YoungGLord Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -3, D:1) a +0 dagger (11, 41, D:1) a +0 club (22, 34, D:1) a +0 club (23, 13, D:1) a +0 whip (25, 23, D:1) a +0 dagger (25, 24, D:1) a +0 dagger (33, -13, D:1) a +0 short sword (35, 17, D:1) a +0 whip (38, 3, D:1) a +0 dagger (43, 27, D:1) 15 sling bullets (44, 29, D:1) a +0 club (51, 6, D:1) a +0 mace Level 2 of the Dungeon (8, -3, D:2) a +0 ring mail (9, -7, D:2) a +0 club (14, -14, D:2) a +0 leather armour (19, -8, D:2) 19 sling bullets (19, 15, D:2) a +0 leather armour (31, 5, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a cursed +0 leather armour (3, -5, D:3) a +0 robe (9, 13, D:3) a +0 ring mail (10, 22, D:3) a +0 centaur barding (10, 26, D:3) 24 arrows (10, 31, D:3) 20 poisoned darts (13, 4, D:3) a +0 club (17, 6, D:3) a +0 leather armour (19, 11, D:3) a +0 club (23, 9, D:3) a +0 flail (23, 21, D:3) a +0 short sword (24, 14, D:3) a +0 war axe (24, 22, D:3) a +0 dagger a +0 hunting sling (27, 5, D:3) a +0 leather armour (28, -10, D:3) a -3 ring of strength (32, -7, D:3) a +0 chain mail Level 4 of the Dungeon (6, 10, D:4) a +0 trident a +0 scale mail (7, 10, D:4) a +0 scale mail (7, 11, D:4) a +0 club (13, 30, D:4) a +0 leather armour (16, 12, D:4) 10 poisoned darts (29, -1, D:4) a +0 giant club (31, 37, D:4) a +0 leather armour (36, 28, D:4) a +2 whip of flaming a +0 robe (39, 20, D:4) a +0 plate armour (44, 2, D:4) a -2 ring of evasion (50, 16, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 9 poisoned darts (4, 14, D:5) 3 boomerangs (13, 28, D:5) a +0 flail a cursed +0 ring mail a +0 mace (13, 29, D:5) a +0 leather armour a +0 hand axe (29, 7, D:5) 27 arrows (46, 50, D:5) a cursed +0 ring mail (60, 47, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail a +0 long sword a +0 shield (2, 0, D:6) a +0 long sword a +0 chain mail a +0 shield (6, 17, D:6) 13 poisoned darts (8, 27, D:6) a +0 giant club a +0 hand axe a +0 leather armour a +0 hand axe (9, 27, D:6) a +0 dagger a +0 robe (10, -10, D:6) a +0 war axe a +0 leather armour (18, 40, D:6) a cursed -1 mace a +0 leather armour a +0 mace (19, 40, D:6) a +0 dagger (27, 36, D:6) a +0 whip (31, 42, D:6) 24 bolts (44, 36, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 whip (5, 20, D:7) 17 arrows (6, -9, D:7) a +0 hand axe a +0 animal skin (6, -1, D:7) 18 arrows (21, -14, D:7) a +0 short sword (21, -13, D:7) a +0 hand axe a +0 flail a +0 scale mail a +0 dagger a +0 robe (22, -14, D:7) a +0 dagger a +0 robe (29, -3, D:7) a throwing net (30, -1, D:7) a +0 trident a +0 chain mail a +0 shield (31, -18, D:7) a +0 spear (31, -2, D:7) a +0 leather armour a +0 short sword (33, -6, D:7) a +0 dagger a +0 robe (34, 0, D:7) a +0 chain mail 2 throwing nets (35, -6, D:7) a +0 war axe (35, -5, D:7) a +0 dagger a +0 scimitar a +0 chain mail (36, 21, D:7) a +0 trident a +0 chain mail a +2 shield (37, 18, D:7) a cursed -1 scimitar a +0 robe (39, 21, D:7) the +7 long sword of the World {slice, rElec rF- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (43, 3, D:7) a poisoned dart (44, 3, D:7) a +0 short sword (45, 4, D:7) a poisoned dart (45, 5, D:7) a +0 dagger (46, 6, D:7) a +0 short sword 3 poisoned darts Level 8 of the Dungeon (10, 16, D:8) a +0 club a +0 dagger a +0 leather armour a +0 morningstar a +0 war axe a +0 plate armour (34, 8, D:8) a +0 plate armour (41, -6, D:8) a +0 mace (42, -6, D:8) a +0 battleaxe a +0 plate armour a +2 dagger of electrocution (45, -20, D:8) a +0 dagger (49, 11, D:8) a +0 hunting sling (60, 9, D:8) a +3 leather armour Level 9 of the Dungeon [Shop] Daimaneopoy's Antique Weapon Shop a +0 trident (91 gold) a +0 fustibalus (390 gold) a +0 triple crossbow (260 gold) a +3 spear of venom (535 gold) a +0 halberd (104 gold) a +0 shortbow (78 gold) a +0 war axe (91 gold) a +2 hunting sling of velocity (369 gold) the +7 long sword of Bankruptcy {flame, *Noise +Rage rF+ Int+2} (1547 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from fire. It lets you go berserk. It may make noises in combat. a cursed +0 battleaxe (91 gold) (14, -5, D:9) a +0 giant club (16, -8, D:9) a +0 ring mail (37, 7, D:9) a +0 club (45, 16, D:9) a +0 dagger of chaos a +0 robe (53, 22, D:9) a cursed +0 shield Level 10 of the Dungeon (3, 21, D:10) a +0 war axe (12, -12, D:10) a +0 war axe (12, 4, D:10) a +0 bardiche (16, 14, D:10) a +0 rapier (23, -1, D:10) a +0 dagger a +0 robe (23, 15, D:10) an arrow (24, -2, D:10) a +0 dagger of protection a +0 robe (25, -2, D:10) a +0 hand axe (25, 16, D:10) a +0 shortbow 28 arrows (32, -14, D:10) a +0 pair of gloves (47, 13, D:10) 14 poisoned darts Level 11 of the Dungeon (4, -3, D:11) 14 stones (5, -4, D:11) 20 stones the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) a scroll of enchant armour (2, -14, Gauntlet) a scroll of brand weapon (3, -14, Gauntlet) a potion of mutation (16, 0, Gauntlet) an uncursed ring of protection from fire (19, -14, Gauntlet) 2 potions of agility (20, 0, Gauntlet) a scroll of blinking (28, -14, Gauntlet) an uncursed ring of protection from cold (29, -14, Gauntlet) a scroll of identify (34, 0, Gauntlet) a +1 pair of boots of stealth (36, -14, Gauntlet) a scroll of fear