Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15794853165907841937 (custom seed) 615 Yukuai the Destroyer (level 7, -8/36 HPs) Began as a Deep Elf Conjurer on Oct 23, 2024. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant club (23 damage) ... on level 5 of the Dungeon. The game lasted 00:09:18 (4260 turns). Yukuai the Destroyer (Deep Elf Conjurer) Turns: 4260, Time: 00:09:19 Health: -8/36 AC: 8 Str: 4 XL: 7 Next: 21% Magic: 2/13 EV: 11 Int: 31 God: Vehumet [......] Gold: 236 SH: 0 Dex: 13 Spells: 1/12 levels left rFire . . . i - staff of alchemy rCold . . . (no shield) rNeg . . . a - +0 robe rPois + t - +0 helmet rElec . v - +1 cloak rCorr . (no gloves) SInv . m - +0 pair of boots Will +++.. (no amulet) Stlth +++ c - ring of willpower HPRegen 0.26/turn e - ring of the Evil One {^Contam Will++ Int+6 Stlth+} MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration, shaggy fur 2 a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 236 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 pair of boots (worn) n - a +0 buckler t - a +0 helmet (worn) v - a +1 cloak (worn) Magical Staves i - a staff of alchemy (weapon) Jewellery c - a ring of willpower (left hand) e - the ring of the Evil One (right hand) {^Contam Will++ Int+6 Stlth+} (You acquired it on level 4 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Stlth+: It makes you more stealthy. Wands k - a wand of polymorph (10) Scrolls d - a scroll of noise g - a scroll of identify h - a scroll of enchant weapon q - a scroll of acquirement u - 5 scrolls of poison Potions b - a potion of magic f - a potion of brilliance j - a potion of lignification o - 2 potions of cancellation p - a potion of heal wounds r - a potion of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting * Level 9.2 Conjurations + Level 2.7 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d13 6% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are covered in thick fur. (AC +2) Message History Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! There is a stone staircase leading up here. You start resting. Magic restored. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall. The two-headed ogre is moderately wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre barely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall. The two-headed ogre is severely wounded. The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #+#..#.# #..# .........#.# #.## .........#.####.# .........#.#....# ###########+#..#.#.#.####. #.......###.####.#+#...... #........##...........#### #........######........... ######'#O@....+........... #.#...<.##........... #.#.....#............ ####.#######............ #####..#.# ##............. #......#.# ##..#).#####.... #.##...#.####...#...## ##### #......#......#.#.#.[## #..#...#...O...###....###### You could see a two-headed ogre. Vanquished Creatures An ogre (D:4) A phantom (D:4) A kobold brigand (D:4) A scorpion (D:5) A jelly (D:4) An orc priest (D:3) 2 iguanas An orc wizard (D:4) 3 gnolls (D:4) 5 adders A white imp (D:5) 4 ribbon worms A dart slug (D:3) 17 orcs 9 endoplasms 2 giant cockroaches (D:3) 7 goblins 7 hobgoblins 6 jackals 3 kobolds 5 quokkas 4 ball pythons 2 rats (D:3) 85 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms 7 creatures vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yukuai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 271 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 766 | D:2 | Reached skill level 5 in Conjurations 821 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1196 | D:2 | Reached skill level 6 in Conjurations 1360 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/10 2274 | D:3 | Reached skill level 7 in Conjurations 2274 | D:3 | Reached XP level 5. HP: 23/28 MP: 6/11 2445 | D:3 | Learned a level 2 spell: Searing Ray 2450 | D:3 | Learned a level 4 spell: Fulminant Prism 2677 | D:4 | HP: 2/42 [kobold brigand/+1 whip of pain (2)] 2685 | D:4 | Reached skill level 8 in Conjurations 2685 | D:4 | Reached XP level 6. HP: 5/32 MP: 4/12 2797 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2893 | D:4 | Reached skill level 1 in Alchemy 3251 | D:4 | Found a sacrificial altar of Ru. 3260 | D:4 | Reached XP level 7. HP: 34/36 MP: 0/13 3803 | D:4 | Identified 2 scrolls of acquirement 3806 | D:4 | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 3806 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [potion of mutation] 3807 | D:4 | Acquired the ring of the Evil One {^Contam Will++ Int+6 | Stlth+} 3820 | D:5 | Entered Level 5 of the Dungeon 3839 | D:5 | Found a staircase to the Ecumenical Temple. 3848 | Temple | Entered the Ecumenical Temple 3859 | Temple | Became a worshipper of Vehumet 3934 | D:5 | Reached skill level 9 in Conjurations 4174 | D:5 | Noticed a two-headed ogre 4260 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_loops_cross D:3: layout_rooms, roderic_three_in_a_row D:4: layout_layer_cave, hangedman_ru_absence, minmay_misc_feat_five, minmay_misc_feat_plants D:5: minmay_evil_eye, layout_basic, minmay_temple_entry_arrows, serial_shops, nicolae_shop_drivethru Temple: nicolae_temple_god_jail Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 8 9 | 9.2 Alchemy | 2 | 2.7 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Staff | | 2 | || 2 Cast: Magic Dart | 60 | 156 | 35 || 251 Fulminant Prism | | 2 | 5 || 7 Iskenderun's Myst | | | 3 || 3 Use: Potion | | 4 | 1 || 5 Scroll | | | 11 || 11 Armour: Robe | 10 | 22 | 5 || 37 Skin | | 3 | || 3 Dodge: Dodged | 14 | 20 | 8 || 42