Dungeon Crawl Stone Soup version 0.32.0-28-gd56128f173 (webtiles) character file. Game seed: 5596836345790022478 42 Yukuai the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Sept 25, 2024. Slain by a gnoll ... wielding a +0 halberd (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1134 turns). Yukuai the Magician (Djinni Conjurer) Turns: 1134, Time: 00:01:19 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 80% Gold: 31 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +1 robe (worn) Jewellery d - a +6 ring of intelligence Scrolls b - a scroll of fear {unknown} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Shock Conj/Air 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The zap hits the jackal. You kill the jackal! The gnoll closely misses you. The zap misses the gnoll. The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is severely wounded. A jackal comes into view. The jackal closely misses you. The gnoll barely misses you. The zap misses the jackal. The zap hits the gnoll. The gnoll is heavily wounded. The jackal barely misses you. The gnoll barely misses you. The gnoll closely misses you. The zap hits the jackal. You kill the jackal! The zap hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. The gnoll hits you from afar with a +0 spear. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. You die... .## #.#####.##.[###.#.#.. .....#.......##..# #.#.... ........†###.##..###.###.. ....####.# #.##....#.# #.# #........######.##.#.# #......).............# #.................<### #.......##########.# .........@.......... ##########g......#... gg.....##### ....... ....... #.##### .. .# You could see 3 gnolls. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A bat (D:1) 5 endoplasms (D:1) 4 giant cockroaches 2 goblins 3 hobgoblins (D:1) 5 jackals 3 quokkas (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 5 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Yukuai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 354 | D:1 | Reached skill level 1 in Fighting 454 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 454 | D:1 | Learned a level 1 spell: Shock 1134 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic D:2: layout_basic, serial_shops, shop, nicolae_shop_competitors_out_of_business, ebering_ecumenical_altar_webs, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.5 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 46 Shock || 29 Use: Scroll || 4 Potion || 3 Armour: Robe || 4 Dodge: Dodged || 11