Zadkiel Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 5, D:1) a +0 club (1, 16, D:1) a +0 short sword (2, 15, D:1) a +0 club (5, 33, D:1) a +0 dagger (9, 6, D:1) a +0 hunting sling (22, 16, D:1) 4 javelins (32, 28, D:1) a +0 leather armour (35, 52, D:1) a +0 club (45, 38, D:1) a +0 dagger (45, 39, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 27, D:2) a +0 whip (8, 2, D:2) a +0 club (9, 24, D:2) a +0 short sword (13, 4, D:2) a +0 trident (13, 19, D:2) a +0 dagger (15, 2, D:2) a +0 robe (15, 17, D:2) 17 poisoned darts (18, 21, D:2) a +0 robe (19, 1, D:2) 5 large rocks (20, 17, D:2) a cursed -3 dagger (21, 15, D:2) a +0 dagger (29, 1, D:2) a +2 whip of freezing (30, 1, D:2) 18 bolts (36, 16, D:2) a +0 whip (38, 5, D:2) a +0 club (41, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 23, D:3) a +0 club (14, 14, D:3) a wand of paralysis (7) (14, 16, D:3) 9 gold pieces (15, -16, D:3) a +0 dagger (15, 14, D:3) Sif Muna's Almanac of Freezing Intoxication Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Frozen Ramparts Ice 3 no c - Spider Form Transmutation/Poison 3 yes d - Hailstorm Conjuration/Ice 4 no e - Alistair's Intoxication Transmutation/Poison 5 no (15, 15, D:3) a scroll of noise (15, 16, D:3) a wand of acid (8) (16, -10, D:3) 6 sling bullets (16, 14, D:3) 16 gold pieces (16, 15, D:3) a scroll of teleportation (16, 16, D:3) a potion of curing (18, 14, D:3) a +0 short sword (22, -7, D:3) a +0 whip (27, -12, D:3) 12 arrows (32, 22, D:3) a +0 club (47, -3, D:3) a scarf of harm a cursed -1 club (47, 3, D:3) a +0 whip Level 4 of the Dungeon (0, 14, D:4) a +0 pair of gloves (7, 21, D:4) a +0 ring mail a +0 whip a +0 chain mail a +0 hand axe (7, 22, D:4) a +0 hand axe a +0 mace (8, 37, D:4) a +0 ring mail (9, -5, D:4) a +0 hat (14, 15, D:4) a +0 hunting sling (14, 17, D:4) 22 bolts (14, 34, D:4) a +0 leather armour (17, 6, D:4) a cursed +0 leather armour (19, 8, D:4) a +0 ring mail (40, -2, D:4) a +0 whip of flaming a +0 robe (45, 0, D:4) a +0 rapier (50, 22, D:4) 15 arrows (56, 24, D:4) 22 sling bullets Level 5 of the Dungeon (10, 2, D:5) a potion of lignification (11, 17, D:5) 11 poisoned darts (12, 42, D:5) a +0 ring mail (15, 27, D:5) 20 sling bullets (52, 9, D:5) a +0 pair of gloves Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (11, -15, D:6) a cursed +0 scale mail (14, -4, D:6) a +0 falchion (20, 3, D:6) a +0 short sword (25, -4, D:6) a +0 spear (30, -26, D:6) a +0 hunting sling (33, -15, D:6) a +0 short sword (33, -12, D:6) a +0 ring mail (35, -2, D:6) a cursed -2 mace (36, -2, D:6) 5 atropa-tipped darts (36, 13, D:6) a scroll of random uselessness (38, -9, D:6) 2 arrows (39, -5, D:6) a +0 club (40, -7, D:6) a +0 spear a +0 spear 18 arrows a +0 shortbow (40, 6, D:6) a +0 robe (42, -2, D:6) a +0 hand axe (42, -1, D:6) a +0 hand axe (42, 0, D:6) a +0 chain mail a +0 hand axe (43, -4, D:6) a +0 halberd a +0 ring mail of poison resistance (45, 3, D:6) a +0 flail 3 boomerangs (46, -7, D:6) 2 arrows (46, 0, D:6) a +0 dagger a +0 robe (51, 0, D:6) 4 potions of degeneration Level 7 of the Dungeon (0, 0, D:7) a +0 falchion a +0 ring mail a +0 short sword a +0 leather armour (14, 39, D:7) a +0 dagger a +0 chain mail (14, 40, D:7) a +0 whip (15, 38, D:7) a +0 falchion a +0 leather armour (15, 39, D:7) a +0 dagger (16, 38, D:7) a +0 mace (17, 33, D:7) a +0 trident (18, 32, D:7) a +0 ring mail (18, 37, D:7) a +0 dagger a +0 robe (19, 41, D:7) a +0 dagger a cursed -2 club (23, 25, D:7) a cursed +0 club a +0 whip (24, 24, D:7) a +0 short sword (24, 25, D:7) a +0 short sword (24, 26, D:7) a +0 short sword (25, 26, D:7) a cursed +0 dagger (26, -1, D:7) a +0 ring mail (26, 26, D:7) a +0 giant club (29, 34, D:7) a +0 rapier (33, 27, D:7) a +3 trident a poisoned dart (34, 31, D:7) a +0 spear (36, 35, D:7) a +0 spear a +0 club a +0 robe (36, 36, D:7) a +0 short sword 6 poisoned darts (37, 25, D:7) a poisoned dart (38, 0, D:7) a +0 trident (38, 23, D:7) a +0 short sword (38, 24, D:7) 3 poisoned darts (40, 21, D:7) a cursed -1 short sword (40, 22, D:7) a +0 whip a +0 dagger (40, 23, D:7) a +0 dagger a +0 short sword a +0 dagger 7 poisoned darts (44, 19, D:7) an atropa-tipped dart (45, 19, D:7) an atropa-tipped dart (47, 24, D:7) a poisoned dart (48, 21, D:7) a +0 short sword Level 8 of the Dungeon [Shop] Xuerri's Antique Armour Boutique a +0 chain mail (94 gold) a +1 plate armour of cold resistance (735 gold) a +0 chain mail (94 gold) a +0 ring mail (84 gold) a +0 chain mail (94 gold) a +0 robe (14 gold) a +0 ring mail (84 gold) a +0 robe (14 gold) a +0 chain mail (94 gold) [Shop] Xyqaujo's Gadget Shop a lightning rod (4/4) (520 gold) a wand of digging (5) (234 gold) a wand of paralysis (6) (104 gold) a wand of flame (17) (123 gold) a wand of enslavement (9) (143 gold) a lightning rod (4/4) (520 gold) a phantom mirror (390 gold) a wand of random effects (14) (104 gold) a tin of tremorstones (3/3) (520 gold) a wand of flame (19) (136 gold) [Shop] Plog's Assorted Antiques a wand of enslavement (7) (270 gold) the +0 pair of fencer's gloves {Riposte Dex+3} (1200 gold) It affects your dexterity (+3). the +7 broad axe of the Skies Above {flame, +Rage rN+} (1707 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you go berserk. a scroll of blinking (225 gold) the +1 mace "Rotitwic" {elec, *Rage *Drain rElec Int+6 Dex+4} (1194 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It affects your dexterity (+4). It insulates you from electricity. It may make you go berserk in combat. It causes draining when unequipped. a potion of ambrosia (240 gold) a +0 fustibalus (450 gold) (0, 0, D:8) a cursed +0 scythe (6, -16, D:8) a +0 dagger of distortion a +1 robe of magic resistance (15, -13, D:8) a +0 robe (16, -7, D:8) a +0 short sword a +0 robe (17, -8, D:8) a cursed +3 mace a +0 ring mail a cursed +5 scimitar a cursed +0 robe a +3 hand axe of freezing a cursed +0 robe (18, -3, D:8) a +0 spear a +0 robe (19, 31, D:8) a +2 great sword a +0 robe (19, 32, D:8) a +3 mace a +0 robe a +3 scimitar a +0 robe (19, 33, D:8) a +1 scimitar a +0 robe (24, 35, D:8) a cursed +0 halberd a +0 robe (32, 13, D:8) a +0 short sword (33, 13, D:8) a cursed -2 club (33, 22, D:8) a +2 whip of venom (34, -7, D:8) a +0 war axe (37, 28, D:8) a +0 pair of gloves an uncursed ring of poison resistance (41, 20, D:8) a +0 spear (45, 12, D:8) a +0 spear (49, -4, D:8) a +0 quarterstaff Level 9 of the Dungeon [Shop] Ymielasku's Antique Weapon Shop a +0 war axe (115 gold) the +10 trident of the Hawk {vorpal, Dex+7} (2537 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+7). a +5 longbow (1039 gold) a +0 hunting sling (49 gold) a +1 morningstar of protection (389 gold) the cursed +2 shortbow "Ydedgh" {flame, Str+2} (778 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It has a curse placed upon it. a +0 dagger (66 gold) a +0 shortbow (99 gold) a +1 vampiric trident (577 gold) a +0 spear (99 gold) the +11 scimitar of Busob {drain, Fragile rPois rC++} (2814 gold) A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It protects you from poison. It will be destroyed if unequipped. a +1 hand crossbow of flaming (438 gold) (0, 0, D:9) 16 poisoned darts (1, -15, D:9) a +0 cloak (2, -25, D:9) 21 bolts (10, 23, D:9) a +0 shortbow 21 arrows (14, 21, D:9) an arrow (15, 21, D:9) an arrow (25, -5, D:9) a +0 ring mail (27, 20, D:9) a +0 ring mail (37, 9, D:9) a +0 scale mail (38, -26, D:9) 19 poisoned darts (52, -9, D:9) 11 poisoned darts Level 10 of the Dungeon [Shop] Kiecum's Lightly-Used Armoury -1 pearl dragon scales (1615 gold) a -2 triple crossbow (1 gold) a -3 fustibalus (1 gold) -3 pearl dragon scales (1445 gold) a -1 triple crossbow (85 gold) a -3 lajatang (1 gold) a -3 double sword (1 gold) a -3 triple crossbow (1 gold) (0, 0, D:10) 2 large rocks (1, 13, D:10) a +2 hat (4, -11, D:10) a cursed -2 falchion a +0 flail (4, -9, D:10) a +0 falchion (5, -19, D:10) 21 bolts (16, -14, D:10) a wand of random effects (96) (21, -10, D:10) a +0 robe (24, 2, D:10) a worker ant corpse (27, -1, D:10) a yak corpse (28, -3, D:10) a +0 arbalest 18 bolts (31, 3, D:10) a +0 hand axe (31, 4, D:10) a throwing net (33, -4, D:10) a +0 war axe of venom (36, -28, D:10) 8 curare-tipped darts (40, 15, D:10) 17 bolts (43, 13, D:10) a +0 giant club (47, -22, D:10) a +0 falchion (47, 14, D:10) a yak corpse (skeletalised by now) (49, -31, D:10) a +0 giant club (50, -31, D:10) a +0 hunting sling a +0 animal skin (51, -32, D:10) a +0 hunting sling a cursed +0 animal skin a +0 club a +0 animal skin (51, -31, D:10) a +0 mace a +0 animal skin (52, -33, D:10) a +0 flail a +0 ring mail a +0 buckler (52, 18, D:10) a +0 robe (53, -26, D:10) a +0 club a +0 leather armour (54, 3, D:10) a +2 short sword of holy wrath (65, -11, D:10) a large rock (67, -15, D:10) a +0 ring mail (67, -12, D:10) a large rock (72, -12, D:10) 2 large rocks Level 11 of the Dungeon (1, -1, D:11) a +4 ring of evasion (3, 2, D:11) a +0 giant club (17, 4, D:11) a +0 giant spiked club (19, 14, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe (19, 19, D:11) a +0 scale mail (20, 15, D:11) a +0 dagger a +0 robe (32, 28, D:11) a +0 flail (39, 1, D:11) a +0 giant club a cursed -2 giant spiked club (39, 31, D:11) a +0 giant club a +0 giant spiked club (43, 1, D:11) a +4 halberd a +0 robe (43, 2, D:11) a +5 morningstar a +0 robe a +0 trident a +0 robe (43, 3, D:11) a +0 falchion a +0 robe (44, 1, D:11) a +0 hand axe a cursed +0 robe (51, 8, D:11) 14 poisoned darts (52, -2, D:11) a +0 falchion of electrocution (54, 21, D:11) a +0 robe a +4 antimagic dagger (57, -2, D:11) a +0 trident (64, 9, D:11) a cursed -3 flail (64, 10, D:11) a +0 whip (65, 9, D:11) a +0 hand axe Level 12 of the Dungeon the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 18 arrows (19, 4, Lair:1) a +0 flail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 scimitar of flaming a cursed +0 robe (31, -38, Lair:2) a +0 ring mail (37, -40, Lair:2) a +0 mace (39, -22, Lair:2) a +0 leather armour (44, -13, Lair:2) a cursed +0 ring mail (44, 5, Lair:2) a +0 battleaxe (50, -8, Lair:2) 16 arrows (51, -32, Lair:2) a potion of lignification (53, -23, Lair:2) an uncursed staff of earth (58, -21, Lair:2) a +0 leather armour (60, -33, Lair:2) a +0 quarterstaff (60, -19, Lair:2) a +0 broad axe (62, 5, Lair:2) 14 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 chain mail (7, -6, Lair:3) a +0 morningstar (19, 16, Lair:3) 2 scrolls of torment an uncursed staff of poison a +0 antimagic quarterstaff a +5 flail a +0 robe the +2 ice dragon scales "Cuagoats" {rElec rPois rF- rC++ rN+++ Str-2} It affects your strength (-2). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. a +2 pair of boots the +0 helmet "Plog" {Str+2} It affects your strength (+2). Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed ring of teleportation (8, -4, Lair:4) a +0 leather armour (39, -40, Lair:4) a +1 plate armour of poison resistance (41, -16, Lair:4) 2 javelins (41, -15, Lair:4) a javelin (43, -17, Lair:4) a +0 scale mail a +3 broad axe (45, -35, Lair:4) a potion of berserk rage (49, -17, Lair:4) a javelin (56, -36, Lair:4) a +0 plate armour (58, -29, Lair:4) 22 bolts (58, -28, Lair:4) a +0 ring mail (62, 2, Lair:4) a +0 scythe Level 5 of the Lair of Beasts (0, 0, Lair:5) an uncursed ring of protection from cold (8, 1, Lair:5) a +0 falchion (10, -23, Lair:5) 18 arrows (21, -32, Lair:5) a cursed -1 bardiche (28, -28, Lair:5) a +0 glaive (29, -44, Lair:5) 6 poisoned darts (29, -24, Lair:5) a +0 robe (29, -17, Lair:5) a scroll of teleportation (35, -20, Lair:5) a +0 spear (36, -47, Lair:5) a potion of degeneration (38, 0, Lair:5) a +0 trident Level 6 of the Lair of Beasts (0, 0, Lair:6) 22 arrows (16, -4, Lair:6) a +0 club (17, 12, Lair:6) a +0 trident (19, -18, Lair:6) 19 arrows (25, 36, Lair:6) a +0 mace (29, 4, Lair:6) a +0 long sword (30, 2, Lair:6) 19 bolts (31, 2, Lair:6) 15 arrows (32, 2, Lair:6) a +0 trident of pain (32, 3, Lair:6) a +0 flail (32, 4, Lair:6) a +2 leather armour of positive energy (32, 5, Lair:6) a phial of floods a +3 vorpal mace (45, 20, Lair:6) 2 curare-tipped darts (46, 19, Lair:6) a curare-tipped dart (46, 20, Lair:6) a curare-tipped dart (47, 20, Lair:6) 5 curare-tipped darts (47, 21, Lair:6) a +2 dagger of distortion