Zadkiel Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, -14, D:1) a +0 whip (20, -7, D:1) a +0 club a +0 club (27, -34, D:1) a +0 leather armour (28, -33, D:1) a +0 dagger (28, -5, D:1) a +0 dagger (30, 0, D:1) 20 arrows (43, -28, D:1) a +0 short sword (47, 8, D:1) a cursed -1 dagger (49, 8, D:1) a +0 club (54, -11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -9, D:2) a +0 ring mail (24, 7, D:2) a +0 hunting sling (25, 5, D:2) a +0 club (29, -8, D:2) a +0 dagger (38, 8, D:2) a +0 dagger a +0 hunting sling (40, -6, D:2) 20 bolts (40, 9, D:2) 8 javelins (42, 2, D:2) a +0 club (46, 31, D:2) 15 sling bullets (50, -1, D:2) 25 arrows (50, 16, D:2) a +0 dagger (50, 26, D:2) a +0 club (52, 26, D:2) a +0 dagger (65, -4, D:2) 7 sling bullets Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Tylos" {Int+2 Stlth-} (1870 gold) [ring of attention] It affects your intelligence (+2). It makes you less stealthy. the +8 hand axe "Faenelil" {drain, rC+ Str+4 SInv} (7200 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. It lets you see invisible. the ring of Seliry {Str+6 Int+4} (7390 gold) [ring of strength] It affects your strength (+6). It affects your intelligence (+4). the cursed +0 helmet "Rupn" {Int+5} (1900 gold) It affects your intelligence (+5). It has a curse placed upon it. (0, 0, D:3) 24 sling bullets (13, -12, D:3) a +0 club a +0 leather armour (14, -15, D:3) a +0 war axe a +0 scale mail a +0 club (14, -14, D:3) a +0 falchion a +0 club a +0 leather armour (14, -13, D:3) a +0 club (15, -16, D:3) a +0 short sword (15, -14, D:3) a +0 hand axe a +0 scale mail (16, -13, D:3) a +0 club a +2 dagger of speed a +0 mace a +0 short sword (17, -34, D:3) a cursed -1 short sword (17, -12, D:3) a +0 hand axe (19, -14, D:3) a +0 hand axe a +0 leather armour a +0 whip 2 boomerangs a +0 hand axe (21, 5, D:3) a +0 leather armour (24, 22, D:3) a cursed +0 ring mail (29, -24, D:3) a +0 club a +0 flail (29, -23, D:3) a +0 dagger of electrocution a +0 robe (32, -7, D:3) a +0 falchion (41, -12, D:3) 32 arrows (44, -3, D:3) an uncursed amulet of guardian spirit (49, 3, D:3) a +0 club (50, -8, D:3) a +0 mace a cursed -3 club a +0 leather armour a +0 hand axe a +0 ring mail (51, -9, D:3) a +0 whip Level 4 of the Dungeon [Shop] Kiripho's Antique Weapon Emporium the +5 great sword of Haunted Guilt {flame, Dex+2} (958 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). a +0 fustibalus (300 gold) a +0 quarterstaff (80 gold) a +0 war axe (70 gold) a +0 rapier (80 gold) a cursed -1 long sword (2 gold) a +0 short sword (60 gold) a +0 rapier (80 gold) a +3 great sword of electrocution (664 gold) a +0 hand axe of flaming (148 gold) a +0 war axe (70 gold) (0, 0, D:4) an uncursed amulet of faith a +0 falchion of electrocution (1, 0, D:4) a +0 flail a +0 leather armour (1, 1, D:4) a +0 short sword (3, 2, D:4) a potion of ambrosia (17, 19, D:4) a +0 ring mail (17, 31, D:4) a +0 tower shield (26, -15, D:4) a +0 hand axe a +0 scale mail (26, -14, D:4) a +0 hand axe a +0 ring mail a +0 flail (26, -13, D:4) the cursed +1 whip of the Glimmering Augurer {freeze, *Corrode rElec rN+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. (28, -7, D:4) a +0 robe (35, -15, D:4) a +0 hand axe (42, -7, D:4) a +0 hunting sling (43, 5, D:4) a +0 dagger (50, -10, D:4) 18 arrows Level 5 of the Dungeon (0, 0, D:5) 20 poisoned darts (3, 44, D:5) 20 arrows (4, -5, D:5) a +0 ring mail (8, 32, D:5) 12 poisoned darts (11, 15, D:5) a +0 war axe (20, 46, D:5) a +0 flail (22, 49, D:5) a +0 short sword a +0 chain mail (22, 51, D:5) a +0 dagger a cursed +0 robe (22, 52, D:5) a +0 robe (24, 7, D:5) a +0 short sword (24, 35, D:5) a +0 leather armour (25, 1, D:5) a potion of ambrosia (35, 6, D:5) a +0 chain mail (38, 41, D:5) a +0 ring mail (50, 44, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (5, 3, D:6) a +1 scythe of venom a cursed +0 robe the human corpse of Sigmund (skeletalised by now) (5, 32, D:6) 15 gold pieces Level 7 of the Dungeon (0, 0, D:7) a potion of lignification (13, -34, D:7) 5 gold pieces