Dungeon Sprint DCSS version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 2354540127470562907 0 Zantyr the Conjurer (level 1, -4/14 HPs) Began as a Demigod Conjurer on Feb 26, 2023. Slain by a worm (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:35 (24 turns). Zantyr the Conjurer (Demigod Conjurer) Turns: 24, Time: 00:00:36 Health: -4/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/5 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You open the door. 4 scorpions come into view. As you close the door, it creaks loudly! There is a staircase leading out of the dungeon here. You open the door. Okay, then. The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm but does no damage. The worm is moderately wounded. The magic dart hits the worm. The worm is moderately wounded. The magic dart hits the worm. The worm is heavily wounded. The worm bites you. The magic dart hits the worm. The worm is heavily wounded. You barely miss the worm. The worm is heavily wounded. The worm barely misses you. You hit the worm but do no damage. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is heavily wounded. You hit the worm but do no damage. The worm is heavily wounded. The worm barely misses you. You barely miss the worm. The worm is heavily wounded. You hit the worm. The worm is heavily wounded. The worm bites you! Ouch! That really hurt! You die... ### ### s. ss s#. # #+# l# ##.##$# +.<.+# ##@##.# #w# l# .w# # ..## ##. ## You could see 2 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zantyr the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 24 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 0 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 24 daAuts