Dungeon Sprint DCSS version 0.32.0-18-gac60e26e73 (webtiles) character file. Game seed: 12445750671648191657 0 Yukuai the Apothecary (level 1, -4/15 HPs) Began as a Djinni Conjurer on Sept 16, 2024. Slain by a +1 spectral club (5 damage) ... created by Ijyb ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:31 (9 turns). Yukuai the Apothecary (Djinni Conjurer) Turns: 9, Time: 00:00:32 Health: -4/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-5 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Ijyb but does no damage. Ijyb hits you with a +1 spectral club. The +1 spectral club hits you. A +1 spectral club comes into view. The magic dart hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +1 spectral club. The +1 spectral club hits you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You feel better. Ijyb misses you. The +1 spectral club closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +1 spectral club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (moderately wounded, 100% to hit) The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb barely misses you. The +1 spectral club hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +1 spectral club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (moderately wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +1 spectral club. The +1 spectral club hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +1 spectral club, wearing a +3 leather armour of cold resistance and carrying a wand of paralysis (heavily wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is heavily wounded. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +1 spectral club. * * * LOW HITPOINT WARNING * * * The +1 spectral club hits you. You die... #### ## #(.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see a +1 spectral club and Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Yukuai the Djinni Conjurer began the quest for the Orb. 0 | D | Yukuai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 9 | D | Slain by a +1 spectral club Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Cast: Magic Dart || 5 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 3