Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 15859719975257554748 408328 Yukuai the Slayer (level 24, -27/212 HPs) Began as a Djinni Conjurer on Sept 12, 2024. Was the Champion of Makhleb. Annihilated by a vault warden ... wielding a +4 great sword of holy wrath (31 damage) ... on level 5 of the Vaults. The game lasted 02:31:59 (38394 turns). Yukuai the Slayer (Djinni Conjurer) Turns: 38394, Time: 02:32:00 Health: -27/212 AC: 17 Str: 9 XL: 24 Next: 58% Gold: 2489 EV: 16 Int: 28 God: Makhleb [******] SH: 0 Dex: 16 rFire + . . A - staff of cold rCold + + . G - +2 buckler {rN+} rNeg + . . y - +4 ring mail {rC+} rPois ∞ c - +2 hood of the Assassin {Detect Stab+ Stlth++} rElec . Z - scarf {repulsion} rCorr . M - +2 pair of gloves {Str+3} SInv . (boots unavailable) Will +++.. s - amulet of regeneration Stlth ++ V - ring of ice HPRegen 1.35/turn B - ring of willpower %: repel missiles, infuse magic (-28 HP) @: confused, flying, studying Invocations, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, Gehenna destruction, Mark of Carnage, horns 1, mutation resistance 1, robust 1 }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Unleash Destruction, Infernal Servant You were on level 5 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited 2 bazaars. You collected 5102 gold pieces. You spent 2613 gold pieces at shops. Inventory: Armour c - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You bought it in a shop in a bazaar) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. y - a +4 ring mail of cold resistance (worn) D - a +2 cloak of willpower G - a +2 buckler of positive energy (worn) M - a +2 pair of gloves of strength (worn) O - a +4 ring mail of fire resistance R - a +4 scale mail of cold resistance W - a scarf of resistance Z - a scarf of repulsion (worn) Magical Staves p - a staff of conjuration A - a staff of cold (weapon) Jewellery a - a ring of see invisible g - a ring of resist corrosion i - a ring of ice s - an amulet of regeneration (around neck) x - the ring of the Six Gods {Fly rElec rF+ Dex+2 Stlth-} (You took it off a deep elf blademaster on level 3 of the Elven Halls) [ring of flight] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth-: It makes you less stealthy. B - a ring of willpower (right hand) N - a ring of positive energy V - a ring of ice (left hand) X - the amulet "Qeucs" {Reflect Fly rElec Will+ Dex-2 SH+5} (You acquired it on level 2 of the Shoals) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. Will+: It increases your willpower. Fly: It grants you flight. SH+5: It affects your SH (+5). Wands l - a wand of paralysis (40) u - a wand of mindburst (34) v - a wand of polymorph (28) z - a wand of digging (11) Scrolls f - 25 scrolls of teleportation h - 5 scrolls of fog j - 9 scrolls of poison n - 10 scrolls of identify o - 2 scrolls of silence q - 9 scrolls of fear t - 2 scrolls of revelation I - 2 scrolls of blinking J - 3 scrolls of enchant weapon T - a scroll of brand weapon Potions b - 4 potions of brilliance d - 22 potions of ambrosia e - 9 potions of haste k - 7 potions of cancellation m - 23 potions of curing r - 6 potions of might w - 2 potions of invisibility C - 5 potions of enlightenment E - 5 potions of lignification L - 7 potions of heal wounds S - a potion of resistance U - 6 potions of attraction Miscellaneous H - a lightning rod (4/4) Q - a phantom mirror Y - a sack of spiders Skills: + Level 21.8 Fighting + Level 13.8 Armour - Level 15.0 Dodging - Level 1.5 Stealth - Level 11.0 Shields + Level 18.2 Spellcasting + Level 18.2 Conjurations + Level 18.2 Hexes + Level 18.2 Summonings + Level 18.2 Necromancy + Level 18.2 Translocations + Level 18.2 Fire Magic + Level 18.2 Ice Magic + Level 18.2 Air Magic + Level 18.2 Earth Magic + Level 18.2 Alchemy - Level 11.0 Invocations - Level 10.2 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 45% 3d21 1% 4 d - Iskenderun's Mystic Conj/Tloc 91% 2d18 (+2d11% 4 e - Slow Hex 100% N/A 0% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 0% 2 g - Jinxbite Hex 100% N/A 0% 2 h - Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 i - Cigotuvi's Putrefact Necr/Air 91% N/A 1% 4 j - Borgnjor's Vile Clut Necr/Erth 45% N/A 1% 5 k - Eringya's Noxious Bo Alch 45% 4d6 1% 6 l - Permafrost Eruption Ice/Erth 68% 2x4d15 1% 6 m - Dispersal Tloc 45% N/A 1% 6 n - Manifold Assault Tloc 45% N/A 2% 7 o - Magnavolt Erth/Air 45% 4d18 2% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Altars: Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Xom Yredelemnul The Shining One Beogh Jiyva Shops: D:9 * D:14 [:!* Orc:1 ? Orc:2 [(*?? Shoals:2 ( Annotations: D:4 3 runed translucent doors, ymhsbmbesitwf's ghost, amateur MDFi D:11 exclusion: 3 oklob plants Lair:4 3 runed translucent doors, Fiha's ghost, journeyman VSSh Vaults:1 2 transporters, mantisjm's ghost, veteran HOFi Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You draw destruction from the endless fires of Gehenna. You bear the Mark of Carnage. You have a pair of small horns on your head. You are somewhat resistant to further mutation. You are robust. (+10% HP) Message History * * * LOW HITPOINT WARNING * * * The vault warden convulses! The vault guard convulses! x3 The sphinx convulses! The deep elf annihilator convulses! The vault guard convulses! The yaktaur captain convulses! The vault guard convulses! The deep elf demonologist convulses! The deep troll convulses! The vault guard convulses! The vault warden convulses! The deep troll convulses! x2 You hear a shout! You are too confused! Okay, then. You feel much better. The deep elf demonologist is no longer repelling missiles. The deep elf annihilator is no longer repelling missiles. The vault guard hits you with a +0 great sword! The titan waves its arms in wide circles. The air twists around and strikes you. The vault guard hits you but does no damage. The sphinx mumbles some strange words. Something smites you! * * * LOW HITPOINT WARNING * * * The yaktaur captain completely misses you. The vault guard closely misses you. The deep elf annihilator mumbles some strange words. The deep elf annihilator blinks! The vault warden hits you with a +4 great sword of holy wrath!! * * * LOW HITPOINT WARNING * * * The vault guard hits you but does no damage. You fade into invisibility! The red devil is no longer repelling missiles. The quicksilver dragon misses you. The quicksilver dragon closely misses you. The sphinx hits you but does no damage. x3; The titan hits you! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * The vault guard barely misses you. The yaktaur captain barely misses you. The vault guard hits you with a +2 battleaxe! * * * LOW HITPOINT WARNING * * * The vault warden hits you with a +4 great sword of holy wrath!! You die... .. #....#..#.. ....#....#..#. ...#.?..#.... ............ ####.....TTp##### ........TppT..... .......pcpHp..... ......