Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 12850610977831518336 53 Yukuai the Magician (level 4, -4/31 HPs) Began as a Djinni Conjurer on Sept 5, 2024. Slain by a river rat (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:08 (2268 turns). Yukuai the Magician (Djinni Conjurer) Turns: 2268, Time: 00:06:09 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 10% Gold: 32 EV: 8 Int: 22 God: SH: 7 Dex: 11 rFire + + . (no weapon) rCold x . . f - +0 kite shield rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-5 HP) @: mighty, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. You spent 54 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) f - a +0 kite shield (worn) Potions g - a potion of magic Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 0.6 Shields * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 19% 1 b - Searing Ray Conj 46% 2d6 28% 2 c - Fulminant Prism Conj/Alch 11% 3d9 88% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 88% 4 e - Soul Splinter Necr 92% N/A 19% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The river rat bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * You feel better. The river rat bites you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 19% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (heavily wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The web tears apart. You block the river rat's attack. The rat barely misses you. Casting: Magic Dart (safe; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel very mighty all of a sudden. The river rat barely misses you. You aren't carrying any scrolls. You barely miss the river rat. The river rat is heavily wounded. The river rat bites you. You die... ######### ........####### ..............# .######.#####.# #.# #.# ####.## #.# #rr@..# #.# #w###.# #.# #† #.# #.# rw #.# #.# .~~ #.# #.## ..~~ #.# #..## ..~~~ #.# #...# .#~~~~ #.# ##.## #.# You could see a ribbon worm, a river rat and a rat. Vanquished Creatures 3 dart slugs (D:1) A ribbon worm (D:3) An orc (D:3) 4 ball pythons (D:1) 7 endoplasms A giant cockroach (D:2) 6 goblins 2 hobgoblins 3 quokkas (D:1) 6 bats A frilled lizard (D:1) 2 kobolds 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Yukuai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 460 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 460 | D:1 | Learned a level 1 spell: Soul Splinter 940 | D:2 | Found Coseegubb's Armour Boutique. 945 | D:2 | Bought a +0 kite shield for 54 gold pieces 1876 | D:3 | Noticed Terence 2188 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 2264 | D:3 | HP: 1/31 [rat (2)] 2268 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring D:2: layout_basic, serial_shops, shop, nicolae_figureground_pulse D:3: layout_loops_ring, nicolae_overflow_hidden_temple, gammafunk_ghost_necromancy, portal_sewer_entry_b, minmay_lizard_king, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | 3 | 3.0 Stealth | | 1.5 Shields | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 90 | 11 || 101 Soul Splinter | 2 | || 2 Use: Scroll | 7 | || 7 Potion | 1 | 2 || 3 Armour: Robe | 9 | 8 || 17 Dodge: Dodged | 12 | 3 || 15 Block: Kite shield | 4 | 1 || 5