Dungeon Crawl Stone Soup version 0.33-a0-303-g0d2c7b62eb (webtiles) character file. Game seed: 16047091951787178376 102 ZILOT the Conjurer (level 4, -1/33 HPs) Began as a Demigod Conjurer on Nov 9, 2024. Slain by a sleepcap (5 damage) ... on level 4 of the Dungeon. The game lasted 00:07:43 (2169 turns). ZILOT the Conjurer (Demigod Conjurer) Turns: 2169, Time: 00:07:44 Health: -1/33 AC: 2 Str: 8 XL: 4 Next: 25% Magic: 8/10 EV: 11 Int: 24 God: Gold: 160 SH: 0 Dex: 12 Spells: 5/8 levels left rFire + . . p - +5 mace of Friendship {freeze, rF+ rN+} rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of magic regeneration Stlth ++ g - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.52/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 160 gold pieces. Inventory: Hand Weapons i - a +0 rapier p - the +5 mace of Friendship (weapon) {freeze, rF+ rN+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Armour a - a +0 robe (worn) Magical Staves m - a staff of fire Jewellery g - a ring of flight (left hand) h - an amulet of magic regeneration (around neck) Scrolls c - 3 scrolls of identify {unknown} d - 3 scrolls of immolation f - 2 scrolls of enchant weapon {unknown} j - a scroll of amnesia {unknown} k - a scroll of noise {unknown} n - 2 scrolls of revelation {unknown} o - a scroll of silence {unknown} Potions b - a potion of magic e - a potion of haste {unknown} l - 4 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:2 [ D:3 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You now have 160 gold pieces (gained 6). A sleepcap comes into view. An endoplasm comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The endoplasm quivers. The sleepcap releases spores at you! The searing ray hits the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. The sleepcap attacks as it pursues you! The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The sleepcap attacks as it pursues you! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. You die... #.. #.. .. .. ###J ### ... ##.## #.########.#.## #.Jf@.....###.# #.########.#.## #. ##.## #. #.# .. #.# ## ####.# #....# #.#### #.# You could see a sleepcap and an endoplasm. Vanquished Creatures 2 gnolls (D:4) 2 adders (D:2) 3 ribbon worms 2 dart slugs (D:2) 2 orcs (D:3) 2 bats 4 endoplasms (D:1) A giant cockroach (D:2) 4 goblins (D:1) 6 hobgoblins 3 jackals (D:3) 4 kobolds A quokka (D:2) 9 ball pythons 2 frilled lizards (D:2) A rat (D:2) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZILOT the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D:1 | Noticed a draconian 13 | D:1 | Noticed a ghoul 17 | D:1 | Noticed a formicid 17 | D:1 | Noticed a demonspawn 17 | D:1 | Noticed a demonspawn 21 | D:1 | Noticed a gargoyle 298 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 299 | D:1 | Reached skill level 4 in Conjurations 311 | D:1 | Learned a level 2 spell: Searing Ray 788 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/9 1093 | D:2 | Found Bamiham's Antique Armour Boutique. 1611 | D:3 | Identified the +5 mace of Friendship {freeze, rF+ rN+} 1861 | D:3 | Found Fuidwis's Armour Shoppe. 2050 | D:4 | Reached XP level 4. HP: 31/33 MP: 6/10 2169 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_rooms, hellmonk_ecumenical_altar_blasted D:2: layout_loops_ring, serial_shops, nicolae_shop_tiny_glass, basic_altar, serial_bayou_pond_e D:3: layout_loops_ring, nicolae_overflow_ecumenical_swirl, serial_shops, nicolae_square_shop D:4: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 7 | || 7 Cast: Magic Dart | 106 | 1 || 107 Searing Ray | 4 | 3 || 7 Stab: Sleeping | 1 | || 1 Armour: Robe | 9 | 8 || 17 Dodge: Dodged | 9 | 1 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2169 | 2090 | 79 | 64 | 1767 | 4 | 542.2 | Dungeon | 2169 | 2090 | 79 | 64 | 1767 | 4 | 542.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 716 daAuts D:3: 675 daAuts D:1: 585 daAuts D:4: 192 daAuts