Dungeon Sprint DCSS version 0.30-a0-743-gbfdf073431 (webtiles) character file. Game seed: 157842555035107239 6 Zantyr the Magician (level 1, 6/17 HPs) Began as a Gnoll Wanderer on Feb 7, 2023. Got out of the dungeon alive. The game lasted 00:00:51 (60 turns). Zantyr the Magician (Gnoll Wanderer) Turns: 60, Time: 00:00:52 Health: 6/17 AC: 2 Str: 11 XL: 1 Next: 90% Magic: 7/8 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 13/14 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Wands e - a wand of roots (3) Scrolls j - a scroll of blinking Potions b - a potion of attraction c - 2 potions of curing g - a potion of haste h - 2 potions of magic Skills: + Level 2.7 Fighting + Level 1.0 Short Blades + Level 1.0 Long Blades + Level 1.0 Axes + Level 1.0 Maces & Flails + Level 1.0 Polearms + Level 1.0 Staves + Level 1.0 Ranged Weapons + Level 1.0 Throwing + Level 1.0 Armour + Level 2.7 Dodging + Level 1.0 Stealth + Level 1.0 Shields + Level 1.0 Unarmed Combat + Level 7.2 Spellcasting + Level 3.8 Conjurations + Level 0.7 Hexes + Level 0.7 Summonings + Level 0.7 Necromancy + Level 0.7 Translocations + Level 0.7 Transmutations + Level 0.7 Fire Magic + Level 0.7 Ice Magic + Level 0.7 Air Magic + Level 0.7 Earth Magic + Level 0.7 Poison Magic + Level 1.1 Invocations + Level 6.5 Evocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You feel yourself slow down. You start resting. HP restored. You start waiting. You feel yourself speed up. Okay, then. You open the door. A hound, an ogre, a white imp, an adder and a gnoll sergeant come into view. The hound barks! The ogre shouts! The white imp shouts, "Quit, thou peeagling dizzy-eyed canker-blossom!" The adder hisses angrily. The gnoll sergeant shouts! The hound bites you. The hound attacks as you move away! The hound bites you but does no damage. The hound stops to sniff the ground. The hound barely misses you. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound bites you. Your foxfire dissipates! The white imp shouts, "Slither hence, thou ducking fool-born apple-john!" The hound bites you. You see here a giant cockroach corpse. The hound barely misses you. There is an open door to the Dungeon here. Things that are here: a rat corpse; a quokka corpse The hound attacks as you move away! The hound bites you but does no damage. You recover from your berserk rage. The hound bites you. The hound barely misses you. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The hound bites you. You have escaped! ∆∆∆∆∆∆∆∆∆ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓@hO5†Sg...'.....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ogre, a gnoll sergeant, a hound, an adder and a white imp. Vanquished Creatures 2 endoplasms (D) A giant cockroach (D) A quokka (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zantyr the Gnoll Wanderer began the quest for the Orb. 0 | D | Zantyr set off with the following items: a +0 club, a | potion of attraction, 2 potions of curing, a +0 robe, a | wand of roots (3), a potion of heal wounds, a potion of | haste, 2 potions of magic, a potion of berserk rage, a | scroll of blinking; and the following spell memorised: | Foxfire; and the following spells available to memorise: | Dazzling Flash. 0 | D | Reached XP level 1. HP: 17/17 MP: 8/8 22 | D | Reached skill level 1 in Invocations 23 | D | Reached skill level 1 in Short Blades 23 | D | Reached skill level 1 in Long Blades 23 | D | Reached skill level 1 in Axes 23 | D | Reached skill level 1 in Maces & Flails 23 | D | Reached skill level 1 in Polearms 23 | D | Reached skill level 1 in Staves 23 | D | Reached skill level 1 in Ranged Weapons 23 | D | Reached skill level 1 in Throwing 23 | D | Reached skill level 1 in Armour 23 | D | Reached skill level 1 in Stealth 23 | D | Reached skill level 1 in Shields 23 | D | Reached skill level 1 in Unarmed Combat 48 | D | Noticed a hound 48 | D | Noticed an ogre 48 | D | Noticed a gnoll sergeant 60 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Invocations | 1 | 1.1 Short Blades | 1 | 1.0 Long Blades | 1 | 1.0 Axes | 1 | 1.0 Maces & Flails | 1 | 1.0 Polearms | 1 | 1.0 Staves | 1 | 1.0 Ranged Weapons | 1 | 1.0 Throwing | 1 | 1.0 Armour | 1 | 1.0 Stealth | 1 | 1.0 Shields | 1 | 1.0 Unarmed Combat | 1 | 1.0 Fighting | | 2.7 Dodging | | 2.7 Spellcasting | | 7.2 Conjurations | | 3.8 Hexes | | 0.7 Summonings | | 0.7 Necromancy | | 0.7 Translocations | | 0.7 Transmutations | | 0.7 Fire Magic | | 0.7 Ice Magic | | 0.7 Air Magic | | 0.7 Earth Magic | | 0.7 Poison Magic | | 0.7 Evocations | | 6.5 Action || total ---------------------------++------- Melee: Club || 16 Bite || 1 Cast: Foxfire || 1 Use: Potion || 2 Armour: Robe || 4 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 70 | 0 | 30 | 0 | 1 | 70.0 | Dungeon | 70 | 70 | 0 | 30 | 0 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 70 daAuts