Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 12890152690370317928 112 ZILOT the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Oct 17, 2024. Mangled by a river rat (7 damage) ... in a sewer. The game lasted 00:05:07 (1790 turns). ZILOT the Conjurer (Deep Elf Conjurer) Turns: 1790, Time: 00:05:08 Health: -6/24 AC: 5 Str: 4 XL: 4 Next: 64% Magic: 1/11 EV: 12 Int: 25 God: Gold: 102 SH: 0 Dex: 19 Spells: 7/10 levels left rFire . . . i - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . q - +0 helmet rElec . (no cloak) rCorr . r - +0 pair of gloves SInv . u - +0 pair of boots Will ..... v - amulet of faith Stlth ++ o - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: faith @: very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 102 gold pieces. Inventory: Hand Weapons d - a +0 dagger i - a +0 quarterstaff (weapon) j - a +0 rapier Missiles m - a throwing net Armour a - a +0 robe (worn) q - a +0 helmet (worn) r - a +0 pair of gloves (worn) u - a +0 pair of boots (worn) Jewellery o - a +6 ring of dexterity (left hand) v - an amulet of faith (around neck) Wands t - a wand of paralysis (13) Scrolls c - a scroll of revelation {unknown} g - a scroll of blinking {unknown} h - 3 scrolls of identify {unknown} l - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} p - a scroll of fear {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} f - 2 potions of attraction {unknown} k - 2 potions of curing {unknown} s - a potion of might {unknown} Skills: + Level 3.4 Dodging + Level 3.6 Stealth + Level 3.9 Spellcasting * Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 72% 1d7 3% 1 Apportation Tloc 8% N/A 10% 1 Slow Hex 16% N/A 10% 1 Soul Splinter Necr 16% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Confusing Touch Hex 4% N/A 28% 3 Vampiric Draining Necr 4% 2d6 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Hepliaklqana Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder bites you but does no damage. Why would you want to do that? Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder! You kill the adder! The river rat bites you. The searing ray hits the river rat. The river rat is lightly wounded. The river rat bites you. x2 The searing ray hits the river rat! The river rat is severely wounded. You finish channelling your searing ray. The river rat bites you. x2 The river rat bites you! x2 * * * LOW HITPOINT WARNING * * * Okay, then. The rat squeaks loudly. You hear a loud squeak. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (severely wounded, 78% to hit) The searing ray hits the river rat! You kill the river rat! The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The river rat bites you! You die... #†~†~~## #...~.. #≈≈~~≈~# #~~≈~≈≈ #≈≈≈r~≈# #≈~~~~≈ #≈~≈~≈≈# #≈≈~~~≈ #≈≈~r≈≈# #≈≈~~≈≈ #≈#~~≈≈# #≈≈~≈≈≈ #≈~≈≈≈≈# #≈≈~#~≈ #≈r†≈≈≈# #≈~≈~~≈ #~≈@≈≈≈# #≈≈~~.≈ #.~≈≈≈≈# #≈≈#~≈≈ #~~~≈≈≈# #≈.~≈~≈ #≈~~≈≈≈# #≈≈~≈≈≈ #≈~≈~≈≈# #≈~~≈≈≈ #~≈~~≈≈# #≈≈~≈≈≈ #≈~~~~≈# #≈~†≈≈≈ #≈≈≈~≈≈# #~≈~~≈≈ ##...†.# #..†~.# You could see a river rat and 2 rats. Vanquished Creatures 6 adders 2 river rats (Sewer) 5 endoplasms 4 giant cockroaches 3 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 11 ball pythons 4 bats 3 frilled lizards 4 kobolds 12 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZILOT the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 144 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 365 | D:1 | Learned a level 2 spell: Searing Ray 594 | D:2 | Found a faded altar of an unknown god. 732 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 999 | D:2 | Found a hazy altar of Hepliaklqana. 1062 | D:2 | Reached skill level 5 in Conjurations 1415 | D:3 | Found Taofacyaji's Antique Weapon Shop. 1508 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1628 | D:3 | Found a glowing drain. 1632 | Sewer | Entered a sewer 1789 | Sewer | HP: 1/24 [river rat (1)] 1790 | Sewer | Mangled by a river rat Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_rooms D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_mp_ritualfount, dk_noncrumbling_3 D:3: layout_loops_ring, serial_shops, nicolae_shop_pleasant_corner_grove, gup_sewer_entry_bowl, nicolae_titane Sewer: sewer_minmay_w Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.6 Dodging | 3 | 3.4 Conjurations | 5 | 5.4 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 9 | || 9 Cast: Magic Dart | 70 | 27 || 97 Searing Ray | 3 | 4 || 7 Armour: Robe | 4 | 11 || 15 Dodge: Dodged | 4 | 5 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1812 | 1777 | 35 | 67 | 1265 | 4 | 453.0 | Dungeon | 1638 | 1603 | 35 | 0 | 1204 | 3 | 546.0 | Sewer | 173 | 173 | 0 | 67 | 61 | 1 | 173.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 859 daAuts D:1: 530 daAuts D:3: 248 daAuts Sewer: 173 daAuts