Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 16320491537574584453 135 Yukuai the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:53 (1914 turns). Yukuai the Conjurer (Deep Elf Conjurer) Turns: 1914, Time: 00:02:54 Health: -3/24 AC: 4 Str: 4 XL: 4 Next: 97% Magic: 0/10 EV: 11 Int: 25 God: Gold: 69 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . n - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +1 pair of gloves {hurl} SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons n - a +0 shortbow (weapon) Armour a - a +0 robe (worn) f - a +1 pair of gloves of hurling (worn) Jewellery g - a +4 ring of slaying m - an amulet of the acrobat Scrolls d - a scroll of immolation Potions b - a potion of magic e - 2 potions of berserk rage i - a potion of ambrosia Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 6.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 76% 2d7 1% 2 Sting Conj/Alch 84% 1d8 2% 1 Mercury Vapours Alch/Air 6% N/A 16% 2 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Ignite Poison Fire/Alch 3% N/A 69% 4 Olgreb's Toxic Radiance Alch 3% N/A 69% 4 Sticky Flame Fire/Alch 3% 2d4 69% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 spear (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +4 spear. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +4 spear (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You die... ... #)# #.# #.# #.# #.# #.# #[# #.# #@# #.# #g# #.# #.# #.# #.# #.# #.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) 5 adders (D:2) 2 dart slugs (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 goblins 9 hobgoblins 10 jackals A quokka (D:1) 7 ball pythons 5 bats A frilled lizard (D:3) 5 kobolds 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 199 | D:1 | Reached skill level 5 in Conjurations 1007 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1060 | D:2 | Reached skill level 6 in Conjurations 1264 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1914 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring, minmay_misc_feat_pillars D:2: layout_basic D:3: layout_basic, demons_altar, mainiacjoe_overflow_24_doors Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.9 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 55 || 128 Use: Potion | 3 | 3 || 6 Scroll | 3 | 2 || 5 Armour: Robe | 11 | 11 || 22 Dodge: Dodged | 19 | 6 || 25