Yshiel Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 23, D:1) a +0 ring mail (12, 18, D:1) a +0 club (20, -15, D:1) a +0 club (21, 7, D:1) a +0 club (31, -9, D:1) 125 javelins Level 2 of the Dungeon (0, 0, D:2) a +0 robe (7, -23, D:2) a +0 short sword (19, -29, D:2) a +0 mace (20, -32, D:2) a +0 club (34, 6, D:2) a +0 flail a +0 chain mail (41, -17, D:2) a +0 club (42, -21, D:2) a +0 mace (43, 3, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (4, -15, D:3) 185 bolts (6, -5, D:3) a +0 ring mail (8, -24, D:3) a +0 ring mail (14, -38, D:3) a +0 club (15, -22, D:3) a +0 quarterstaff (21, -13, D:3) 150 bolts (21, -8, D:3) a +0 robe (23, -1, D:3) a +0 dagger (25, 1, D:3) a +0 plate armour a +0 dagger (28, 4, D:3) a +0 war axe (31, -17, D:3) a +0 trident (38, 2, D:3) a +0 club Level 4 of the Dungeon [Shop] Vaojukh's Book Shoppe the Tome of the Mountains and Illusion (495 gold) Spells Type Level a - Call Imp Summoning 2 b - Lee's Rapid Deconstruction Earth 5 c - Summon Forest Summoning/Translocation 5 d - Summon Lightning Spire Summoning/Air 5 a book of Air (385 gold) a book of Maledictions (275 gold) a book of Frost (385 gold) a book of Changes (275 gold) a book of Enchantments (550 gold) a book of Flames (385 gold) a book of the Earth (715 gold) a manual of Shields (1214 gold) a book of Bombardment (550 gold) a book of Frost (385 gold) a book of Battle (440 gold) [Shop] Naxkum's Magic Scroll Boutique a scroll of remove curse (42 gold) a scroll of fog (28 gold) a scroll of identify (28 gold) a scroll of brand weapon (252 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of revelation (56 gold) a scroll of fog (28 gold) a scroll of fog (28 gold) a scroll of remove curse (42 gold) [Shop] Koduin's General Store a ration (55 gold) a potion of lignification (33 gold) a +0 falchion (33 gold) a +0 robe (7 gold) a +0 war axe (38 gold) a +0 dagger (22 gold) 108 stones (118 gold) a scroll of identify (22 gold) a +0 spear (33 gold) a +0 dagger (22 gold) a +0 robe (7 gold) a +0 dagger (22 gold) [Shop] Gawureuf's Book Shoppe a book of Geomancy (455 gold) a book of Conjurations (390 gold) a book of Minor Magic (260 gold) a book of Callings (390 gold) the Guide on the Spatial Oath (611 gold) Spells Type Level a - Slow Hexes 1 b - Beckoning Translocation 3 c - Metabolic Englaciation Hexes/Ice 5 d - Mana Rupture Conjuration/Hexes 7 a book of Enchantments (650 gold) the Papyrus of Entrancing Calling (715 gold) Spells Type Level a - Summon Butterflies Summoning 1 b - Tukima's Dance Hexes 3 c - Yara's Violent Unravelling Hexes/Transmutation 4 d - Darkness Hexes 6 e - Infestation Hexes/Transmutation/Poison 6 a book of the Earth (845 gold) a book of Battle (520 gold) a book of Debilitation (520 gold) a book of Flames (455 gold) a book of Lightning (585 gold) a book of Debilitation (520 gold) a book of Cantrips (260 gold) [Shop] Anturaen's Distillery a potion of flight (40 gold) a potion of ambrosia (40 gold) a potion of magic (50 gold) a potion of mutation (80 gold) a potion of brilliance (40 gold) a potion of agility (40 gold) a potion of curing (25 gold) (0, 0, D:4) a +0 ring mail a +4 flail (2, 0, D:4) a +0 leather armour (3, 0, D:4) a +0 short sword (5, -7, D:4) a cursed +0 ring mail (5, -3, D:4) a +0 giant club (5, 23, D:4) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (9, -2, D:4) a +0 robe a +0 whip (13, 22, D:4) a +0 robe (19, 25, D:4) a +0 robe a +0 dagger (20, 26, D:4) a +0 robe a +1 dire flail of draining (32, 6, D:4) 140 stones (36, 3, D:4) a +0 robe (43, 4, D:4) a +0 robe Level 5 of the Dungeon (4, -29, D:5) a +0 long sword (22, -53, D:5) 116 javelins (22, -4, D:5) a +0 robe a +0 dagger (22, -2, D:5) a +0 flail (27, -29, D:5) a +0 dagger a +0 robe (28, -27, D:5) a +0 leather armour a +0 morningstar a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 chain mail (28, -13, D:5) a +0 large shield (28, -6, D:5) a potion of degeneration (37, -45, D:5) a +0 dagger (38, -45, D:5) a +0 dagger a +0 robe a +0 flail a +0 leather armour (40, -45, D:5) a +0 club a +0 dagger a +0 leather armour (50, -28, D:5) a +0 club a +0 dagger a +0 robe (51, -28, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, 0, D:6) a +0 club a +0 leather armour (1, 17, D:6) a +0 trident (8, 7, D:6) a +0 halberd (11, 6, D:6) a +0 short sword a +0 leather armour a +0 dagger (17, 56, D:6) a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe (32, 6, D:6) a +0 giant club (32, 16, D:6) a cursed +0 dagger a +0 robe (34, 32, D:6) a +0 shortbow (36, 26, D:6) a +0 shortbow (39, 52, D:6) a +0 flail Level 7 of the Dungeon (3, 14, D:7) a +0 giant spiked club (14, 26, D:7) a +0 ring mail (29, 27, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 flail a +0 robe a +3 dagger a +0 robe (6, -2, D:8) a cursed ring of ice (7, 48, D:8) a +0 ring mail (11, -6, D:8) a cursed +2 war axe a +0 robe (19, 38, D:8) a +0 whip (52, 40, D:8) a +0 quarterstaff (54, 42, D:8) a chunk of flesh a jackal skeleton 3 chunks of flesh a jackal skeleton the Ecumenical Temple