Yrroth Level 1 of the Dungeon (4, 4, D:1) a +0 dagger (5, 14, D:1) a +0 dagger a +0 short sword (6, 36, D:1) a bat corpse (skeletalised by now) (34, 27, D:1) a +0 arbalest (34, 41, D:1) a +0 falchion (58, 35, D:1) a staff of air (63, 22, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Coschy's Distillery 2 potions of curing (60 gold) a potion of cancellation (80 gold) a potion of cancellation (80 gold) a potion of enlightenment (unknown) (50 gold) a potion of might (40 gold) a potion of enlightenment (unknown) (50 gold) a potion of curing (30 gold) a potion of mutation (80 gold) (0, 0, D:2) a +0 dagger (0, 40, D:2) a +0 quarterstaff (2, 32, D:2) an adder skeleton (3, 34, D:2) a +0 spear (11, 35, D:2) a +0 dagger (14, 10, D:2) a ball python skeleton (15, 13, D:2) a +0 club a kobold corpse (skeletalised by now) (16, -4, D:2) a +0 robe (23, 40, D:2) a +0 falchion (25, 35, D:2) a +0 dagger a goblin skeleton (25, 43, D:2) a jackal corpse (skeletalised by now) (29, 32, D:2) a rat skeleton (32, 28, D:2) a jackal skeleton (38, 13, D:2) a +0 robe (39, 7, D:2) a bat corpse (skeletalised by now) (41, 3, D:2) a +0 short sword (41, 23, D:2) a +0 dagger a +0 plate armour a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (0, 2, D:3) a scroll of identify (2, -28, D:3) a rat corpse (skeletalised by now) (2, -1, D:3) a potion of resistance (2, 0, D:3) a potion of brilliance (2, 1, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:3) a potion of heal wounds (3, 3, D:3) 15 gold pieces (7, -26, D:3) a +0 whip (14, -4, D:3) a +0 short sword (14, 2, D:3) a +0 dagger (19, -35, D:3) a staff of earth (19, -33, D:3) a +0 flail a +0 club (19, -26, D:3) a +0 dagger a goblin skeleton a frilled lizard skeleton (21, -24, D:3) a +0 club (30, -28, D:3) a quokka skeleton (31, -7, D:3) a bat skeleton (32, -26, D:3) a bat skeleton (41, 1, D:3) a +0 pair of boots (42, 1, D:3) an amulet of the acrobat (50, -22, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 sling (6, -10, D:4) a +0 war axe (19, 11, D:4) a +0 club (31, -22, D:4) a +0 scale mail (31, 35, D:4) a hobgoblin corpse (skeletalised by now) (33, -17, D:4) a +0 quarterstaff (33, 12, D:4) a +0 hand axe a +0 leather armour a +0 short sword a +0 plate armour a +0 club an orc skeleton (35, 26, D:4) a blade talisman (48, -2, D:4) a +0 robe (57, 1, D:4) a +0 chain mail a +0 short sword (57, 24, D:4) a +0 whip Level 5 of the Dungeon (17, -9, D:5) a +0 dagger a +0 robe an orc corpse (17, -8, D:5) a +7 heavy dire flail a +0 ring mail a +0 shortbow the human skeleton of Edmund (17, -5, D:5) a +0 quarterstaff (19, 8, D:5) a +0 chain mail (20, -16, D:5) a +0 flail (21, -18, D:5) a +0 short sword a +0 leather armour an orc corpse the Ecumenical Temple