Dungeon Crawl Stone Soup version 0.22.1-1-ga44c0e56f4 (webtiles) character file. 11 Zarkath the Skirmisher (level 2, 24/24 HPs) Began as a Formicid Monk on Oct 12, 2018. Got out of the dungeon alive. The game lasted 00:00:53 (225 turns). Zarkath the Skirmisher (Formicid Monk) Turns: 225, Time: 00:00:53 Health: 24/24 AC: 8 Str: 15 XL: 2 Next: 40% Magic: 2/2 EV: 7 Int: 9 God: Gold: 6 SH: 0 Dex: 13 Spells: 1/1 levels left rFire . . . SeeInvis + a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 chain mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles f - 23 sling bullets Armour b - a +0 robe d - a +0 chain mail (worn) Scrolls e - a scroll of random uselessness {unknown} Comestibles c - 2 rations Skills: + Level 3.5 Fighting + Level 3.1 Long Blades + Level 0.8 Armour + Level 2.8 Dodging - Level 2.4 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You hit the goblin. The goblin is heavily wounded. The goblin completely misses you. You riposte. You hit the goblin. You kill the goblin! No target in view! No target in view! You sense a monster nearby. You can't go up here! A goblin comes into view. It is wielding a club. The goblin shouts! A goblin is nearby! You hit the goblin. You kill the goblin! No target in view! You open the door. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.#####.##.####.##.# #.....)..........#.## ..#.####.#######..## #.# #.## ###'### ##..## {#.....####....## #######.#'#....#...# +.....'.#[..##...##. #..@..#.#.#####.###. #..>..###.# #.# #. #.....# #.## #.# #. #.....+ #.+.###.###. #####+# #+#......##. { ##.##..##. # #.#####.#. #.# #.# #... #...#)## ##.#. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A frilled lizard (D:1) 6 goblins (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkath the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 161 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 225 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Falchion || 32 Armor: Chain mail || 18 Dodge: Dodged || 7 Rpst.: Falchion || 2