Dungeon Crawl Stone Soup version 0.32.0-28-gd56128f173 (webtiles) character file. Game seed: 17033363485524857815 2776 Yukuai the Magician (level 10, -3/73 HPs) Began as a Djinni Conjurer on Sept 25, 2024. Was a Follower of Makhleb. Slain by a vampire bat (6 damage) ... manifested out of Blorkula the Orcula ... on level 6 of the Dungeon. The game lasted 00:17:44 (7990 turns). Yukuai the Magician (Djinni Conjurer) Turns: 7990, Time: 00:17:44 Health: -3/73 AC: -1 Str: 6 XL: 10 Next: 1% Gold: 223 EV: 13 Int: 25 God: Makhleb [*.....] SH: 0 Dex: 11 rFire + + . d - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.32/turn (no ring) %: infuse magic (-4 HP) @: corroded, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 223 gold pieces. Inventory: Hand Weapons m - the +5 dagger "Nyczyfu" {flame, rElec rCorr Str-4} (You took it off an orc on level 4 of the Dungeon) Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Armour a - a +0 robe (worn) e - a +0 hat (worn) g - a +2 kite shield i - a +2 chain mail of cold resistance Magical Staves d - a staff of earth (weapon) Jewellery q - a ring of wizardry Wands k - a wand of mindburst (12) r - a wand of paralysis (6) Scrolls b - a scroll of fog f - a scroll of amnesia j - a scroll of summoning l - 5 scrolls of identify n - a scroll of blinking {unknown} o - a scroll of vulnerability {unknown} Potions c - a potion of brilliance h - a potion of berserk rage Skills: + Level 6.7 Fighting - Level 5.0 Armour + Level 6.6 Dodging - Level 1.5 Stealth + Level 7.1 Spellcasting + Level 7.1 Conjurations + Level 7.1 Hexes + Level 7.1 Summonings + Level 7.1 Necromancy + Level 7.1 Translocations + Level 7.1 Fire Magic + Level 7.1 Ice Magic + Level 7.1 Air Magic + Level 7.1 Earth Magic + Level 7.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d53% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 88% N/A 1% 2 g - Volatile Blastmotes Fire/Tloc 88% 2d17 1% 3 h - Brom's Barrelling Bo Conj/Erth 61% 2d10 3% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Ru Uskayaw Xom Yredelemnul Zin The Shining One Beogh Annotations: D:5 2 transporters, gergalisaous's ghost, novice GrFi D:6 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Blorkula the Orcula hits your fulminant prism with a +0 long sword! Blorkula the Orcula bites your fulminant prism. Your fulminant prism detonates feebly. Blorkula the Orcula gestures at you while chanting. The blast of sand misses you. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Blorkula the Orcula zaps a wand. The bolt of acid hits you! Blorkula the Orcula zaps a wand. The bolt of acid hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Blorkula the Orcula! Blorkula the Orcula avoids the killing blow by scattering into a rainbow of bats! The blast of energy engulfs the vampire bat!! You destroy the vampire bat! That felt strangely unrewarding. The blast of energy engulfs the vampire bat. The vampire bat is moderately damaged. The blast of energy engulfs the vampire bat!! You destroy the vampire bat! That felt strangely unrewarding. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * A fulminant prism comes into view. The vampire bat closely misses you. The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat barely misses you. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Okay, then. Okay, then. It was a potion of haste. You feel yourself speed up. The vampire bat bites you. You die... .#....#.......#..[......... ##....###.###.#............ ....#########.####'############ ....# #..................#...#.. ....# #..................5!o.'.. ....#####+###...##.....#..#...#.. ###.....#..##...###+##.####.#+# ..#.....#...#...##.....# .. ..#.....'...+...@b.*...# ... ..#.....#...#....b.....# .... ###..)..#..####'##.....# ....5 #....####..##...##.....# ...... #....#..........##..#### #....#..........##..# #....##...########..# ......#...###...##..# ......#...'.........# You could see 2 vampire bats and a friendly fulminant prism. Vanquished Creatures Pikel (D:6) Jeremiah (D:6) Sigmund (D:6) The ghost of Satur9Scholar the Poker, an amateur DrGl (D:4) Edmund (D:5) 2 water moccasins A black bear (D:5) An ogre (D:6) 4 lemures (D:6) A centaur (D:6) A phantom (D:5) 4 scorpions 2 vampire bats (D:6) A howler monkey (D:5) 3 hounds 5 orc priests 2 gnoll boudas 3 jellies (D:6) An iguana (D:3) 4 orc wizards 17 gnolls 5 adders 2 ufetubi (D:5) A ribbon worm (D:4) A dart slug (D:1) 24 orcs 11 bats 8 endoplasms 4 giant cockroaches 5 goblins 5 hobgoblins 6 jackals 3 quokkas 6 ball pythons 4 frilled lizards 6 kobolds 6 rats 154 creatures vanquished. Vanquished Creatures (others) 18 fulminant prisms 18 creatures vanquished. Grand Total: 172 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Yukuai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 154 | D:1 | Reached skill level 1 in Fighting 402 | D:1 | Reached XP level 3. HP: 20/27 MP: 0/0 402 | D:1 | Learned a level 1 spell: Summon Small Mammal 1306 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 1860 | D:3 | Reached XP level 5. HP: 36/38 MP: 0/0 1860 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2565 | D:3 | Found a sacrificial altar of Ru. 3023 | D:4 | Reached XP level 6. HP: 17/45 MP: 0/0 3339 | D:4 | Reached skill level 3 in Fighting 3351 | D:4 | HP: 1/46 [gnoll/+0 spear (5)] 3571 | D:4 | Found a broken altar of Ashenzari. 3854 | D:4 | Found a runed translucent gate. 3854 | D:4 | Noticed Satur9Scholar's ghost (amateur DrGl) 3855 | D:4 | Found a runed translucent gate. 3856 | D:4 | Identified the +5 dagger "Nyczyfu" {flame, rElec rCorr | Str-4} 3857 | D:4 | Found a runed translucent gate. 3902 | D:4 | Found a staircase to the Ecumenical Temple. 4002 | D:4 | Reached XP level 7. HP: 37/50 MP: 0/0 4002 | D:4 | Learned a level 3 spell: Volatile Blastmotes 4348 | D:4 | Reached skill level 1 in Armour 4785 | D:4 | Found a roughly hewn altar of Beogh. 4801 | D:4 | Reached skill level 3 in Dodging 4807 | D:4 | Killed Satur9Scholar's ghost 4808 | D:4 | Reached skill level 6 in Spellcasting 4808 | D:4 | Reached skill level 6 in Conjurations 4808 | D:4 | Reached skill level 6 in Hexes 4808 | D:4 | Reached skill level 6 in Summonings 4808 | D:4 | Reached skill level 6 in Necromancy 4808 | D:4 | Reached skill level 6 in Translocations 4808 | D:4 | Reached skill level 6 in Fire Magic 4808 | D:4 | Reached skill level 6 in Ice Magic 4808 | D:4 | Reached skill level 6 in Air Magic 4808 | D:4 | Reached skill level 6 in Earth Magic 4808 | D:4 | Reached skill level 6 in Alchemy 4808 | D:4 | Reached XP level 8. HP: 30/58 MP: 0/0 4996 | Temple | Entered the Ecumenical Temple 5011 | Temple | Became a worshipper of Makhleb the Destroyer 5040 | D:5 | Entered Level 5 of the Dungeon 5303 | D:5 | Noticed Edmund 5312 | D:5 | Killed Edmund 5313 | D:5 | Reached skill level 3 in Armour 5663 | D:5 | Found a transporter. 5663 | D:5 | Noticed gergalisaous's ghost (novice GrFi) 5665 | D:5 | Noticed a troll 5668 | D:5 | Found a transporter. 5885 | D:5 | Found a glowing silver altar of Zin. 6411 | D:5 | Reached XP level 9. HP: 64/65 MP: 0/0 6411 | D:5 | Learned a level 4 spell: Brom's Barrelling Boulder 6511 | D:6 | Noticed Jeremiah 6522 | D:6 | Killed Jeremiah 6672 | D:6 | Noticed Pikel 6679 | D:6 | Killed Pikel 6680 | D:6 | Reached skill level 6 in Fighting 6860 | D:6 | Noticed Sigmund 7049 | D:6 | Killed Sigmund 7050 | D:6 | Reached skill level 6 in Dodging 7185 | D:6 | Reached * piety under Makhleb 7957 | D:6 | Noticed Grinder 7966 | D:6 | Noticed Blorkula the Orcula 7973 | D:6 | Reached XP level 10. HP: 52/73 MP: 0/0 7989 | D:6 | HP: 2/73 [vampire bat[manifested out of Blorkula the | Orcula] (6)] 7990 | D:6 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_rooms, minmay_indecisive_spiral D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_b, chequers_serial_rivers_room_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3 D:3: minmay_wonky_spiral, layout_basic, hangedman_ru_absence D:4: layout_loops_corners, kennysheep_little_box, minmay_temple_entry_hall, biasface_ghost_orc_armoury D:5: layout_rooms, zin_treasury, gammafunk_ghost_arena, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_b, co_window_broadway_c, co_window_2corner, co_window_paths_c, co_window_paths_e, co_window_sun, glass_columns_b, uniq_edmund D:6: layout_gridville, uniq_sigmund, uniq_pikel, uniq_jeremiah, uniq_grinder, uniq_blorkula_the_orcula Temple: oiseaux_autumnal_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 3 4 5 6 | 6.7 Spellcasting | 4 5 6 7 | 7.1 Conjurations | 4 5 6 7 | 7.1 Hexes | 4 5 6 7 | 7.1 Summonings | 4 5 6 7 | 7.1 Necromancy | 4 5 6 7 | 7.1 Translocations | 4 5 6 7 | 7.1 Fire Magic | 4 5 6 7 | 7.1 Ice Magic | 4 5 6 7 | 7.1 Air Magic | 4 5 6 7 | 7.1 Earth Magic | 4 5 6 7 | 7.1 Alchemy | 4 5 6 7 | 7.1 Armour | 2 3 5 | 5.0 Dodging | 3 4 6 | 6.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Staff | | 1 | | || 1 Cast: Magic Dart | 78 | 145 | 102 | || 325 Iskenderun's Myst | | 3 | 57 | || 60 Fulminant Prism | | | 15 | 4 || 19 Use: Scroll | 3 | 8 | | || 11 Potion | 1 | 3 | | 1 || 5 Armour: Robe | 2 | 28 | 30 | 5 || 65 Skin | | 39 | | || 39 Dodge: Dodged | 5 | 33 | 22 | 4 || 64