Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 6863535726217984473 14 Zantyr the Magician (level 2, -1/20 HPs) Began as a Gnoll Hedge Wizard on Jan 27, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (506 turns). Zantyr the Magician (Gnoll Hedge Wizard) Turns: 506, Time: 00:01:23 Health: -1/20 AC: 2 Str: 9 XL: 2 Next: 45% Magic: 5/10 EV: 13 Int: 13 God: Gold: 16 SH: 0 Dex: 11 Spells: 14/15 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: very slightly contaminated, hasted, very quick A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery g - a ring of poison resistance Scrolls e - a scroll of immolation {unknown} Potions d - a potion of magic Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Ranged Weapons + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 7.1 Spellcasting + Level 2.0 Conjurations + Level 0.2 Hexes + Level 2.0 Summonings + Level 0.2 Necromancy + Level 2.0 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 10% 2 Call Imp Summ 9% N/A 10% 2 Slow Hex 20% N/A 14% 1 Conjure Flame Conj/Fire 7% 6-21 28% 3 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Conjure Ball Lightning Conj/Air 3% 3x3d6 100% 6 Discord Hex 2% N/A 100% 8 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You barely miss the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal bites you. You die... ......##### #.....# ......# #.###.# ......# #.# #.# ####### #.# #.# #.# #.# #.# #.# #.# #.# #####.# #.# ##lh@..# #.# #..##### #.# #....# #.##### #l##.# #.#...# #.##.#####.#...# #h.†.##...........# #.##.########.##.## #. ..# #....# # ..# ###### You could see a jackal and a frilled lizard. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zantyr the Gnoll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 128 | D:1 | Found a faded altar of an unknown god. 275 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/10 505 | D:1 | HP: 1/20 [jackal (1)] 506 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, ebering_ecumenical_altar_abandoned Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Summonings | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.4 Short Blades | | 0.4 Long Blades | | 0.4 Axes | | 0.4 Maces & Flails | | 0.4 Polearms | | 0.4 Staves | | 0.4 Ranged Weapons | | 0.4 Throwing | | 0.4 Armour | | 0.4 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.4 Unarmed Combat | | 0.4 Spellcasting | | 7.1 Hexes | | 0.2 Necromancy | | 0.2 Transmutations | | 0.2 Fire Magic | | 0.2 Ice Magic | | 0.2 Air Magic | | 0.2 Earth Magic | | 0.2 Poison Magic | | 0.2 Invocations | | 0.5 Evocations | | 0.4 Action || total -------------------------++------- Melee: Dagger || 35 Bite || 2 Cast: Magic Dart || 35 Use: Potion || 1 Armor: Robe || 6 Dodge: Dodged || 38