Dungeon Crawl Stone Soup version 0.30-a0-279-g4b46babb21 (webtiles) character file. Game seed: 7686018326190168672 0 Zarkath the Ducker (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Oct 16, 2022. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). Zarkath the Ducker (Merfolk Wanderer) Turns: 1, Time: 00:00:12 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 throwing nets (quivered) Armour e - a +0 leather armour (worn) Wands c - a wand of flame (3) Scrolls d - a scroll of fear Skills: + Level 1.1 Fighting + Level 6.6 Dodging + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 1.0 Translocations + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 6% N/A 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 3% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, Zarkath the Merfolk Wanderer. The heart of this dungeon contains the sublime artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 10 gold pieces. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 4 throwing nets, a wand of flame (3), a scroll of fear, a +0 leather armour; and the following spell memorised: Apportation; and the following spells available to memorise: Teleport Other. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #>##### #...$@# #.##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkath the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | Zarkath set off with the following items: a +0 dagger, 4 | throwing nets, a wand of flame (3), a scroll of fear, a +0 | leather armour; and the following spell memorised: | Apportation; and the following spells available to | memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_rooms, chequers_ecumenical_altar_lobes, serial_shops, nicolae_shop_statue_plus Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts