Dungeon Sprint DCSS version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 4737076641668646442 51 Zantyr the Sneak (level 3, -2/21 HPs) Began as an Octopode Conjurer on Feb 28, 2023. Slain by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:13 (165 turns). Zantyr the Sneak (Octopode Conjurer) Turns: 165, Time: 00:02:13 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 83% Magic: 2/6 EV: 13 Int: 20 God: Gold: 15 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: engulfed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Scrolls f - a scroll of blinking g - 2 scrolls of immolation {unknown} j - a scroll of enchant armour {unknown} l - a scroll of torment {unknown} m - a scroll of fear {unknown} Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage i - 3 potions of mutation {unknown} k - 3 potions of flight n - a potion of resistance {unknown} Skills: + Level 2.3 Short Blades - Level 2.0 Dodging - Level 7.6 Stealth - Level 3.1 Unarmed Combat - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 2.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the human. The human closely misses you. You hit the human but do no damage. You tentacle-slap the human, but do no damage. The human is almost dead. You constrict the human, but do no damage. The human completely misses you. You hit the human. Your squeeze misses the human. The human is almost dead. You constrict the human. The human hits you. You hit the human. You kill the human! Your Short Blades skill gained 2 levels and is now at level 2! Your Hexes skill gained 2 levels and is now at level 2! You see here a human corpse. You open the door. A water elemental comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (dormant, 100% to hit) The searing ray hits the water elemental. The water elemental is lightly damaged. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is heavily damaged. The searing ray hits the water elemental. The water elemental is heavily damaged. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You hit the water elemental but do no damage. The water elemental is heavily damaged. The water elemental hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣ ♣.# ..#..#....♣ ♣♣.# #'####....♣♣ ♣..# .....#....~♣♣♣♣..# #+#+# .....#...~~.♣.♣♣.#...... .....#..~~~~♣♣..@E.⌠.... ####'#..~≈≈~~~...#...### [..†[#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~....†..# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zantyr the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 13 | D | Reached skill level 3 in Stealth 15 | D | Reached skill level 4 in Stealth 15 | D | Reached skill level 1 in Unarmed Combat 29 | D | Noticed Jessica 31 | D | Killed Jessica 32 | D | Reached skill level 7 in Stealth 32 | D | Reached XP level 2. HP: 17/17 MP: 1/5 32 | D | Reached XP level 3. HP: 21/21 MP: 1/6 108 | D | Learned a level 2 spell: Searing Ray 161 | D | Noticed a water elemental 165 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 7 | 7.6 Unarmed Combat | 3 | 3.1 Short Blades | 2 | 2.3 Hexes | 2 | 2.3 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Tentacles || 3 Dagger || 6 Constrict || 1 Punch || 1 Cast: Magic Dart || 7 Searing Ray || 1 Stab: Sleeping || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 164 | 164 | 0 | 34 | 0 | 1 | 164.0 | Dungeon | 164 | 164 | 0 | 34 | 0 | 1 | 164.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 164 daAuts