Yordlord Level 1 of the Dungeon (0, 23, D:1) a +0 ring mail (3, 6, D:1) a +0 leather armour (9, -1, D:1) a +0 dagger (15, 23, D:1) 4 stones (21, 1, D:1) 2 stones (28, 15, D:1) a +0 robe (35, 10, D:1) a +0 club (43, 19, D:1) 5 stones (45, -11, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Avalyir's Jewellery Shoppe a ring of resist corrosion (200 gold) a +6 ring of dexterity (360 gold) an amulet of guardian spirit (300 gold) a ring of resist corrosion (200 gold) an amulet of magic regeneration (300 gold) a ring of protection from fire (250 gold) the ring "Vauso" {MP+9 Int+7 SInv} (459 gold) [ring of magical power] Int: It affects your intelligence (+7). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (3, -26, D:2) a +0 club (4, -11, D:2) 6 stones (12, -31, D:2) a +0 helmet (19, -24, D:2) a +0 dagger (26, -15, D:2) 6 stones (33, -24, D:2) a +0 whip (33, 1, D:2) a +0 sling (45, 11, D:2) a +0 dagger (48, -24, D:2) a +0 flail (52, 24, D:2) the +3 sling of Ruination {vorpal, rPois rN+ Str+2 Stlth-} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (52, 25, D:2) a +0 ring mail (60, -14, D:2) a +0 sling (62, 13, D:2) a +0 giant spiked club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 12, D:3) a +0 flail a +0 flail a +0 ring mail (8, 0, D:3) a +0 falchion (8, 1, D:3) a +0 short sword a +0 dagger a +0 robe a +0 club a +0 hand axe (9, -14, D:3) a +0 dagger (15, -25, D:3) a +0 dagger (16, -25, D:3) a +0 club (17, -24, D:3) a +0 spear a +0 animal skin a +0 helmet (20, -22, D:3) a +0 club (24, 8, D:3) 5 stones (30, 26, D:3) a staff of conjuration (32, 19, D:3) a +0 short sword 9 stones a +0 chain mail (47, 19, D:3) a +0 scythe a +2 robe (48, -3, D:3) a +0 war axe a +0 leather armour a +0 club a +0 leather armour (48, -2, D:3) a +0 hand axe a +0 falchion (55, -5, D:3) a +0 short sword (56, -6, D:3) a +0 spear a +0 scale mail (57, -6, D:3) a +1 short sword of freezing (58, -6, D:3) a +0 club a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 2 stones (3, 24, D:4) a +0 chain mail (6, 17, D:4) a +0 ring mail (9, 16, D:4) a +0 scale mail (10, -3, D:4) a +0 club (11, 40, D:4) a +0 sling (21, 38, D:4) a +0 dagger (24, 29, D:4) a +0 sling (25, 23, D:4) a +0 whip (39, 25, D:4) 9 stones (43, 11, D:4) a +0 club a stone Level 5 of the Dungeon (4, -10, D:5) a staff of air (5, -26, D:5) a +0 shortbow (12, -28, D:5) a +0 whip (14, -25, D:5) a +0 ring mail a +0 club (14, -17, D:5) a +0 club (24, -19, D:5) a +0 quarterstaff (29, -15, D:5) 3 boomerangs (37, -27, D:5) a +0 hammer (37, -25, D:5) a +2 hammer of protection (38, -28, D:5) a +0 hammer (38, -27, D:5) a +0 hammer (38, -26, D:5) a +0 hammer (38, -25, D:5) the +10 hammer of the Abyss {freeze, Int+3 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). SInv: It lets you see invisible. (38, -10, D:5) a +0 rapier (38, 4, D:5) 4 boomerangs (39, -27, D:5) a +0 hammer (39, -26, D:5) a +0 hammer (40, -26, D:5) a +0 hammer (40, -25, D:5) a +0 hammer (41, -27, D:5) a +0 hammer (41, -26, D:5) a +0 hammer (49, -27, D:5) a +2 quarterstaff of chaos (50, -25, D:5) a +2 hammer of protection Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow a centaur corpse (skeletalised by now) (10, 53, D:6) a +0 halberd a +0 robe (11, 25, D:6) a +0 short sword (20, 24, D:6) a +1 whip of distortion (21, 29, D:6) a +0 vorpal hand axe (38, 34, D:6) 3 stones the Ecumenical Temple