Dungeon Sprint DCSS version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 11552590176613841754 35 Zantyr the Conjurer (level 3, -5/27 HPs) Began as a Gnoll Conjurer on Jan 27, 2023. Slain by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:17 (717 turns). Zantyr the Conjurer (Gnoll Conjurer) Turns: 717, Time: 00:02:18 Health: -5/27 AC: 2 Str: 6 XL: 3 Next: 35% Magic: 2/9 EV: 13 Int: 19 God: Gold: 39 SH: 0 Dex: 10 Spells: 6/12 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were in the Dungeon. You visited 1 branch You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking h - 2 scrolls of immolation {unknown} i - 2 scrolls of identify j - a scroll of enchant weapon {unknown} Potions b - 3 potions of magic c - 2 potions of curing d - a potion of heal wounds e - 2 potions of haste f - a potion of berserk rage k - a potion of resistance {unknown} l - 2 potions of flight m - 4 potions of mutation Skills: + Level 2.0 Fighting + Level 2.0 Short Blades + Level 2.0 Long Blades + Level 2.0 Axes + Level 2.0 Maces & Flails + Level 2.0 Polearms + Level 2.0 Staves + Level 2.0 Ranged Weapons + Level 2.0 Throwing + Level 2.0 Armour + Level 5.0 Dodging + Level 4.6 Stealth + Level 2.0 Shields + Level 2.0 Unarmed Combat + Level 5.4 Spellcasting + Level 7.3 Conjurations + Level 1.6 Hexes + Level 1.6 Summonings + Level 1.6 Necromancy + Level 1.6 Translocations + Level 1.6 Transmutations + Level 1.6 Fire Magic + Level 1.6 Ice Magic + Level 1.6 Air Magic + Level 1.6 Earth Magic + Level 1.6 Poison Magic + Level 2.2 Invocations + Level 2.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Dazzling Flash Conj/Hex 44% N/A 5% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 11% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You finish memorising. Spell assigned to 'b'. This spell is quite dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 6? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. You open the door. A water elemental comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water elemental! The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray misses the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you! The searing ray misses the water elemental. You finish channelling your searing ray. The water elemental closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water elemental. The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣ ♣.# ..#..#....♣♣ ♣♣.# #'####.....♣ ♣..#∆ .÷...#....~♣♣♣♣..# #+#+# .....#...~~♣.....#...... .....#÷.~~~~.♣♣♣@E.⌠.... ####'#..~≈≈~~~♣..#...### .....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .#∆ .....#.~~~.......# # '#####...........# ∆∆ .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zantyr the Gnoll Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 379 | D | Reached skill level 5 in Spellcasting 395 | D | Noticed a wolf 402 | D | Killed a wolf 403 | D | Reached skill level 1 in Fighting 403 | D | Reached skill level 1 in Short Blades 403 | D | Reached skill level 1 in Long Blades 403 | D | Reached skill level 1 in Axes 403 | D | Reached skill level 1 in Maces & Flails 403 | D | Reached skill level 1 in Polearms 403 | D | Reached skill level 1 in Staves 403 | D | Reached skill level 1 in Ranged Weapons 403 | D | Reached skill level 1 in Throwing 403 | D | Reached skill level 1 in Armour 403 | D | Reached skill level 1 in Shields 403 | D | Reached skill level 1 in Unarmed Combat 403 | D | Reached skill level 1 in Hexes 403 | D | Reached skill level 1 in Summonings 403 | D | Reached skill level 1 in Necromancy 403 | D | Reached skill level 1 in Translocations 403 | D | Reached skill level 1 in Transmutations 403 | D | Reached skill level 1 in Fire Magic 403 | D | Reached skill level 1 in Ice Magic 403 | D | Reached skill level 1 in Air Magic 403 | D | Reached skill level 1 in Earth Magic 403 | D | Reached skill level 1 in Poison Magic 403 | D | Reached skill level 1 in Invocations 403 | D | Reached skill level 1 in Evocations 403 | D | Reached XP level 2. HP: 20/21 MP: 0/8 504 | D | Reached skill level 5 in Dodging 504 | D | Reached XP level 3. HP: 27/27 MP: 2/9 708 | D | Learned a level 2 spell: Searing Ray 712 | D | Learned a level 3 spell: Dazzling Flash 712 | D | Noticed a water elemental 717 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.4 Fighting | 1 2 | 2.0 Short Blades | 1 2 | 2.0 Long Blades | 1 2 | 2.0 Axes | 1 2 | 2.0 Maces & Flails | 1 2 | 2.0 Polearms | 1 2 | 2.0 Staves | 1 2 | 2.0 Ranged Weapons | 1 2 | 2.0 Throwing | 1 2 | 2.0 Armour | 1 2 | 2.0 Shields | 1 2 | 2.0 Unarmed Combat | 1 2 | 2.0 Hexes | 1 | 1.6 Summonings | 1 | 1.6 Necromancy | 1 | 1.6 Translocations | 1 | 1.6 Transmutations | 1 | 1.6 Fire Magic | 1 | 1.6 Ice Magic | 1 | 1.6 Air Magic | 1 | 1.6 Earth Magic | 1 | 1.6 Poison Magic | 1 | 1.6 Invocations | 1 2 | 2.2 Evocations | 1 2 | 2.0 Dodging | 5 | 5.0 Stealth | | 4.6 Conjurations | | 7.3 Action || total -------------------------++------- Melee: Unarmed || 14 Bite || 2 Cast: Magic Dart || 15 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 17