Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 6960660278697164648 77 Yukuai the Conjurer (level 4, 0/36 HPs) Began as a Deep Elf Conjurer on Oct 15, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:04:25 (2099 turns). Yukuai the Conjurer (Deep Elf Conjurer) Turns: 2099, Time: 00:04:26 Health: 0/36 AC: 22 Str: 3 (4) XL: 4 Next: 13% Magic: 10/11 EV: 2 Int: 22 (25) God: Gold: 220 SH: 5 Dex: 10 (13) Spells: 3/12 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... i - amulet of reflection Stlth ++ d - ring of protection from fire HPRegen 0.26/turn (no ring) MPRegen 0.24/turn %: reflection @: lethally poisoned (0 -> -1), tree-form, very slightly contaminated A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration, low MP 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 220 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery d - a ring of protection from fire (left branch) f - a ring of fire i - an amulet of reflection (around neck) j - an amulet of guardian spirit Scrolls c - a scroll of brand weapon {unknown} g - 2 scrolls of enchant weapon Potions e - a potion of lignification Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 34% 4 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Iskenderun's Battlesphe Conj 29% 2d8 30% 5 Brom's Barrelling Bould Conj/Erth 17% 2d5 34% 4 Fireball Conj/Fire 8% 3d6 67% 5 Conjure Ball Lightning Conj/Air 8% 3x3d6 99% 6 Orb of Destruction Conj 14% 9d7 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. Your magical capacity is low. (-10% MP) Message History You miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is severely wounded. You are no longer firmly anchored in space. You are no longer robbed of momentum. You feel sick. You block the water moccasin's attack. The water moccasin bites you but does no damage. You closely miss the water moccasin. Your off-hand punch misses the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. Magic courses through your body. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You block the water moccasin's attack. Casting: Iskenderun's Mystic Blast (extremely dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 100% to hit) The magic dart hits the water moccasin. You kill the water moccasin! You die... #.######.......# #.# ##...###..###### #.# #.....##.......# ..# ##...####.####.# ### ##..####.####.#### ##### #.......#.......# ....# #.#######.##.##.# ###.# ##+## #.##.# # .##.###...## #♣##.. .##.##.....## #.###.# .##.#.<.....## #.. .. ......<......# ##.. .## .............+ ..... .###.........# .... ## ##.......## #.#.# ##.....## ##.# ##...## There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) 3 adders (D:2) 2 dart slugs A bat (D:2) 5 endoplasms 3 giant cockroaches 4 hobgoblins 4 jackals (D:2) 4 kobolds 5 quokkas 2 ball pythons 4 frilled lizards 3 goblins (D:1) 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 383 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 485 | D:1 | Found Kanic's Jewellery Boutique. 1204 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1256 | D:2 | Reached skill level 5 in Conjurations 1864 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1900 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1905 | D:2 | Learned a level 4 spell: Fulminant Prism 1943 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 2085 | D:3 | Noticed a water moccasin 2098 | D:3 | HP: 1/36 [poisoned by a water moccasin] 2099 | D:3 | Killed a water moccasin 2099 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_corners, serial_shops, nicolae_shop_getting_attention D:2: minmay_door_path, layout_rooms, st_stairs_13 D:3: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 6 || 6 Cast: Magic Dart | 83 | 4 || 87 Iskenderun's Myst | | 1 || 1 Use: Potion | 4 | 6 || 10 Scroll | 3 | 2 || 5 Armour: Robe | 1 | 3 || 4 Skin | | 10 || 10 Dodge: Dodged | 2 | 1 || 3 Block: Other | | 2 || 2