Dungeon Crawl Stone Soup version 0.33-a0-311-g6419177204 (webtiles) character file. Game seed: 7900678439829730375 6 ZILOT the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Nov 13, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (77 turns). ZILOT the Magician (Djinni Conjurer) Turns: 77, Time: 00:00:35 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm barely misses you. The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm misses you. There is an open door here. You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * You have reached level 2! You reach down and open the door. The quokka bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. Found 6 gold pieces. The quokka attacks as it pursues you! The quokka completely misses you. A gnoll comes into view. It is wielding a +0 club. Found a whip. The quokka attacks as it pursues you! The quokka barely misses you. A bat comes into view. The gnoll shouts! The quokka attacks as it pursues you! The quokka bites you but does no damage. The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka bites you. You die... ..!... ..... ### .... .. ..## ... .. ## #..## ##.. .. ...# ...### #l. #. #...##......#.#### #. #....## #......#####. #@.#######......#. #r.#..<..#.####.#. #..#.....'.## #... #l.#..ß..#..####†. #..#.....+......#. #..#.....#..###.#. ♣#.$#g.##'#+##..# #.#. .............###.# #... ♣♣##g..####### #.# ##.# You could see a gnoll, a quokka and a frilled lizard. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZILOT the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ZILOT set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 77 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_rooms, minmay_tree_intersection Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 15 Armour: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 77 | 77 | 0 | 0 | 39 | 1 | 77.0 | Dungeon | 77 | 77 | 0 | 0 | 39 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 77 daAuts