Zadkiel Level 1 of the Dungeon (0, 0, D:1) 5 stones (2, 0, D:1) a +0 dagger (9, -14, D:1) 16 stones (23, -5, D:1) a +0 club (34, -5, D:1) a +0 hand axe (37, -37, D:1) 10 arrows (39, -3, D:1) a cursed -2 club (42, -14, D:1) a +0 club (45, -20, D:1) a stone (48, -16, D:1) a cursed -2 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club a bat corpse (skeletalised by now) (0, 19, D:2) a +0 club (2, 18, D:2) a rat corpse (skeletalised by now) (7, -12, D:2) a +0 dagger (9, 9, D:2) a bat corpse (skeletalised by now) (19, -2, D:2) a +0 club (31, 0, D:2) a +0 club (32, -8, D:2) a +0 scale mail (32, 0, D:2) 2 stones (34, 17, D:2) a +0 dagger (37, 19, D:2) 25 stones (38, 1, D:2) a +0 short sword (44, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 10 arrows (6, -24, D:3) 12 gold pieces (8, -21, D:3) 26 stones (9, -26, D:3) a +0 short sword (still there?) a cursed -1 dagger (still there?) (10, -27, D:3) a +0 morningstar (18, 0, D:3) a worm corpse Level 4 of the Dungeon (0, 0, D:4) 16 gold pieces (9, -1, D:4) 4 gold pieces (12, 0, D:4) a potion of magic (22, -10, D:4) a +2 glaive of protection Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -14, D:5) a scroll of remove curse (2, -9, D:5) a potion of might (2, -8, D:5) the +8 whip "Gyodwila" {elec, Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). (8, -1, D:5) a book of Callings