Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 13057377263034795714 119 Yukuai the Magician (level 5, -3/38 HPs) Began as a Djinni Alchemist on Sept 17, 2024. Slain by a wight ... wielding a +4 mace (11 damage) ... on level 3 of the Dungeon. The game lasted 00:05:44 (1859 turns). Yukuai the Magician (Djinni Alchemist) Turns: 1859, Time: 00:05:45 Health: -3/38 AC: 3 Str: 7 XL: 5 Next: 24% Gold: 153 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 153 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) g - a +0 pair of gloves Jewellery n - a ring of fire o - a ring of fire Scrolls c - a scroll of enchant weapon e - a scroll of fear m - a scroll of identify Potions d - 2 potions of brilliance j - 2 potions of heal wounds Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 80% 1d8 2% 1 b - Mercury Vapours Alch/Air 40% N/A 3% 2 c - Mephitic Cloud Conj/Alch/Air 20% N/A 7% 3 d - Olgreb's Toxic Radia Alch 20% N/A 22% 4 e - Sticky Flame Fire/Alch 20% 2d6 22% 4 f - Soul Splinter Necr 80% N/A 2% 1 g - Momentum Strike Conj/Tloc 40% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. You kill the endoplasm! A rat comes into view. A rat is nearby! A rat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an escape hatch in the floor here. A rat is nearby! The sting hits the rat. The rat is poisoned. The rat is heavily wounded. The rat squeaks loudly. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 147 gold pieces (gained 16). Found a stone staircase leading up. You now have 153 gold pieces (gained 6). There is a stone staircase leading up here. An adder comes into view. A wight comes into view. It is wielding a +4 mace. A wight comes into view. It is wielding a +0 battleaxe. The adder hisses angrily. A wight comes into view. It is wielding a +0 war axe. You see here a lumpy amethyst potion. The sting hits the adder. The adder is poisoned. The adder is lightly wounded. The sting hits the adder. The adder looks even sicker. The adder is heavily wounded. The sting hits the adder. The adder looks even sicker. You kill the adder! The sting hits the wight but does no damage. The wight hits you with a +4 mace! The sting hits the wight. The wight partially resists. The wight is lightly damaged. The wight hits you with a +4 mace. The wight attacks as it pursues you! The wight misses you. The wight attacks as it pursues you! The wight hits you with a +4 mace! * * * LOW HITPOINT WARNING * * * The wight attacks as it pursues you! The wight hits you with a +4 mace! You die... P~P~~~~ P~~PP~~ ~P~~~~P ~P~PP~~ P....~~###### .........##.### .......!......# #..###..#.....#### ##....z..z@.# #.#..z..##.# #.#.....##.# ~~P...####.### ~P~.P#...##...########## #.~~..#.~PP~P......... .# ######.~P~~~..####.# .### ..P~~P~~P~.....# ... #.PP♣♣♣P~.~....###.# You could see 3 wights. Vanquished Creatures 5 adders 4 dart slugs 3 orcs (D:2) 7 endoplasms 4 giant cockroaches 4 goblins 7 hobgoblins 2 jackals (D:3) 3 kobolds 3 quokkas 4 ball pythons 5 bats 4 frilled lizards 4 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Djinni Alchemist began the quest for the Orb. 0 | D:1 | Yukuai set off with the following spells memorised: Sting, | Mercury Vapours, Mephitic Cloud, Olgreb's Toxic Radiance, | Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 68 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 253 | D:1 | Reached skill level 1 in Fighting 474 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 474 | D:1 | Learned a level 1 spell: Soul Splinter 1026 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1436 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1436 | D:2 | Learned a level 2 spell: Momentum Strike 1859 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_rooms, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_corner_b, co_window_unsneaky_path_b, co_window_broadway_c, co_window_2corner, glass_columns_b, glass_columns_c D:2: layout_loops_ring, st_stairs_2, chequers_jeans D:3: layout_loops_ring, dolorous_overflow_abandoned_chaos_spawn_temple, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_ford_a, serial_bayou_pond_c, serial_bayou_shore_b, chequers_serial_rivers_micro_d, palyth_stone_intersect, minmay_bisected Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Sting | 53 | 63 || 116 Use: Scroll | | 5 || 5 Potion | | 4 || 4 Armour: Robe | 6 | 10 || 16 Dodge: Dodged | 10 | 10 || 20