Dungeon Crawl Stone Soup version 0.31-a0-870-g10ed682358 (webtiles) character file. Game seed: 3898751813715046661 42 Zaque the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Oct 12, 2023. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:48 (1631 turns). Zaque the Conjurer (Draconian Conjurer) Turns: 1631, Time: 00:03:49 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 33% Magic: 1/6 EV: 17 Int: 20 God: Gold: 32 SH: 0 Dex: 9 Spells: 4/7 levels left rFire + . . j - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of protection from fire HPRegen 0.24/turn h - +5 ring of evasion MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons j - a +0 dagger (weapon) Missiles d - 33 stones f - 2 javelins Jewellery h - a +5 ring of evasion (right hand) k - a ring of protection from fire (left hand) Wands o - a wand of flame (24) Scrolls c - 5 scrolls of identify {unknown} l - a scroll of torment {unknown} m - a scroll of immolation {unknown} n - a scroll of butterflies {unknown} Potions a - a potion of magic b - a potion of curing {unknown} e - a potion of enlightenment {unknown} g - a potion of brilliance {unknown} i - 2 potions of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History * * * LOW HITPOINT WARNING * * * Hit: j) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, about 33% to evade your +0 dagger) You completely miss Terence. Terence is heavily wounded. Terence misses you. Hit: j) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, about 33% to evade your +0 dagger) You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Hit: j) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (heavily wounded, about 33% to evade your +0 dagger) You hit Terence. Terence is severely wounded. Terence closely misses you. Hit: j) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, about 33% to evade your +0 dagger) You barely miss Terence. Terence is severely wounded. Terence misses you. Hit: j) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, about 33% to evade your +0 dagger) You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Hit: j) +0 dagger Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (severely wounded, about 33% to evade your +0 dagger) You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... #####.#### #.# ### #†.....).# #.# #.###.##.# #+# #.##.# ..##.# #.##..# #.#...#### ## #.##........+ +. #.....@@.#### ## ####.##.## #. ### # You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:2) 3 kobolds A quokka (D:1) 6 ball pythons 3 bats (D:1) A frilled lizard (D:1) 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zaque the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 366 | D:1 | Found a faded altar of an unknown god. 436 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 859 | D:1 | Learned a level 2 spell: Searing Ray 1344 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1600 | D:2 | Noticed Terence 1631 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_glass, glass_columns_c, glass_columns_c, shapermc_ecumenical_altar_venn, hangedman_decor_diamond_cutter, kennysheep_pointless_box D:2: layout_loops_corners, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 21 Tailslap || 3 Cast: Magic Dart || 54 Searing Ray || 3 Evoke: Wand || 1 Armour: Skin || 11 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1629 | 1589 | 40 | 58 | 1365 | 2 | 814.5 | Dungeon | 1629 | 1589 | 40 | 58 | 1365 | 2 | 814.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1236 daAuts D:2: 393 daAuts