Dungeon Crawl Stone Soup version 0.32.0-9-ga5a68c12b4 (webtiles) character file. Game seed: 14275332364674272460 802 Yukuai the Magician (level 8, -17/50 HPs) Began as a Djinni Conjurer on Sept 6, 2024. Was an Initiate of Makhleb. Demolished by a two-headed ogre ... wielding a +0 giant spiked club (24 damage) ... on level 6 of the Dungeon. The game lasted 00:14:42 (5517 turns). Yukuai the Magician (Djinni Conjurer) Turns: 5517, Time: 00:14:43 Health: -17/50 AC: 2 Str: 6 XL: 8 Next: 14% Gold: 180 EV: 13 Int: 21 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . k - +2 mace (holy) rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ f - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.28/turn o - ring of see invisible %: clarity, infuse magic (-18 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 2, float, innate caster, HP casting, extra vitality 1, clarity, deformed body, subdued magic 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 180 gold pieces. Inventory: Hand Weapons k - a +2 mace of holy wrath (weapon) Armour a - a +0 robe (worn) f - a +1 hat (worn) Jewellery b - a ring of willpower (left hand) o - a ring of see invisible (right hand) Wands c - a wand of digging (7) Scrolls d - 4 scrolls of teleportation e - a scroll of fear Potions h - a potion of magic i - a potion of haste j - a potion of cancellation Skills: + Level 5.1 Dodging - Level 1.5 Stealth + Level 4.1 Shields * Level 5.8 Spellcasting * Level 5.8 Conjurations * Level 5.8 Hexes * Level 5.8 Summonings * Level 5.8 Necromancy * Level 5.8 Translocations * Level 5.8 Fire Magic * Level 5.8 Ice Magic * Level 5.8 Air Magic * Level 5.8 Earth Magic * Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 7% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 7% 4 e - Sting Conj/Alch 92% 1d8 1% 1 f - Ensorcelled Hibernat Hex/Ice 46% N/A 1% 2 g - Momentum Strike Conj/Tloc 46% 3d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:5 * Annotations: D:4 3 runed translucent doors, JavaGenius's ghost, amateur HuSh; unrecovered's ghost, amateur DrSh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are very vulnerable to cold. (rC--) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You possess an exceptional clarity of mind. Armour fits poorly on your strangely shaped body. Your spells are a little easier to cast, but a little less powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, poisoned, 89% to hit) The sting hits the two-headed ogre. The two-headed ogre looks even sicker. The two-headed ogre is heavily wounded. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, very poisoned, 89% to hit) The sting hits the two-headed ogre. The two-headed ogre looks even sicker. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant spiked club!! The two-headed ogre misses you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded, very poisoned, chance to affect: 37%) The two-headed ogre looks drowsy... * * * LOW HITPOINT WARNING * * * The two-headed ogre shouts in stereo! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded, poisoned, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is almost dead. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club!! You die... .# ####### ..# #.@...# ...# #.O...# #.. # #.....# #.. .. #.....###.##... #.....#..*..... #.....#.#.##... #.....#........ #..>...#####.## #......#####.# You could see a two-headed ogre (poisoned). Vanquished Creatures A water moccasin (D:5) An ice beast (D:5) A phantom (D:5) 3 scorpions 2 orc priests (D:3) An iguana (D:5) A jelly (D:4) An orc wizard (D:3) 3 gnolls (D:4) 10 adders 2 shadow imps (D:4) 3 dart slugs 8 orcs 7 bats 6 endoplasms 2 giant cockroaches 9 goblins 4 hobgoblins 2 jackals (D:1) 5 ball pythons 5 frilled lizards 10 kobolds 8 rats 95 creatures vanquished. Vanquished Creatures (others) 10 fulminant prisms 10 creatures vanquished. Grand Total: 105 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Yukuai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 500 | D:1 | Reached skill level 1 in Shields 500 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 500 | D:1 | Learned a level 1 spell: Sting 1137 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1137 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1220 | D:2 | Reached XP level 4. HP: 26/34 MP: 0/0 1386 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1748 | D:2 | Found a faded altar of an unknown god. 2055 | D:3 | Reached XP level 5. HP: 18/38 MP: 0/0 2055 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2375 | D:3 | Found a sacrificial altar of Ru. 2468 | D:3 | Found a hide-covered altar of Uskayaw. 2480 | D:3 | Reached XP level 6. HP: 41/44 MP: 0/0 2623 | D:3 | Found a roughly hewn altar of Beogh. 2985 | D:4 | Found a staircase to the Ecumenical Temple. 2992 | Temple | Entered the Ecumenical Temple 3065 | Temple | Became a worshipper of Makhleb the Destroyer 3880 | D:4 | Found a runed translucent gate. 3880 | D:4 | Found a runed translucent gate. 3880 | D:4 | Found a runed translucent gate. 3885 | D:4 | Noticed JavaGenius's ghost (amateur HuSh) 3885 | D:4 | Noticed unrecovered's ghost (amateur DrSh) 4125 | D:5 | Entered Level 5 of the Dungeon 4145 | D:5 | Reached skill level 5 in Spellcasting 4145 | D:5 | Reached skill level 5 in Conjurations 4145 | D:5 | Reached skill level 5 in Hexes 4145 | D:5 | Reached skill level 5 in Summonings 4145 | D:5 | Reached skill level 5 in Necromancy 4145 | D:5 | Reached skill level 5 in Translocations 4145 | D:5 | Reached skill level 5 in Fire Magic 4145 | D:5 | Reached skill level 5 in Ice Magic 4145 | D:5 | Reached skill level 5 in Air Magic 4145 | D:5 | Reached skill level 5 in Earth Magic 4145 | D:5 | Reached skill level 5 in Alchemy 4229 | D:5 | Noticed an ice beast 4234 | D:5 | Noticed a water moccasin 4260 | D:4 | Reached XP level 7. HP: 6/49 MP: 0/0 4260 | D:4 | Learned a level 2 spell: Momentum Strike 4489 | D:5 | Found a snail-covered altar of Cheibriados. 4597 | D:5 | Killed a water moccasin 5053 | D:5 | Reached skill level 5 in Dodging 5053 | D:5 | Reached XP level 8. HP: 41/55 MP: 0/0 5117 | D:5 | Found Wauqoh's General Store. 5443 | D:5 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 5443 | D:5 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 5443 | D:5 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 5443 | D:5 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 5443 | D:5 | Gained mutation: You are very vulnerable to cold. (rC--) | [potion of mutation] 5443 | D:5 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 5483 | D:6 | Noticed a two-headed ogre 5517 | D:6 | Demolished by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_basic D:2: layout_loops_ring, basic_altar, basic_ecumenical_altar D:3: layout_rooms, mainiacjoe_overflow_catwalk_spiral, serial_glass, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, feat_on_display, st_stairs_10, kennysheep_orc_chapel D:4: minmay_inner_zag, layout_basic, minmay_temple_entry_wispy, gammafunk_ghost_cemetery, kennysheep_flooded_box, grunt_decor_cap D:5: layout_basic, mainiacjoe_overflow_six_doors_small, serial_shops, nicolae_shop_temple_entry_statues_fountains, st_stairs_4 D:6: layout_basic, nicolae_vehumet_altar_sigil Temple: mainiacjoe_temple_coin_purse Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Shields | 1 2 3 4 | 4.1 Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Dodging | 3 4 5 | 5.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | | || 3 Cast: Magic Dart | 73 | 149 | 48 || 270 Sting | | 11 | 4 || 15 Fulminant Prism | | 6 | 4 || 10 Ensorcelled Hiber | | | 1 || 1 Use: Scroll | 3 | 6 | 1 || 10 Potion | 1 | 5 | 1 || 7 Armour: Robe | 9 | 44 | 11 || 64 Dodge: Dodged | 11 | 36 | 12 || 59