ZangPog Level 1 of the Dungeon (0, 0, D:1) 23 arrows (12, 14, D:1) a +0 dagger (21, 16, D:1) 25 stones (26, 21, D:1) a +0 dagger (33, -25, D:1) a +0 short sword 3 stones (33, -14, D:1) a +0 short sword (33, 11, D:1) a +0 dagger (36, -15, D:1) a +0 short sword (47, -3, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (11, 24, D:2) a +0 club a +0 club (19, -4, D:2) a +0 dagger (26, 7, D:2) a +0 hunting sling (32, 41, D:2) 6 sling bullets (37, 6, D:2) a +0 hand axe (39, 24, D:2) a +0 club (42, 32, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (1, -1, D:3) a +0 hand axe a +0 leather armour a +0 leather armour (5, -3, D:3) a +0 dagger a +0 leather armour (6, -4, D:3) a +0 war axe a +0 leather armour a +0 leather armour (16, -2, D:3) 2 stones (16, 5, D:3) a +0 chain mail a +0 flail (16, 7, D:3) a +0 club (19, -7, D:3) a +0 club (21, 8, D:3) a +0 glaive (24, -7, D:3) a +0 hand axe (24, 21, D:3) a +1 hand axe of draining (25, -6, D:3) a +0 short sword a +0 club 9 stones (25, -5, D:3) a +0 club a +0 flail a cursed +0 chain mail a +0 club a +0 dagger a cursed -3 flail (25, -4, D:3) a stone (25, 0, D:3) 3 stones (26, 25, D:3) a +0 club (28, -7, D:3) a +0 leather armour (28, 27, D:3) a cursed -3 club a +0 club (43, -11, D:3) a +0 leather armour (43, 21, D:3) 22 stones (46, -11, D:3) a +0 war axe (46, -10, D:3) a +0 club a +0 hand axe a cursed -2 dagger (52, 33, D:3) 16 stones Level 4 of the Dungeon (0, 0, D:4) a cursed -2 mace (1, 18, D:4) a +0 falchion (5, 30, D:4) a +0 giant club (16, -13, D:4) a +0 ring mail a cursed +0 dagger a +0 dagger a +0 robe (17, -15, D:4) 2 boomerangs (18, -16, D:4) a +0 dagger a +0 robe (30, -6, D:4) a +0 whip (31, 25, D:4) a +0 giant club (38, -11, D:4) a +0 hunting sling (38, 4, D:4) a +0 dagger (43, -7, D:4) a +0 giant club (47, 21, D:4) 9 stones Level 5 of the Dungeon (6, -8, D:5) a +0 robe (32, 30, D:5) a +0 pair of gloves (35, 41, D:5) a +0 dagger (36, 40, D:5) 16 arrows a +0 shortbow (37, 38, D:5) 2 arrows (37, 39, D:5) an arrow (38, -5, D:5) 19 sling bullets (38, 10, D:5) 2 arrows (42, 5, D:5) a +0 shortbow 11 arrows (42, 40, D:5) an arrow (54, 32, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 leather armour (10, -3, D:6) a +0 long sword (17, -49, D:6) an arrow (18, -49, D:6) 2 arrows (19, -49, D:6) an arrow (21, -43, D:6) a +0 hunting sling (23, -21, D:6) a +1 whip of freezing a +0 robe (26, 2, D:6) a +0 chain mail (37, -27, D:6) 18 arrows a +0 shortbow (39, -30, D:6) 3 arrows (40, -33, D:6) 2 arrows (43, -45, D:6) an arrow (44, -44, D:6) an arrow (47, -25, D:6) a +0 club a +0 robe (48, -40, D:6) an arrow (48, -24, D:6) a +0 whip (48, -16, D:6) a +0 quarterstaff (51, -23, D:6) a +0 giant club a +0 spear (55, -15, D:6) 32 stones (66, -50, D:6) a +0 flail of protection a +0 leather armour Level 7 of the Dungeon (0, 39, D:7) a +0 dagger a +0 robe (0, 40, D:7) a +0 dagger (1, 39, D:7) a +0 dagger (2, 39, D:7) a +0 robe a +2 vampiric halberd (3, 39, D:7) a +0 robe a +3 short sword (6, 33, D:7) a +0 halberd a +0 chain mail (11, 42, D:7) a +0 robe a +0 long sword (13, 44, D:7) a +0 robe (14, 45, D:7) a +0 robe a cursed +6 mace (23, 12, D:7) 16 stones (26, 38, D:7) a +0 spear (44, 26, D:7) a cursed -2 giant club (45, 25, D:7) a +0 giant spiked club (45, 26, D:7) a +0 scale mail a +0 hand axe a +0 leather armour a +0 mace (46, 27, D:7) a +0 short sword a +0 leather armour (50, 1, D:7) a cursed -1 quarterstaff (57, 17, D:7) a +0 hand axe a +0 leather armour (68, -1, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (4, -12, D:8) 24 stones (14, -10, D:8) 23 stones (19, 6, D:8) a +0 arbalest (23, -9, D:8) 27 stones (24, 19, D:8) a +0 shortbow 17 arrows (29, 16, D:8) 27 arrows (30, 15, D:8) 18 arrows (31, 16, D:8) 6 arrows (32, -10, D:8) a +0 ring mail (35, -8, D:8) a +0 ring mail (38, -5, D:8) a +0 halberd of protection a +0 animal skin a +0 robe a +0 dagger a +0 club (43, 8, D:8) 14 stones (45, 30, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) 3 arrows (1, -6, D:9) a +0 morningstar (2, -14, D:9) a +0 dire flail a +0 giant club (3, -13, D:9) 7 sling bullets (3, -3, D:9) 18 arrows a +0 shortbow (4, -7, D:9) a +3 hunting sling of flaming a +0 quarterstaff 8 sling bullets a +0 leather armour (6, -3, D:9) 5 sling bullets (9, -3, D:9) 2 sling bullets (11, -25, D:9) a +0 war axe (12, 4, D:9) a throwing net (14, 3, D:9) a +0 flail a +0 ring mail a +0 short sword a +0 scimitar a cursed +0 chain mail (18, -26, D:9) a +0 ring mail (18, 10, D:9) 5 arrows (20, 11, D:9) a +0 ring mail (21, 11, D:9) a +0 ring mail a +0 flail a +0 dagger a +0 scale mail a +0 giant club (22, 10, D:9) a +2 scale mail of cold resistance a +0 mace (22, 11, D:9) a +0 plate armour a +0 battleaxe (22, 13, D:9) 13 arrows a +0 shortbow (28, 9, D:9) a +0 plate armour a +0 long sword (29, 10, D:9) a +0 leather armour a +0 mace (30, 10, D:9) a +0 hand axe a +0 troll leather armour (37, -18, D:9) an arrow (37, -17, D:9) 2 arrows (37, -11, D:9) a cursed +0 shortbow 13 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 troll leather armour (0, 44, D:10) 3 javelins (1, 44, D:10) 4 javelins (2, 42, D:10) 10 arrows (3, 43, D:10) a +0 ring mail (6, 34, D:10) a +0 hunting sling (9, 47, D:10) a +0 ring mail (16, 20, D:10) a +0 robe (29, 13, D:10) a +0 ring mail (31, 46, D:10) a +0 shortbow 4 arrows (32, 3, D:10) a +0 giant club a +0 giant club (32, 9, D:10) a +0 ring mail a +0 robe a +0 dagger a +1 flail of draining (33, -2, D:10) 8 stones (33, 9, D:10) a +0 ring mail a +0 mace (35, 52, D:10) 5 arrows (36, 53, D:10) an arrow (56, 49, D:10) 18 sling bullets Level 11 of the Dungeon [Shop] Hiqooj's Antique Weapon Boutique a +0 dagger (52 gold) a +0 dagger (52 gold) a +0 quarterstaff (104 gold) a +1 flail of draining (345 gold) the +7 rapier of Arbitration {vorpal, rElec rPois Str+4 Int-5} (1484 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. a +0 spear (78 gold) a +5 great sword of protection (904 gold) a +0 long sword (91 gold) a +1 great mace of protection (384 gold) a +0 flail (91 gold) (0, 0, D:11) a +0 leather armour (3, -1, D:11) 9 gold pieces (3, 0, D:11) a potion of agility (3, 1, D:11) 24 gold pieces (4, 0, D:11) a +5 ring of intelligence (10, 9, D:11) a +0 glaive (18, -3, D:11) a +0 trident (22, 5, D:11) a +0 hand axe (25, 18, D:11) a +4 great sword of freezing a +3 long sword a +5 short sword (26, 7, D:11) a +0 pair of boots (26, 10, D:11) 2 bolts (27, 25, D:11) a +0 scale mail (28, 9, D:11) 2 bolts (34, 10, D:11) a +0 leather armour (41, 14, D:11) a +1 hand crossbow Level 12 of the Dungeon (7, 2, D:12) a +0 spear (20, 7, D:12) a +0 leather armour (27, 8, D:12) a +0 hand axe (27, 9, D:12) a +0 trident a +0 scimitar a cursed +0 chain mail (29, -2, D:12) a +0 rapier (41, -13, D:12) 9 sling bullets (42, -12, D:12) a +0 spear (44, -27, D:12) 26 sling bullets (47, -12, D:12) 26 arrows a +0 shortbow (47, -6, D:12) an arrow (47, -5, D:12) an arrow (49, -12, D:12) 2 scrolls of noise a +0 leather armour a +2 vampiric dagger (56, -7, D:12) 4 boomerangs of dispersal (56, -5, D:12) 9 arrows a +0 shortbow (59, -5, D:12) a +0 leather armour (60, -26, D:12) a +0 dagger (60, -24, D:12) a +0 dire flail a +3 plate armour of ponderousness (60, -22, D:12) a +0 flail (60, -4, D:12) a +0 giant club (60, 1, D:12) a +0 scale mail (63, -5, D:12) an arrow a +0 short sword (67, -5, D:12) a +0 trident a cursed +0 scale mail (68, -5, D:12) a +0 trident a +0 scale mail (69, -5, D:12) a +0 club a +0 giant club a +0 giant club Level 13 of the Dungeon (0, 0, D:13) 10 stones (0, 1, D:13) a +0 shortbow 17 arrows (1, 8, D:13) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (3, 2, D:13) an arrow (3, 15, D:13) a +0 falchion (6, -36, D:13) a +0 chain mail (12, -1, D:13) 16 stones (14, -44, D:13) 14 stones (21, -22, D:13) an arrow (21, -21, D:13) an arrow (22, -40, D:13) 25 stones (22, -20, D:13) a +1 scale mail of cold resistance a +0 plate armour 2 arrows (23, -26, D:13) a cursed -2 hand crossbow a +0 dagger (23, -16, D:13) a +0 shortbow 14 arrows (23, -13, D:13) a stone (24, -13, D:13) a +0 dagger 5 stones (24, -12, D:13) a +0 whip a +0 robe a +0 dagger 4 stones (24, -11, D:13) a +0 dagger (26, -16, D:13) a +0 war axe (29, -28, D:13) 5 arrows (29, -15, D:13) a +0 leather armour (30, -28, D:13) an arrow (30, -10, D:13) a +0 dagger (31, -31, D:13) a +0 shortbow (31, -28, D:13) 2 arrows (32, -29, D:13) an arrow (33, -30, D:13) an arrow (34, -13, D:13) 4 arrows (37, -14, D:13) a +0 shortbow 14 arrows (43, -35, D:13) a +0 hunting sling (49, -13, D:13) a +0 ring mail (49, -3, D:13) a +0 dagger a +0 robe (53, -6, D:13) a +4 war axe a +3 chain mail (53, -4, D:13) a +0 broad axe a +0 plate armour (54, -7, D:13) a +0 dagger a +0 robe (54, 2, D:13) a +0 halberd a +0 plate armour (54, 9, D:13) a +0 shortbow (55, 3, D:13) a +0 arbalest (55, 8, D:13) a +0 trident (55, 9, D:13) a +0 robe (57, 8, D:13) a +0 club (57, 9, D:13) a +0 scale mail (58, 9, D:13) an uncursed staff of wizardry (59, -4, D:13) a +0 dagger a +0 robe (59, 9, D:13) an uncursed amulet of magic regeneration (60, -14, D:13) a +0 flail (60, 8, D:13) 5 scrolls of amnesia the +7 whip of Cocytus {vorpal, *Corrode rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (60, 9, D:13) 4 potions of magic (61, 9, D:13) a +0 quarterstaff Level 14 of the Dungeon (0, 0, D:14) 18 stones (7, -21, D:14) a +0 flail (12, 10, D:14) a +0 flail (13, -24, D:14) a +0 troll leather armour (20, -15, D:14) a +1 helmet (29, -45, D:14) an arrow (30, -47, D:14) a +0 shortbow 11 arrows (30, -46, D:14) a +0 shortbow 23 arrows (31, -47, D:14) a +0 shortbow a +0 shortbow 22 arrows (34, -47, D:14) 20 arrows (35, -47, D:14) 2 arrows (38, 7, D:14) a +0 flail (49, -44, D:14) 3 large rocks (49, -15, D:14) a +0 giant spiked club (50, -36, D:14) a +2 dagger of flaming a +0 robe (52, -41, D:14) a large rock (52, -1, D:14) the +1 trident of Massacring {holy, rN+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from negative energy. (53, -41, D:14) a large rock (59, -26, D:14) a +0 giant club Level 15 of the Dungeon (0, 0, D:15) a +0 pair of boots (3, -12, D:15) a +0 pair of gloves (4, -13, D:15) a +0 shortbow 20 arrows (6, -14, D:15) the +4 dagger "Dinnopp" {flame, MP-9 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It affects your magic capacity (-9). (9, 0, D:15) 5 large rocks (22, -26, D:15) a wand of random effects (34) (23, -26, D:15) 2 scrolls of random uselessness (35, -30, D:15) a +0 chain mail (35, -8, D:15) a +0 ring mail (41, -35, D:15) 2 arrows (42, -36, D:15) an arrow (42, -33, D:15) 2 arrows (42, -31, D:15) a cursed +0 shortbow 23 arrows (48, -12, D:15) a +0 shortbow 26 arrows (49, -12, D:15) 7 arrows (50, -10, D:15) a +1 dagger of draining a +0 robe (51, -12, D:15) 2 arrows (54, -12, D:15) an arrow (56, -48, D:15) 17 stones (63, -34, D:15) a +0 dagger the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 shield (unseen) (1, -1, Orc:1) a +0 rapier of venom (2, -2, Orc:1) a +0 flail (3, -4, Orc:1) a +0 whip (3, -2, Orc:1) a +1 mace of protection (3, -1, Orc:1) a +0 robe a +0 dagger (3, 0, Orc:1) a +0 robe a +0 dagger a +0 hand axe a cursed +0 leather armour a +5 dagger of protection a +0 robe (3, 1, Orc:1) a +0 chain mail a +0 war axe a +0 mace (4, -3, Orc:1) a cursed +0 scale mail a +0 plate armour a cursed +0 flail a cursed -1 war axe a +0 leather armour a +0 flail (4, -1, Orc:1) a +2 flail of draining (4, 0, Orc:1) a +0 robe a +0 chain mail a +0 war axe a +0 chain mail a +0 dagger a +0 broad axe a +0 flail (4, 1, Orc:1) a +0 giant club a +0 giant club a +0 flail a +0 chain mail (4, 2, Orc:1) a +0 whip (5, -6, Orc:1) a +0 robe a +0 dagger a +0 dagger a +0 chain mail (5, -5, Orc:1) a +0 chain mail a +0 halberd (5, 2, Orc:1) a +0 trident (5, 4, Orc:1) a +0 club (6, -8, Orc:1) a +0 robe a +0 dagger (6, -4, Orc:1) a +0 robe a +0 dagger (6, 3, Orc:1) a +0 giant club a +0 short sword (7, -7, Orc:1) a +0 leather armour a +0 dagger (7, -5, Orc:1) a large rock (9, -9, Orc:1) a +0 leather armour a +0 mace (9, 5, Orc:1) a +0 war axe 6 boomerangs a +0 chain mail (13, 12, Orc:1) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (14, 0, Orc:1) a +0 dagger a +0 robe (14, 1, Orc:1) a large rock (14, 12, Orc:1) a +0 giant club a +0 giant club a +0 giant club (15, 12, Orc:1) a +0 giant spiked club a +0 giant spiked club a +1 robe of magic resistance a +0 flail (15, 13, Orc:1) a cursed +0 robe a +0 giant spiked club a +0 giant spiked club a +0 dire flail Level 2 of the Orcish Mines [Shop] Dugeka Xyho's Jewellery Shoppe a +3 ring of strength (157 gold) an uncursed ring of fire (250 gold) an uncursed ring of positive energy (200 gold) a cursed ring of teleportation (45 gold) an uncursed amulet of faith (400 gold) an uncursed ring of poison resistance (200 gold) a +4 ring of intelligence (270 gold) [Shop] Bof Wock's Food Shop a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) a ration (65 gold) [Shop] Zibywk's Antique Armour Boutique a +0 leather armour (76 gold) a +0 robe (26 gold) a +0 ring mail (152 gold) a +0 plate armour of fire resistance (1140 gold) a +0 leather armour (76 gold) a +3 scale mail of fire resistance (988 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (1520 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. If you switch to wearing this armour, your AC will rise 2 points (15 -> 17) a +0 scale mail (152 gold) cursed +0 steam dragon scales (1482 gold) a +0 ring mail (152 gold) [Shop] Boilia Iguxu's Antique Armour Shoppe a +0 plate armour (552 gold) a +0 leather armour (48 gold) a +1 ring mail of magic resistance (384 gold) a +3 plate armour of poison resistance (1008 gold) a +0 pair of gloves (108 gold) a +0 ring mail (96 gold) a scarf of resistance (768 gold) a +0 plate armour of magic resistance (720 gold) the +6 leather armour of Zitid {rF- rC++ MR+ Dex+3} (1473 gold) It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will fall 15 points (15 -> 0) a +0 scale mail (96 gold) a +1 leather armour of fire resistance (336 gold) (0, 0, Orc:2) a +0 leather armour a +0 mace (0, 1, Orc:2) a cursed -2 leather armour a +0 plate armour 6 boomerangs a +0 dire flail (16, -30, Orc:2) a +0 robe (17, 2, Orc:2) a +0 hand axe (17, 3, Orc:2) a +0 robe a +0 dagger (18, -31, Orc:2) a +0 giant club (18, -30, Orc:2) a +0 giant club (18, 3, Orc:2) a +0 falchion a +0 robe a +0 dagger (19, 2, Orc:2) a +0 dagger (22, -19, Orc:2) a +0 club a +0 robe (22, -15, Orc:2) a +0 giant club a +2 dire flail of holy wrath (22, -3, Orc:2) a +0 flail a +0 scale mail a +0 short sword of holy wrath (23, -20, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant spiked club (23, -15, Orc:2) a +0 giant spiked club a +0 giant spiked club (23, -4, Orc:2) a +0 hand axe a +0 leather armour a +0 hand axe (23, -3, Orc:2) a cursed -2 chain mail a +0 plate armour a +0 club a +0 leather armour a +0 flail 4 boomerangs a +0 flail (23, -2, Orc:2) a +0 leather armour a +0 robe a +3 short sword of draining a +0 dagger (24, -19, Orc:2) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club (25, -19, Orc:2) a +0 giant club a +0 giant club a +0 giant club (27, -18, Orc:2) a cursed -1 giant spiked club a +0 robe a +0 dagger a +0 club (28, -17, Orc:2) a +0 giant club a +0 giant spiked club (29, -20, Orc:2) a +0 chain mail a +0 flail a +0 ring mail a +0 short sword (30, -15, Orc:2) a +0 giant club (31, -22, Orc:2) a +0 leather armour (33, -18, Orc:2) a +0 giant club (35, -17, Orc:2) a +0 giant spiked club a +0 giant spiked club (36, -28, Orc:2) a +0 robe a +0 dagger (36, -26, Orc:2) a +3 chain mail a +0 war axe (36, -17, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (36, -16, Orc:2) a +0 giant club (36, -15, Orc:2) a cursed -3 giant club (37, -27, Orc:2) a +0 robe a +0 dagger (41, -20, Orc:2) a +0 giant club (44, -19, Orc:2) a scroll of amnesia a +0 plate armour of fire resistance 76 poisoned darts an uncursed staff of fire Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 rapier (1, -14, Lair:1) a +0 large shield (2, -15, Lair:1) an uncursed staff of wizardry (3, -26, Lair:1) 15 stones (4, -26, Lair:1) a +0 robe (17, -32, Lair:1) a +0 flail (20, -5, Lair:1) 3 boomerangs (20, 7, Lair:1) an uncursed amulet of inaccuracy (24, 4, Lair:1) 23 arrows (29, 2, Lair:1) a scroll of immolation (38, -9, Lair:1) a +3 ring mail (39, 0, Lair:1) a +0 falchion of draining (46, -33, Lair:1) a +0 hand axe (64, -45, Lair:1) an uncursed ring of flight (64, -44, Lair:1) the +1 ring mail of the Barber Surgeon {rF+ rN+} It protects you from fire. It protects you from negative energy. If you switch to wearing this armour, your AC will fall 17 points (15 -> -2) (64, -43, Lair:1) an uncursed staff of air (64, -10, Lair:1) 21 arrows (65, -45, Lair:1) the +7 eveningstar "Jyeghenn" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (65, -43, Lair:1) a +1 ring mail of fire resistance Level 2 of the Lair of Beasts (2, 4, Lair:2) a +0 scale mail (4, 16, Lair:2) 27 stones (33, 12, Lair:2) a +0 chain mail (41, 7, Lair:2) 21 arrows (52, 4, Lair:2) a +2 pair of gloves (61, -2, Lair:2) a crystal ball of energy the +1 robe "Jalown" {rCorr Str+5} It affects your strength (+5). It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will fall 22 points (15 -> -7) (66, 9, Lair:2) 30 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 22 arrows (2, 0, Lair:3) a cursed +0 robe (14, -16, Lair:3) a +0 scale mail (17, -2, Lair:3) 26 stones (24, -23, Lair:3) 19 stones (26, 15, Lair:3) 21 stones (31, 7, Lair:3) the +3 war axe "Goakakin" {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (33, 28, Lair:3) a +0 pair of gloves (46, -14, Lair:3) a +0 mace a +0 robe (46, -8, Lair:3) a +0 glaive a +0 robe (46, -5, Lair:3) a +0 mace (46, 12, Lair:3) an uncursed amulet of rage (47, -9, Lair:3) a scarf of spirit shield Level 4 of the Lair of Beasts (23, 31, Lair:4) a +0 helmet (34, -4, Lair:4) a scroll of noise (43, -13, Lair:4) a +0 shield (45, 4, Lair:4) a +0 chain mail (50, 3, Lair:4) 3 potions of flight (50, 33, Lair:4) 21 stones Level 5 of the Lair of Beasts (1, 2, Lair:5) a +1 dagger of electrocution a +2 robe of resistance (23, -13, Lair:5) 7 stones (24, 4, Lair:5) an uncursed ring of poison resistance (30, 6, Lair:5) 30 stones (31, -19, Lair:5) the +9 hand axe "Toac Jin" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (35, 0, Lair:5) a scroll of immolation (43, -20, Lair:5) a +2 antimagic quarterstaff (50, -2, Lair:5) the +2 mace of Qoffom {vorpal, rN+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 7, Lair:5) 12 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 leather armour (22, 4, Lair:6) a bolt (23, 6, Lair:6) a +0 robe (27, -29, Lair:6) a scroll of random uselessness (30, 14, Lair:6) a +0 dagger (32, 11, Lair:6) the +8 hand axe "Vifur" {vamp, Str+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). (33, 17, Lair:6) a +1 ring of evasion (33, 18, Lair:6) a +0 chain mail (34, 17, Lair:6) a potion of berserk rage (45, -36, Lair:6) a scroll of immolation (47, -27, Lair:6) a bolt (52, 12, Lair:6) a +0 shortbow (58, 19, Lair:6) an uncursed staff of air (67, -27, Lair:6) a potion of magic (69, 13, Lair:6) a +2 ring of evasion Level 1 of the Pits of Slime (0, 0, Slime:1) a bolt (0, 1, Slime:1) a bolt (0, 2, Slime:1) a bolt (2, 3, Slime:1) a bolt (9, -1, Slime:1) a bolt (19, -38, Slime:1) a bolt (21, -36, Slime:1) a bolt (23, -15, Slime:1) a bolt (23, -12, Slime:1) a bolt (30, -37, Slime:1) a bolt (31, -35, Slime:1) 2 bolts Level 2 of the Pits of Slime (0, 0, Slime:2) 2 bolts (1, 0, Slime:2) a bolt (2, 0, Slime:2) a bolt (3, 0, Slime:2) a bolt (5, 0, Slime:2) a bolt (8, -7, Slime:2) a bolt (11, -1, Slime:2) a bolt (12, -2, Slime:2) a bolt (14, -3, Slime:2) a bolt (16, -5, Slime:2) a bolt