold. a +0 scale mail (112 gold) the +4 robe of Folly {Brilliance Will-∞ Int+8} (1246 gold) It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). a +0 scale mail (112 gold) (4, -27, D:3) a +0 club (4, -15, D:3) a +0 dagger (9, -13, D:3) a +0 hand axe (15, -10, D:3) a +0 hand axe (16, -12, D:3) a +0 flail a +0 mace (16, -11, D:3) a +0 dagger a +0 robe (16, -10, D:3) a +0 mace (22, -41, D:3) 26 stones a +0 dagger a +0 hunting sling (23, -18, D:3) a +0 dagger (29, -21, D:3) a +0 club (35, -44, D:3) 19 arrows (44, -5, D:3) a +0 whip (45, -34, D:3) a staff of conjuration Level 4 of the Dungeon [Shop] Qihu's Weapon Emporium a +0 dagger (26 gold) 18 stones (23 gold) a +0 spear (39 gold) a +0 club (13 gold) a +0 mace (39 gold) a +0 longbow (58 gold) a +0 hunting sling (19 gold) a +0 flail (45 gold) a +0 dagger (26 gold) 21 sling bullets (136 gold) a +0 hand axe (39 gold) (0, 0, D:4) a +0 ring mail (4, -14, D:4) a +0 club (4, -3, D:4) a +0 ring mail (5, -15, D:4) a +0 dagger (still there?) a +0 robe (still there?) (6, 0, D:4) 15 stones (12, -13, D:4) a +0 leather armour (15, -5, D:4) a +0 hand axe 28 stones (15, -4, D:4) a +0 short sword a +0 hand crossbow 14 bolts (16, -12, D:4) 20 stones (17, 29, D:4) a +0 chain mail (18, -22, D:4) an Inescapable Atlas (29, 5, D:4) a +0 dagger (49, -13, D:4) 20 stones (52, 3, D:4) 26 arrows (53, 16, D:4) 19 bolts Level 5 of the Dungeon [Shop] Qashruma's General Store 15 stones (16 gold) a +0 crystal plate armour (880 gold) 27 stones (29 gold) 6 atropa-tipped darts (39 gold) 22 stones (24 gold) a +0 robe (7 gold) 9 stones (9 gold) a potion of curing (33 gold) a potion of ambrosia (88 gold) 4 boomerangs (22 gold) (0, 0, D:5) a +0 hand axe (4, -23, D:5) a +0 ring mail (20, 4, D:5) a +0 halberd a +0 halberd (23, 6, D:5) a +0 spear (26, -17, D:5) a +0 trident (28, 3, D:5) a +0 war axe (32, -30, D:5) 24 stones (34, -3, D:5) a +0 spear (37, 0, D:5) a +0 pair of gloves (38, 0, D:5) 30 arrows (53, -13, D:5) 26 stones Level 6 of the Dungeon (0, 0, D:6) a +2 dagger of draining 4 boomerangs a +0 leather armour (5, 2, D:6) a +0 whip a +0 chain mail a +0 whip a +0 ring mail a +0 dagger a +0 robe (6, 2, D:6) a +0 short sword (19, 27, D:6) a +0 giant club (21, 32, D:6) 18 stones (26, -5, D:6) a book of Rime Level 7 of the Dungeon (0, 0, D:7) a +0 club (8, -5, D:7) a +0 dagger a +0 ring mail (10, 31, D:7) 17 sling bullets (11, -3, D:7) a +0 dagger a +0 robe (21, 8, D:7) a +0 whip (22, 2, D:7) a +0 club (23, 2, D:7) a +0 falchion a +0 leather armour (23, 27, D:7) a +0 giant club a +0 giant club (24, 2, D:7) a +0 mace (26, -15, D:7) a +0 dagger a +0 ring mail (26, -8, D:7) 28 bolts (27, -16, D:7) a +0 short sword a +0 plate armour (27, -14, D:7) a +0 falchion (28, -12, D:7) 17 stones (35, -1, D:7) a +0 falchion (38, 9, D:7) 20 stones (39, -8, D:7) a +0 long sword (42, 26, D:7) a +0 club (45, 29, D:7) a +1 short sword of freezing a +0 robe a +0 flail (47, 29, D:7) a +0 mace (49, 25, D:7) a +0 robe (56, 30, D:7) a +0 falchion a +0 robe (56, 33, D:7) 10 stones (56, 35, D:7) a +0 robe (57, 30, D:7) a +2 falchion a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (12, -10, D:8) a +0 giant club a +0 giant spiked club (12, -7, D:8) 15 arrows (24, -30, D:8) a +0 whip (24, -29, D:8) a +0 club a +0 hand crossbow 19 bolts (24, -27, D:8) a +0 dagger 8 poisoned darts (25, -30, D:8) a +0 dagger a +0 dagger (25, 2, D:8) a +0 buckler (26, -6, D:8) a +0 short sword (26, 2, D:8) a +0 dagger 5 stones a +0 dagger (27, -6, D:8) a +0 short sword 5 stones (27, -5, D:8) a +0 club 6 poisoned darts (27, 2, D:8) a +0 short sword (28, 11, D:8) a +0 giant club a +0 giant spiked club (29, -10, D:8) a +0 chain mail (29, -5, D:8) a +0 club 24 poisoned darts (41, -19, D:8) a +0 scythe Level 9 of the Dungeon (0, 0, D:9) a staff of death (2, 16, D:9) a book of Cantrips (5, -11, D:9) a +0 dire flail (still there?) a +0 plate armour (still there?) a wand of flame (20) (still there?) an orc corpse (still there?) (6, -9, D:9) the +8 scimitar of Chance {flame, Str+4} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). a +0 longbow 11 arrows (6, -8, D:9) a +4 broad axe a +0 chain mail a +0 dagger a +0 robe a +0 trident an orc skeleton a yak skeleton (7, -9, D:9) a +0 vorpal trident a +0 longbow 28 arrows (8, -11, D:9) a vampire mosquito corpse (9, 9, D:9) a +0 leather armour (13, -14, D:9) a +0 robe (13, -3, D:9) a +0 short sword (14, 2, D:9) 33 stones (15, -10, D:9) 2 large rocks a cyclops corpse (16, -22, D:9) a +0 great sword a +0 robe (16, -21, D:9) a +0 giant spiked club a +0 giant club (18, 3, D:9) the +1 hat "Bycoxargh" {rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (19, 3, D:9) the ring "Pat Bum" {rCorr Str+6 Int-2 Dex+4} [ring of resist corrosion] Str: It affects your strength (+6). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (19, 19, D:9) a +0 short sword of holy wrath a +0 short sword a curare-tipped dart (20, 2, D:9) the +0 hunting sling "Luesaker" {freeze, Dex+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). (20, 18, D:9) a +0 dire flail a +0 robe (20, 19, D:9) a +0 whip a +0 club a stone (24, -25, D:9) a +0 whip (still there?) a +0 club (still there?) a +2 dagger of electrocution (still there?) 2 poisoned darts (still there?) a +2 short sword of draining (still there?) a curare-tipped dart (still there?) a +0 dagger (still there?) a +0 robe (still there?) (26, -28, D:9) a +0 flail a +0 robe (28, 6, D:9) a +0 hand crossbow (30, -25, D:9) 21 arrows (33, -27, D:9) a +0 dagger (34, -5, D:9) 16 sling bullets (39, 3, D:9) a +0 whip 2 poisoned darts (39, 11, D:9) 25 bolts (41, 3, D:9) a +0 club 5 stones a +0 whip 5 poisoned darts (42, 3, D:9) a +0 club (42, 4, D:9) a +0 dagger 4 stones a +2 whip of flaming a +0 robe (51, -3, D:9) a +0 hand axe a +0 giant spiked club a +0 giant spiked club (55, -18, D:9) a +0 flail (56, -20, D:9) a +0 dagger a +0 robe (58, -4, D:9) a +0 flail 5 boomerangs a +0 ring mail (59, -5, D:9) a +0 trident 4 boomerangs (59, -3, D:9) a +0 war axe (60, -3, D:9) a +0 whip a +0 dagger a +0 robe the Ecumenical Temple