Yukuai Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, -27, D:1) a +0 dagger of venom (6, -16, D:1) a +0 spear (6, -10, D:1) a +0 short sword (10, -21, D:1) a +0 mace (10, -2, D:1) a +0 club a goblin skeleton (15, -4, D:1) a ball python skeleton (16, -5, D:1) a rat skeleton (17, -22, D:1) 3 stones (19, -23, D:1) a +0 dagger (30, -8, D:1) a quokka corpse (skeletalised by now) (30, -3, D:1) a +0 chain mail (30, -2, D:1) a ball python corpse (skeletalised by now) (35, -15, D:1) a +0 mace (39, -8, D:1) a +0 club (39, 3, D:1) a +0 dagger 3 stones (40, -17, D:1) a book of Flames (41, -15, D:1) 2 stones (41, 15, D:1) a +0 plate armour (45, 9, D:1) 4 stones (45, 10, D:1) a rat skeleton (45, 13, D:1) a +0 short sword a kobold skeleton (51, -2, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (52, 2, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 stones (12, 12, D:2) an adder skeleton (17, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (21, 23, D:2) a ball python corpse (skeletalised by now) (23, 12, D:2) a +0 short sword an adder skeleton (37, 3, D:2) a +0 quarterstaff (41, 0, D:2) a hobgoblin skeleton (47, 42, D:2) a +0 whip a stone (54, 16, D:2) a +0 trident a +0 scale mail the human skeleton of Terence Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 35, D:3) an adder corpse (skeletalised by now) (9, -14, D:3) a +0 morningstar of freezing (10, -1, D:3) a +0 short sword (13, 1, D:3) a +0 club (15, 1, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (16, 0, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (16, 1, D:3) a +0 hand axe (20, -8, D:3) a +0 spear a stone (20, 13, D:3) a +0 war axe (21, 23, D:3) a frilled lizard corpse (skeletalised by now) (25, 0, D:3) an adder skeleton (31, 6, D:3) the +5 whip of World's End {holy, Will+ rCorr Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (32, 16, D:3) a +0 mace (37, -12, D:3) a hobgoblin corpse (skeletalised by now) (41, -14, D:3) 3 large rocks (45, 18, D:3) a black bear skeleton a bat skeleton (49, 18, D:3) a +0 ring mail (50, 26, D:3) 2 stones (51, 16, D:3) a +0 ring mail (55, 28, D:3) 5 stones Level 4 of the Dungeon [Shop] Besh's General Store 5 curare-tipped darts (84 gold) a potion of curing (42 gold) a ring of fire (350 gold) a scroll of vulnerability (56 gold) a +0 quarterstaff (56 gold) a scroll of blinking (105 gold) 3 stones (4 gold) a +0 leather armour (28 gold) (0, 0, D:4) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (23, 1, D:4) a river rat skeleton (28, 2, D:4) a river rat skeleton (28, 14, D:4) a +0 dagger a kobold skeleton (29, -18, D:4) 3 stones (30, 13, D:4) a rat skeleton (31, 13, D:4) a rat skeleton (32, 13, D:4) a +0 dagger a goblin skeleton (36, 23, D:4) a hobgoblin skeleton (45, -3, D:4) a book of Debilitation (46, 6, D:4) a ball python skeleton (51, -6, D:4) the +6 shillelagh "Devastator" {shatter} Level 5 of the Dungeon [Shop] Xethay's Assorted Antiques a staff of death (775 gold) a +0 short sword (93 gold) a scroll of immolation (124 gold) a +1 flail of protection (347 gold) a scroll of vulnerability (124 gold) a +0 scale mail (124 gold) 3 scrolls of identify (186 gold) a wand of paralysis (8) (595 gold) (19, -10, D:5) a +0 spear Level 6 of the Dungeon (5, 26, D:6) a +2 heavy war axe (22, 14, D:6) an iguana corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (12, -30, D:7) a +0 hat Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, -11, D:8) a +0 whip (3, -8, D:8) a +0 dagger a +0 scale mail a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 spear a +0 hand axe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 vampiric trident a +0 plate armour a bullfrog corpse (skeletalised by now) an orc corpse (skeletalised by now) a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, -7, D:8) a +0 dagger a +0 robe (5, -10, D:8) a +0 spear a +0 whip a +2 heavy spear a gnoll corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (6, -10, D:8) a +0 spear a gnoll corpse (skeletalised by now) (14, 8, D:8) a +0 robe (24, -9, D:8) a steam dragon skeleton Level 9 of the Dungeon (0, 0, D:9) a troll corpse (skeletalised by now) (3, 2, D:9) a +0 plate armour (52, -49, D:9) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (53, -26, D:9) a +0 short sword (53, -25, D:9) a +0 short sword 2 poisoned darts (53, -24, D:9) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (54, -27, D:9) a +0 dagger 3 stones (56, -25, D:9) a +0 short sword a curare-tipped dart (58, -26, D:9) a +0 ring mail Level 10 of the Dungeon (29, 17, D:10) the +9 lajatang "Econeb" {freeze, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (30, 14, D:10) a hydra corpse (skeletalised by now) (30, 18, D:10) a +0 chain mail (31, 17, D:10) a +1 pair of boots (56, -6, D:10) a +0 mace a boomerang (56, -5, D:10) a +0 flail (57, -6, D:10) a +0 orcbow a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (59, -7, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 mace (33, 15, D:11) a +0 club a +0 chain mail an orc corpse (skeletalised by now) (36, 7, D:11) a +0 robe a +0 dagger an orc skeleton (39, 7, D:11) a +0 club an orc skeleton (42, 7, D:11) a +0 giant club a +0 giant spiked club a +0 scale mail a +0 hand axe (43, 8, D:11) a +0 plate armour a +0 short sword an orc skeleton (44, 9, D:11) a +0 ring mail a +0 club Level 12 of the Dungeon (0, 0, D:12) the +1 pair of gloves of Indomitability {^Drain +Inv rN++ MP+4} rN++: It greatly protects you from negative energy. MP+4: It affects your magic capacity (+4). +Inv: It lets you turn invisible. ^Drain: It drains your maximum health when unequipped. (23, -18, D:12) 5 boomerangs Level 13 of the Dungeon (18, -16, D:13) a +0 dagger Level 14 of the Dungeon (0, 0, D:14) a +0 chain mail Level 15 of the Dungeon (0, 0, D:15) the granite talisman "Baylel" {rN+ Slay+3} [granite talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. (46, 7, D:15) a +0 hand axe (47, 14, D:15) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (47, 16, D:15) 5 stones (70, -1, D:15) a +0 falchion Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Naitauseh's Weapon Shop a +2 scimitar of electrocution (242 gold) a +0 spear (33 gold) a +0 long sword (38 gold) a +2 heavy flail (201 gold) 4 stones (4 gold) a +3 heavy shortbow (246 gold) a +0 broad axe (44 gold) 2 boomerangs (44 gold) a +0 dagger (22 gold) a +0 club (11 gold) a +0 war axe (38 gold) [Shop] Piugri's Magic Scroll Shop a scroll of noise (11 gold) a scroll of immolation (44 gold) a scroll of vulnerability (44 gold) a scroll of enchant armour (82 gold) a scroll of noise (11 gold) a scroll of poison (44 gold) a scroll of immolation (44 gold) a scroll of revelation (82 gold) a scroll of identify (22 gold) [Shop] Axirph's Weapon Shop a +0 shortbow (45 gold) 6 stones (9 gold) a +0 spear (45 gold) 4 stones (6 gold) a +0 rapier (60 gold) a +0 arbalest (67 gold) a +0 long sword of freezing (124 gold) [Shop] Citeeppo's Antique Weapon Emporium a +0 war axe (105 gold) a +0 hand axe (90 gold) a +2 flail of venom (486 gold) a +0 war axe (105 gold) a +0 short sword (90 gold) a +3 orcbow (615 gold) a +0 rapier (120 gold) a +0 long sword (105 gold) a +0 lajatang of electrocution (1185 gold) a +0 bardiche (270 gold) [Shop] Orirec's Jewellery Emporium an amulet of faith (600 gold) a ring of fire (375 gold) a ring of wizardry (450 gold) a ring of positive energy (300 gold) a ring of wizardry (450 gold) a ring of see invisible (225 gold) a +6 ring of intelligence (540 gold) a ring of see invisible (225 gold) a dragon-blood talisman (900 gold) (0, 0, Orc:2) a troll corpse (skeletalised by now) (0, 8, Orc:2) a +0 club 3 boomerangs a +0 leather armour (1, 7, Orc:2) a +0 broad axe a +0 chain mail an orc corpse (skeletalised by now) (1, 11, Orc:2) a +0 club an orc corpse (skeletalised by now) (14, 11, Orc:2) a +1 long sword of freezing a +0 plate armour an orc corpse (skeletalised by now) (15, 9, Orc:2) a +0 dagger a +0 arbalest a +0 robe a kobold corpse (skeletalised by now) (15, 11, Orc:2) a +0 whip a +0 hand axe a +0 dagger a +2 robe of fire resistance a +0 dagger a +0 robe a +0 dire flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (15, 13, Orc:2) a +0 dagger an orc corpse (skeletalised by now) (16, 10, Orc:2) a +0 club a +0 dagger a +0 robe a +0 dagger a +2 robe of fire resistance a +0 great sword a +0 chain mail a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, 11, Orc:2) a +0 dagger a +0 robe a +0 great sword a +0 plate armour a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (16, 12, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 great mace a +0 chain mail a +0 mace a +0 robe a +0 arbalest a +2 dagger of flaming a +2 robe of positive energy an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (58, 40, Orc:2) a +0 dagger a +2 chain mail of poison resistance an orc corpse (skeletalised by now) (58, 41, Orc:2) a +0 dagger a +0 robe Level 1 of the Elven Halls (0, 0, Elf:1) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (4, 0, Elf:1) a +0 war axe (19, -18, Elf:1) a +0 dagger an elf corpse (skeletalised by now) (22, -17, Elf:1) a +0 longbow a +1 dagger of venom a +0 leather armour (22, -13, Elf:1) a book of Misfortune (28, -11, Elf:1) a +0 chain mail (28, -6, Elf:1) 2 stones (30, -5, Elf:1) a ring of magical power (34, -18, Elf:1) a stone (36, -18, Elf:1) 3 stones (38, -17, Elf:1) 5 stones (38, -16, Elf:1) a +0 short sword Level 2 of the Elven Halls [Shop] Kafuemp's General Store a scroll of identify (34 gold) 2 boomerangs (68 gold) a +3 heavy orcbow (396 gold) 6 stones (10 gold) 3 scrolls of identify (102 gold) a scroll of poison (68 gold) a +2 leather armour of fire resistance (323 gold) (0, 0, Elf:2) a +1 heavy flail (unseen) (8, -10, Elf:2) a +2 long sword of flaming (10, 27, Elf:2) a +0 scimitar (10, 31, Elf:2) a +6 glaive of venom (12, 29, Elf:2) a +0 ring mail a +0 long sword an elf corpse (skeletalised by now) (13, 29, Elf:2) a +2 dagger of electrocution (14, 31, Elf:2) a +2 antimagic trident (16, 29, Elf:2) a +4 battleaxe of freezing (16, 31, Elf:2) a +4 long sword of draining (16, 32, Elf:2) a +5 scimitar of flaming (17, 29, Elf:2) a +0 vampiric glaive (17, 31, Elf:2) a +0 scimitar a +0 antimagic triple sword an elf corpse (skeletalised by now) (17, 32, Elf:2) a +2 long sword of protection (38, -17, Elf:2) a +6 short sword of electrocution a +0 leather armour an elf corpse (skeletalised by now) (39, -17, Elf:2) a +0 short sword an elf corpse (skeletalised by now) (39, -16, Elf:2) a +0 rapier an elf corpse (skeletalised by now) (40, -16, Elf:2) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (50, 12, Elf:2) 6 stones (51, 2, Elf:2) a +0 trident (53, -2, Elf:2) a +1 dagger of electrocution a +0 chain mail an elf corpse (skeletalised by now) (54, -11, Elf:2) a +3 halberd of freezing (54, -5, Elf:2) 7 stones Level 3 of the Elven Halls (0, 0, Elf:3) the +7 chain mail of Raddum {-Tele rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. (3, 1, Elf:3) the +11 dagger "Rymn" {drain, Str+2 Int-2 SInv} Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (3, 2, Elf:3) the +3 troll leather armour "Gykuiv" {+Inv Regen+ Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (3, 3, Elf:3) the amulet "Xuorchela" {Acrobat Str+2 Int+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). the +3 plate armour "Ashreucs" {Harm Dex+6 Stlth-} Dex+6: It affects your dexterity (+6). Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (4, 4, Elf:3) the +0 robe "Pefups" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (8, -52, Elf:3) a +0 short sword a +0 chain mail (12, -19, Elf:3) Agudupna's Essays on the Chill and Ill Luck Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Tukima's Dance Hexes 3 d - Hoarfrost Cannonade Ice/Alchemy 5 e - Polar Vortex Ice 9 (15, -19, Elf:3) the Incunable of Abominable Rituals Spells Type Level a - Soul Splinter Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Infestation Necromancy 8 (18, -18, Elf:3) Ilyzeu's Atlas of Virulence and Portents Spells Type Level a - Jinxbite Hexes 2 b - Cause Fear Hexes 4 c - Alistair's Intoxication Alchemy 5 (22, -11, Elf:3) a staff of air (22, -6, Elf:3) a +0 scimitar a +0 rapier (24, -11, Elf:3) the +7 orcbow "Fivess" {drain, Will+} Will+: It increases your willpower. (26, -6, Elf:3) a +0 dagger a +0 ring mail (31, -34, Elf:3) the amulet of Makhleb's Whim {Faith -Tele Harm rElec rF+++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Level 1 of the Lair of Beasts (8, 0, Lair:1) a scarf of resistance (37, 7, Lair:1) a bullfrog corpse (skeletalised by now) (40, 4, Lair:1) a black mamba corpse (skeletalised by now) Level 2 of the Lair of Beasts (0, 0, Lair:2) a ring of wizardry (2, 0, Lair:2) an elephant corpse (skeletalised by now) (33, -6, Lair:2) a blink frog corpse (skeletalised by now) (34, -6, Lair:2) a blink frog corpse (skeletalised by now) (35, -6, Lair:2) a blink frog corpse (skeletalised by now) (36, 48, Lair:2) a +0 dagger (55, 5, Lair:2) a +0 leather armour (57, -3, Lair:2) 9 stones (57, 11, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour a cane toad corpse (skeletalised by now) (8, -6, Lair:3) a black mamba corpse (skeletalised by now) (16, 16, Lair:3) a hydra corpse (skeletalised by now) (18, 9, Lair:3) a cane toad skeleton (36, 45, Lair:3) a black mamba corpse (skeletalised by now) Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 whip (0, 6, Lair:4) 4 stones (5, 1, Lair:4) 4 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a spriggan skeleton (10, 12, Lair:5) the +3 flail of the Beginning {drain, rElec rN+ Str-4} Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (37, 32, Lair:5) the +7 trident of Deflation {freeze, ^Fragile rF++ Int+4} Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. ^Fragile: It will be destroyed if unequipped. (49, 1, Lair:5) the +10 dagger of Makhleb, Smoking {heavy, rC- Str+6 Dex-2 Stlth+} Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Level 1 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (15, -29, Slime:5) the +1 orcbow of Fate {freeze, *Corrode rC++ Will+ Str+4 Stlth+} Str+4: It affects your strength (+4). rC++: It greatly protects you from cold. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (19, -30, Slime:5) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. (26, -25, Slime:5) the +9 plate armour of Miracles {rF++} rF++: It greatly protects you from fire. Level 1 of the Vaults [Shop] Silighud's Magic Scroll Boutique a scroll of vulnerability (80 gold) a scroll of fear (80 gold) a scroll of fear (80 gold) a scroll of identify (40 gold) a scroll of identify (40 gold) a scroll of immolation (80 gold) a scroll of identify (40 gold) (9, 0, Vaults:1) a +0 ring mail a human corpse (skeletalised by now) (11, 0, Vaults:1) a +0 scale mail a +0 scale mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (13, 3, Vaults:1) a +0 great mace a +0 scale mail (15, 19, Vaults:1) a lindwurm corpse (skeletalised by now) (15, 21, Vaults:1) a dire elephant corpse (skeletalised by now) (16, 20, Vaults:1) a dire elephant corpse (skeletalised by now) (18, 22, Vaults:1) a lindwurm corpse (skeletalised by now) (20, 20, Vaults:1) a scroll of amnesia (56, -2, Vaults:1) a +0 halberd Level 2 of the Vaults (0, 0, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (1, 1, Vaults:2) a +0 leather armour a +0 flail (2, 1, Vaults:2) a +0 arbalest a yaktaur corpse (skeletalised by now) (3, 1, Vaults:2) a +0 ring mail a +0 flail (7, 4, Vaults:2) 5 stones a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (8, 4, Vaults:2) a +0 arbalest (23, -2, Vaults:2) a +0 ring mail a +0 flail (33, 6, Vaults:2) a +0 shortbow a +0 arbalest (36, 3, Vaults:2) a potion of degeneration (36, 9, Vaults:2) a potion of degeneration (37, 4, Vaults:2) a potion of degeneration (37, 8, Vaults:2) a potion of degeneration (51, 24, Vaults:2) a +0 dire flail a +0 animal skin (57, 1, Vaults:2) a +0 long sword of freezing a +0 scale mail (57, 25, Vaults:2) a +2 war axe a +0 chain mail Level 3 of the Vaults [Shop] Qamawnas's Antique Armour Shoppe a +2 robe of positive energy (588 gold) a +0 plate armour (920 gold) a +0 robe (28 gold) a scarf of resistance (1280 gold) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (3836 gold) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 plate armour (920 gold) a +1 pair of boots (460 gold) a +0 robe (28 gold) a +0 cloak (180 gold) a +0 pair of boots (180 gold) a +0 robe (28 gold) [Shop] Xappa's Weapon Shop the +2 longbow of the Lonely Seas {drain, rElec Will+ Str-5 Dex+3} (593 gold) Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. a +0 long sword (56 gold) 2 stones (3 gold) a +0 broad axe (64 gold) a +3 great mace (376 gold) a +0 shortbow (48 gold) a +4 heavy war axe (452 gold) a +3 dire flail (336 gold) [Shop] Haosh's Weapon Emporium a +0 scimitar (92 gold) a +2 halberd of flaming (441 gold) 6 boomerangs (276 gold) a +0 dire flail (92 gold) a +3 mace of protection (473 gold) 3 stones (6 gold) a +1 battleaxe of electrocution (533 gold) [Shop] Xewudef's Antique Armour Shop a +2 cloak of willpower (559 gold) the +3 leather armour "Tirymn" {Slay+6} (1279 gold) Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). a scarf of harm (234 gold) a +1 robe of fire resistance (330 gold) a scarf of repulsion (312 gold) the +0 pair of gloves of the Rotten God {Stlth+} (371 gold) Stlth+: It makes you more stealthy. a +0 leather armour (52 gold) a +0 chain mail (117 gold) a +0 robe of cold resistance (200 gold) a +0 pair of gloves (117 gold) (0, 0, Vaults:3) a +0 dagger a +0 robe (2, -23, Vaults:3) a +1 heavy great mace a +0 leather armour (6, 17, Vaults:3) a harpy corpse (skeletalised by now) (8, 16, Vaults:3) a +0 great mace a +0 scale mail a harpy corpse (skeletalised by now) (10, 14, Vaults:3) a book of Party Tricks (10, 18, Vaults:3) a +0 cloak (13, 1, Vaults:3) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (14, 1, Vaults:3) a +0 dagger a +0 robe a human corpse (skeletalised by now) (30, -15, Vaults:3) the +1 battleaxe of Callousness {holy, rF+ rC++ Will+} rF+: It protects you from fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. (31, -15, Vaults:3) 6 stones (45, -30, Vaults:3) a +1 robe of cold resistance (48, 19, Vaults:3) a +0 scale mail a human corpse (skeletalised by now) (50, 22, Vaults:3) a +2 morningstar of draining (52, 22, Vaults:3) a lindwurm corpse (skeletalised by now) (55, 22, Vaults:3) +4 fire dragon scales {Xtahua} the fire dragon corpse of Xtahua (skeletalised by now) Level 4 of the Vaults (1, -22, Vaults:4) a +0 arbalest (8, -37, Vaults:4) a +0 glaive a +0 leather armour (9, -50, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (9, -48, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (11, -51, Vaults:4) a +1 spectral quarterstaff (11, -50, Vaults:4) an ugly thing skeleton (13, -54, Vaults:4) +4 storm dragon scales {Bai Suzhen} the storm dragon corpse of Bai Suzhen (skeletalised by now) (14, -51, Vaults:4) a +0 morningstar of draining a +0 scale mail a human corpse (skeletalised by now) (15, -47, Vaults:4) a +0 falchion a +0 ring mail a human skeleton (17, -46, Vaults:4) a dire elephant skeleton (18, -45, Vaults:4) a +2 scale mail of poison resistance a human skeleton (18, -42, Vaults:4) a dire elephant skeleton (45, -5, Vaults:4) a +0 morningstar a +0 leather armour (54, 4, Vaults:4) a +0 plate armour (55, -20, Vaults:4) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 5, Vaults:4) a +0 dire flail a +0 ring mail a +0 troll leather armour a deep troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (68, -58, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) (69, -57, Vaults:4) a +0 long sword a +0 scale mail a +0 morningstar a +0 leather armour (69, -56, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) a deep troll corpse (skeletalised by now) (70, -57, Vaults:4) a +0 troll leather armour a deep troll corpse (skeletalised by now) Level 5 of the Vaults (0, 0, Vaults:5) a +2 long sword (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (3, 0, Vaults:5) a +1 great sword of electrocution (still there?) a +0 chain mail (still there?) (3, 2, Vaults:5) a +0 battleaxe a +0 plate armour a human corpse (4, 1, Vaults:5) a +0 broad axe (still there?) a +0 chain mail (still there?) a +2 kite shield (still there?) +0 golden dragon scales (still there?) a golden dragon corpse (still there?) (4, 2, Vaults:5) a +0 long sword an elf corpse (4, 3, Vaults:5) 2 large rocks a stone giant corpse (4, 4, Vaults:5) a +0 flail a +0 scale mail (5, 0, Vaults:5) a +0 battleaxe a +0 plate armour a +0 war axe a +0 chain mail a +0 kite shield a human corpse (5, 2, Vaults:5) a +0 great sword (5, 3, Vaults:5) a +0 battleaxe a +0 plate armour a human corpse (5, 4, Vaults:5) a +0 war axe a +0 chain mail a +0 long sword a +0 plate armour (5, 6, Vaults:5) a +0 great mace a +0 chain mail a human corpse (6, 0, Vaults:5) a +1 dire flail of draining (still there?) a +0 chain mail (still there?) a +0 great mace of draining (still there?) a +0 plate armour (still there?) a human corpse (still there?) a human corpse (still there?) (6, 1, Vaults:5) a +0 morningstar a +0 ring mail (6, 2, Vaults:5) a +1 long sword (still there?) a +0 chain mail (still there?) a +0 morningstar (still there?) a +0 ring mail (still there?) a +3 battleaxe of freezing (still there?) a +0 chain mail (still there?) a human corpse (still there?) (6, 3, Vaults:5) a +1 battleaxe (still there?) a +0 chain mail (still there?) (6, 4, Vaults:5) a +0 bardiche a +0 chain mail a human corpse (7, -2, Vaults:5) a +0 battleaxe a +0 plate armour (7, 1, Vaults:5) a +0 halberd a +0 plate armour a +0 battleaxe a +0 plate armour a +0 bardiche a +0 chain mail a human corpse a human corpse (7, 2, Vaults:5) a +0 war axe a +0 plate armour a +0 kite shield