Zarkath Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 13, D:1) 11 poisoned needles (6, 14, D:1) a +0 mace (8, 12, D:1) a +0 dagger a +0 club a +0 club a +0 club (9, 6, D:1) a +0 club (13, -10, D:1) a +0 club (17, 9, D:1) a stone (17, 12, D:1) a +0 club 3 stones (23, 14, D:1) a +0 ring mail (24, 26, D:1) a +0 club (35, -4, D:1) a +0 club (38, -4, D:1) a +0 club (42, 1, D:1) a +0 club Level 2 of the Dungeon (0, 6, D:2) 8 bolts (7, 9, D:2) a +0 club (12, 21, D:2) a +0 club (25, 17, D:2) a +0 club (27, 20, D:2) a +0 dagger (39, 11, D:2) 21 stones Level 3 of the Dungeon (2, -13, D:3) 19 bolts (7, 6, D:3) a +0 club (9, 3, D:3) 11 poisoned needles (16, -1, D:3) a +0 club (18, 7, D:3) a +1 vampiric whip (23, 20, D:3) a +0 mace (33, 4, D:3) a +0 robe (34, 15, D:3) a +0 dagger (35, -24, D:3) a +0 club (37, -24, D:3) 20 stones (45, -33, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Farchan's Antique Weapon Emporium a +3 vampiric hand axe (754 gold) a +1 flail of holy wrath (385 gold) a +0 hunting sling (43 gold) the +9 falchion of the Extremely Mad {vamp, *Contam Int+5 Stlth+} (1992 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It causes magical contamination when unequipped. It makes you more stealthy. a +0 glaive of flaming (397 gold) a +0 club (29 gold) the +3 spear of the Middle {flame, Int+3} (977 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a +0 whip of draining (188 gold) a +0 great mace (188 gold) a +0 hunting sling (43 gold) (0, 0, D:4) a +0 dagger (11, 23, D:4) a +0 robe (12, 37, D:4) a -6 ring of dexterity (39, 0, D:4) 17 stones (40, 41, D:4) 7 gold pieces (53, -3, D:4) 21 stones (65, 4, D:4) 20 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (0, 5, D:5) 6 needles of paralysis (1, 30, D:5) a +0 club (3, 26, D:5) 24 sling bullets (4, 20, D:5) a +0 short sword (6, 27, D:5) a +0 flail (9, 26, D:5) a +0 spear (11, 6, D:5) a +0 falchion a +0 chain mail (11, 7, D:5) a +0 dagger a +0 robe (30, 20, D:5) 14 poisoned needles (32, 27, D:5) 8 arrows (34, 9, D:5) a +0 scale mail (35, 16, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 2 large rocks (7, -21, D:6) a quokka corpse (skeletalised by now) (7, -1, D:6) a +3 quarterstaff of chaos a +0 cloak (8, -21, D:6) an adder corpse (skeletalised by now) (8, -1, D:6) a +0 mace (17, -2, D:6) a +0 rapier (20, 0, D:6) 17 bolts (24, -18, D:6) a +0 giant club (27, 6, D:6) a +0 flail (28, 6, D:6) a +0 dagger a +0 leather armour (28, 7, D:6) a +0 dagger a +0 robe (28, 8, D:6) a +0 dagger a +0 robe (37, 5, D:6) 24 stones (39, -12, D:6) a +0 spear (39, -11, D:6) a +0 flail (40, -12, D:6) a cursed -3 halberd (47, -1, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed -2 giant club an ogre skeleton (3, -24, D:7) a +0 quarterstaff (6, -24, D:7) a scroll of noise (6, -17, D:7) 14 gold pieces (7, -10, D:7) a +0 robe (10, -24, D:7) a scroll of identify (12, -13, D:7) a +0 robe