Zajic Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, 28, D:1) a +0 dagger (20, 12, D:1) a +0 club (31, 23, D:1) a +0 whip (32, 3, D:1) a +0 leather armour (43, -11, D:1) a +0 hand axe (44, -4, D:1) 10 bolts (45, 27, D:1) a +0 short sword (51, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a +0 ring mail (10, -40, D:2) a +0 club (11, -6, D:2) 21 sling bullets (12, -22, D:2) a +0 club (12, -10, D:2) a +0 club (17, -16, D:2) a +0 hand axe (23, -50, D:2) a +0 club (24, -12, D:2) a +0 club a +0 animal skin a +0 helmet (25, -12, D:2) a +0 club a +0 club a +0 dagger (26, -12, D:2) a cursed +0 dagger (37, -40, D:2) a +0 club (38, -22, D:2) a +0 dagger (39, -40, D:2) a +0 dagger a +0 robe (39, -39, D:2) a +1 hand axe of venom (43, -31, D:2) a +0 hunting sling (48, -44, D:2) a +0 club (56, -54, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (21, 28, D:3) a +0 flail a +0 leather armour (21, 48, D:3) a cursed -2 dagger (22, -2, D:3) a +0 robe (22, 26, D:3) a +0 dagger a +0 robe (22, 27, D:3) a +0 ring mail (22, 28, D:3) a +0 mace a +0 leather armour (22, 45, D:3) a +0 club (22, 48, D:3) a +0 club a +0 chain mail a +0 falchion a cursed +0 leather armour (22, 49, D:3) a +0 club a +0 leather armour (31, 3, D:3) a +0 robe (33, 18, D:3) a +0 dagger (33, 21, D:3) a +0 hand axe (33, 41, D:3) a +0 short sword (36, 22, D:3) a cursed -1 whip (41, 42, D:3) a +2 dagger of electrocution a +0 hunting sling (45, 12, D:3) a +0 dagger (46, 13, D:3) a +0 leather armour (47, 14, D:3) a +0 trident (48, 14, D:3) a +0 dagger (49, 54, D:3) a +0 dagger Level 4 of the Dungeon (14, -6, D:4) a +0 flail a +0 robe (15, -6, D:4) a +0 whip a +0 club (18, -21, D:4) a +0 giant club (19, -3, D:4) a cursed -1 giant spiked club (22, 11, D:4) 5 arrows (28, -16, D:4) a +4 rapier a +2 leather armour of fire resistance (28, -9, D:4) the +1 dagger of Vanity {pain, +Fly rElec rN+ Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It insulates you from electricity. It protects you from negative energy. It lets you fly. Trog disapproves of the use of such an item. (36, -25, D:4) a +0 giant club (39, 7, D:4) 17 bolts (47, 1, D:4) a cursed -2 halberd (47, 2, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 10 sling bullets (0, 1, D:5) a +0 dagger (0, 9, D:5) a +0 robe (6, 36, D:5) an arrow (7, 36, D:5) 2 arrows (8, 36, D:5) an arrow (10, 36, D:5) a +0 shortbow 14 arrows (13, 21, D:5) a +0 leather armour (13, 30, D:5) 18 sling bullets (15, -4, D:5) a +2 ring of dexterity (15, -3, D:5) 19 stones (16, -3, D:5) a scroll of remove curse (17, -6, D:5) 6 gold pieces (37, 8, D:5) a +0 dagger (42, 16, D:5) a +0 rapier (43, -14, D:5) a +0 short sword a +0 dagger a throwing net (43, -13, D:5) a +0 dagger a +0 short sword a kobold skeleton (52, -15, D:5) 16 arrows Level 6 of the Dungeon (0, 0, D:6) a potion of brilliance (3, -4, D:6) a +0 flail (unseen) (4, -4, D:6) a giant cockroach corpse (4, -2, D:6) a jackal corpse (5, -3, D:6) a +0 dagger (5, -2, D:6) a +0 war axe (unseen) (5, 6, D:6) 22 sling bullets (6, -3, D:6) a +0 hand axe (still there?) a cursed -1 war axe (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (7, -3, D:6) a +0 dagger a +0 robe an orc corpse