Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 9804118783170107250 323 Zantyr the Magician (level 6, -2/44 HPs) Began as a Djinni Conjurer on Mar 2, 2024. Was an Initiate of Ashenzari. Slain by Duvessa ... wielding a +0 short sword (10 damage) ... on level 4 of the Dungeon. The game lasted 00:09:33 (2732 turns). Zantyr the Magician (Djinni Conjurer) Turns: 2732, Time: 00:09:34 Health: -2/44 AC: 3 Str: 6 (8) XL: 6 Next: 77% Gold: 64 EV: 12 Int: 18 (20) God: Ashenzari [......] SH: 0 Dex: 8 (11) rFire + + + c - +0 short sword (protect) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . n - +0 cloak of Toth-Mos's Legacy {Range, Self} (curse) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + g - ring of protection from fire HPRegen 0.27/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Curse Item, Shatter the Chains You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 82 gold pieces. You spent 18 gold pieces at shops. Inventory: Hand Weapons c - a +0 short sword of protection (weapon) Armour a - a +0 robe (worn) j - a +0 pair of gloves n - the cursed +0 cloak of Toth-Mos's Legacy (worn) {Range, Self} (You took it off Crazy Yiuf on level 2 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Introspection: Fighting and Spellcasting. Jewellery g - a ring of protection from fire (left hand) Talismans l - a dragon-blood talisman Wands p - a wand of polymorph (4) Scrolls d - a scroll of immolation {unknown} f - 3 scrolls of identify i - a scroll of enchant weapon k - a scroll of torment Potions b - a potion of heal wounds {unknown} e - a potion of brilliance h - a potion of might m - a potion of magic {unknown} o - a potion of resistance Skills: * Level 2.0(2.3) Fighting - Level 2.2 Dodging - Level 1.6 Stealth + Level 5.8(6.1) Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes Level 0.0 Charms + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations Level 0.0 Transmutations + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 11% 4 e - Kiss of Death Conj/Necr 100% 2d13 1% 1 f - Static Discharge Conj/Air 52% 3-6/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Shops: D:1 * Annotations: D:3 Ijyb D:4 Duvessa Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (wandering, hasn't noticed you, 87% to hit) The searing ray hits Duvessa but does no damage. (Press . to maintain the ray.) The searing ray hits Duvessa. Duvessa is lightly wounded. The searing ray hits Duvessa! Duvessa is heavily wounded. The searing ray hits Duvessa but does no damage. Duvessa is heavily wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Duvessa Aim: Duvessa, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 87% to hit) The searing ray hits Duvessa but does no damage. Duvessa is heavily wounded. (Press . to maintain the ray.) Duvessa hits you with a +0 short sword! The searing ray hits Duvessa. Duvessa is heavily wounded. Duvessa closely misses you. The searing ray hits Duvessa but does no damage. Duvessa is heavily wounded. Duvessa closely misses you. The searing ray hits Duvessa. Duvessa is heavily wounded. You finish channelling your searing ray. Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. Duvessa attacks as she pursues you! Duvessa hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 short sword! You die... #.####..######..# #.# #..# ..# #.# #..# ##..# #.####..# #...# #.##....# ###.#.###.. #.##.##.# #.......... #.##.##.# #....)..... #.##.##.# #.e#)...... ######.##.##.###@###...... .......##.##.)..## #..... #########.######.# ..... #.# ... .... ... ..... ..# .........# #..#.## .##.# .# # You could see Duvessa. Vanquished Creatures A scorpion (D:3) A howler monkey (D:4) A bombardier beetle (D:3) Crazy Yiuf (D:2) An orc wizard (D:4) Terence (D:2) Robin (D:3) 2 adders 3 dart slugs A ribbon worm (D:2) 9 orcs (D:4) 2 ball pythons 5 endoplasms A giant cockroach (D:4) 18 goblins 11 hobgoblins 4 jackals (D:4) 2 quokkas (D:4) 2 bats 2 frilled lizards 4 kobolds 3 rats 76 creatures vanquished. Vanquished Creatures (others) A goblin (D:3) 1 creature vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zantyr the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Zantyr set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 73 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 282 | D:1 | Found Tenett Cuci's Assorted Antiques. 304 | D:1 | Bought a lumpy ruby potion for 18 gold pieces 574 | D:2 | Found a broken altar of Ashenzari. 608 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 608 | D:2 | Learned a level 1 spell: Kiss of Death 766 | D:2 | Found a runed translucent door. 767 | D:2 | Noticed Crazy Yiuf 841 | D:2 | Noticed Terence 851 | D:2 | Killed Terence 852 | D:2 | Reached XP level 4. HP: 7/31 MP: 0/0 1150 | D:2 | Found a faded altar of an unknown god. 1447 | D:2 | Became a worshipper of Ashenzari the Shackled 1512 | D:2 | Killed Crazy Yiuf 1598 | D:3 | Reached XP level 5. HP: 23/35 MP: 0/0 1598 | D:3 | Learned a level 2 spell: Static Discharge 1695 | D:3 | Reached skill level 5 in Spellcasting 1695 | D:3 | Reached skill level 5 in Conjurations 1695 | D:3 | Reached skill level 5 in Hexes 1695 | D:3 | Reached skill level 5 in Summonings 1695 | D:3 | Reached skill level 5 in Necromancy 1695 | D:3 | Reached skill level 5 in Translocations 1695 | D:3 | Reached skill level 5 in Fire Magic 1695 | D:3 | Reached skill level 5 in Ice Magic 1695 | D:3 | Reached skill level 5 in Air Magic 1695 | D:3 | Reached skill level 5 in Earth Magic 1695 | D:3 | Reached skill level 5 in Alchemy 1945 | D:3 | Reached XP level 6. HP: 38/40 MP: 0/0 1953 | D:3 | Noticed Robin 1957 | D:3 | Noticed Ijyb 1962 | D:3 | HP: 2/40 [goblin/+0 club[Robin] (3)] 1968 | D:3 | Killed Robin 2192 | D:4 | Reached skill level 1 in Fighting 2721 | D:4 | Noticed Duvessa 2732 | D:4 | Slain by Duvessa Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, serial_shops, nicolae_shop_peninsula D:2: layout_loops_ring, basic_altar, shapermc_ecumenical_altar_petra, uniq_crazy_yiuf_cottage, uniq_terence D:3: layout_basic, uniq_robin, uniq_ijyb D:4: layout_loops_ring, minmay_bisected, uniq_duvessa, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Fighting | 2 | 2.0 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | 1 || 2 Cast: Magic Dart | 43 | 66 || 109 Searing Ray | 5 | 21 || 26 Invoke: Curse Item | | 1 || 1 Use: Potion | | 8 || 8 Scroll | | 2 || 2 Armour: Robe | 9 | 36 || 45 Dodge: Dodged | 6 | 28 || 34