Dungeon Crawl Stone Soup version 0.25-a0-632-g7713895373 (webtiles) character file. Game seed: 11192105538384312590, levelgen mode: deterministic 198 Zaque the Bolt Thrower (level 5, -3/50 HPs) Began as a Deep Dwarf Hunter on Mar 19, 2020. Slain by a crocodile (16 damage) ... in a sewer. The game lasted 00:06:55 (1780 turns). Zaque the Bolt Thrower (Deep Dwarf Hunter) Turns: 1780, Time: 00:06:55 Health: -3/50 AC: 5 Str: 17 XL: 5 Next: 47% Magic: 5/5 EV: 11 Int: 13 God: Gold: 57 SH: 0 Dex: 11 Spells: 4/4 levels left rFire + . . SeeInvis . q - +1 hand axe (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . m - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, clever 1, clumsy 1, fire resistance 1, high mp 1, sense surroundings 1, no regeneration a: Heal Wounds You were in a sewer. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 hand crossbow b - a +0 short sword q - a +1 hand axe of draining (weapon) t - a +0 hand axe Missiles d - 19 bolts e - 140 stones (quivered) i - 3 boomerangs Armour c - a +0 leather armour m - a +0 ring mail (worn) Scrolls h - a scroll of blinking {unknown} j - a scroll of teleportation r - 2 scrolls of fog {unknown} u - a scroll of magic mapping {unknown} w - 2 scrolls of identify {unknown} Potions g - a potion of mutation k - a potion of heal wounds {unknown} l - a potion of curing n - 2 potions of cancellation {unknown} o - a potion of ambrosia {unknown} p - a potion of haste {unknown} s - a potion of lignification {unknown} x - a potion of flight {unknown} z - a potion of berserk rage {unknown} Comestibles f - 4 rations v - 5 chunks of flesh Skills: + Level 3.9 Fighting + Level 6.1 Crossbows - Level 2.1 Dodging - Level 1.2 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex #....... 86% 3 ####... Gell's Gravitas Tloc #......... 86% 3 ####... Petrify Tmut/Erth #....... 99% 4 #####.. Metabolic Englaciation Hex/Ice #......... 100% 5 ######. Yara's Violent Unravell Hex/Tmut #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Your mind is acute. (Int +2) You are clumsy. (Dex -2) Your flesh is heat resistant. (rF+) You have an increased reservoir of magic. (+10% MP) Message History Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile You shoot a bolt. The bolt hits the crocodile but does no damage. Your surroundings seem slightly different. The crocodile misses you. Found a club and 14 gold pieces. You sense an unholy aura. q - a +1 hand axe of draining (weapon) You closely miss the crocodile. The crocodile bites you. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel more energetic. You feel clever. You feel resistant to heat. The crocodile completely misses you. It was a potion of curing. You feel better. The crocodile bites you. You hit the crocodile but do no damage. The crocodile bites you! You die... #.# ####### #.# ##.....## #.# #...≈...## #.# ...≈≈≈..÷#######.# ∩.≈≈≈≈≈..........# .÷.≈≈≈...#######.# #...≈...## #t# ##..÷..## #@# ####### #.# * ...,** *,....., ....... #...(...# #.......# #..$)$..# You could see a crocodile. Vanquished Creatures An orc priest (D:3) Terence (D:2) 4 river rats (D:3) 5 adders 2 oozes 2 worms 2 dart slugs (D:2) 2 leopard geckos 3 orcs (D:3) A ball python (D:3) A giant cockroach (D:3) A goblin (D:2) 3 hobgoblins (D:2) 3 quokkas 6 bats A frilled lizard (D:1) 5 kobolds 6 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zaque the Deep Dwarf Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 332 | D:1 | Reached XP level 2. HP: 26/26 MP: 2/2 943 | D:2 | Noticed Terence 948 | D:2 | Killed Terence 948 | D:2 | Reached skill level 5 in Crossbows 948 | D:2 | Reached XP level 3. HP: 33/33 MP: 3/3 1043 | D:2 | Reached XP level 4. HP: 33/42 MP: 4/4 1159 | D:2 | Found a faded altar of an unknown god. 1571 | D:3 | Reached XP level 5. HP: 18/49 MP: 5/5 1675 | D:3 | Reached skill level 6 in Crossbows 1693 | D:3 | Found a glowing drain. 1707 | Sewer | Entered a sewer 1769 | Sewer | Noticed a crocodile 1778 | Sewer | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1778 | Sewer | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1778 | Sewer | Gained mutation: Your mind is acute. (Int +2) [potion of | mutation] 1778 | Sewer | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 1780 | Sewer | Slain by a crocodile Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, serial_glass, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_c, glass_columns_a, item_on_display_a, due_unseen_surprise D:2: layout_loops_cross, chequers_ecumenical_altar_simple_redux, uniq_terence D:3: layout_rooms, lightli_sewer_entry_pipes Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 | 3.9 Crossbows | 5 6 | 6.1 Dodging | | 2.1 Stealth | | 1.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 2 | || 2 Hand axe | | 2 || 2 Fire: Hand crossbow | 41 | 68 || 109 Throw: Stone | | 1 || 1 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Eat: Chunk | | 3 || 3 Armor: Ring mail | 2 | 10 || 12 Leather armour | 1 | || 1 Dodge: Dodged | 12 | 16 || 28 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 169 | 115 | 40.5 | 36 | 13 | 26.5 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 8 | 0 | 0.0 D:2 | 89 | 36 | 28.8 | 17 | 1 | 5.6 D:3 | 64 | 74 | 53.6 | 11 | 7 | 38.9 Sewer | 0 | 5 | 100.0 | 0 | 5 | 100.0 +---------+---------+-------+---------+---------+-------