Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1012815485035054906 40 Yukuai the Magician (level 3, -1/24 HPs) Began as a Djinni Conjurer on Oct 4, 2024. Killed from afar by Sigmund (2 damage) ... with a puff of flame ... on level 1 of the Dungeon. The game lasted 00:01:23 (1171 turns). Yukuai the Magician (Djinni Conjurer) Turns: 1171, Time: 00:01:24 Health: -1/24 AC: 2 Str: 5 XL: 3 Next: 72% Gold: 108 EV: 11 Int: 20 God: SH: 0 Dex: 15 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: confused, mighty, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, agile 1, frail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of immolation Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are agile. (Dex +4, Str/Int -1) You are frail. (-10% HP) Message History Unknown command. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You aren't carrying any potions. You are too confused! Sigmund hits you but does no damage. You fly upwards. There is a stone staircase leading down here. Sigmund gestures at you while chanting. You resist with some effort. Sigmund closely misses you. You feel less confused. Sigmund gestures at you while chanting. The puff of flame hits you. You resist. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Sigmund gestures at you while chanting. You are confused. Sigmund casts a spell at you. The puff of flame hits you. You resist. You die... Sigmund begins carving another notch in his scythe. #####.# #.....# ####.##### ......# ####..# # #>.# ####..######## ##...........###### .###..#####.....@.# .###..#####..####.# .#[..........####.## +###..######).##...# .#....# ##.).#.@.### .#....#####.#.÷...>..# .##..##..............# ###..##.###.#........# ##..##.# ##...#...### You could see Sigmund. Vanquished Creatures A gnoll (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 7 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) A bat (D:1) 3 frilled lizards (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Yukuai set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 343 | D:1 | Reached skill level 1 in Fighting 379 | D:1 | Reached XP level 3. HP: 18/27 MP: 0/0 379 | D:1 | Learned a level 1 spell: Shock 1112 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1112 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 1159 | D:2 | Noticed Sigmund 1169 | D:1 | HP: 1/24 [Sigmund/+0 scythe (9)] 1171 | D:1 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_ring, minmay_misc_feat_room, chequers_serial_rivers_large_b D:2: minmay_skewed_foursquare, layout_loops_cross, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 43 Shock || 16 Use: Potion || 5 Scroll || 2 Armour: Robe || 6 Dodge: Dodged || 1