Dungeon Crawl Stone Soup version 0.30-a0-358-g0d69a1922f (webtiles) character file. Game seed: 15390847126314507746 5 Zarkath the Magician (level 1, -1/16 HPs) Began as a Djinni Necromancer on Nov 9, 2022. Slain by a kobold ... wielding a +0 short sword (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (112 turns). Zarkath the Magician (Djinni Necromancer) Turns: 112, Time: 00:00:29 Health: -1/16 AC: 2 Str: 7 XL: 1 Next: 88% Gold: 12 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of fire Skills: + Level 0.3 Fighting + Level 0.3 Armour - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 b - Vampiric Draining Necr 13% 2d6 14% 3 c - Animate Dead Necr 13% N/A 41% 4 d - Agony Necr 13% N/A 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, chance to affect: 83%) The endoplasm writhes in agony. The endoplasm barely misses you. Unknown command. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, chance to affect: 83%) The endoplasm barely resists. The endoplasm jiggles. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The kobold attacks as you move away! The kobold misses you. The kobold attacks as you move away! The kobold barely misses you. There is an open door here. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, chance to affect: 83%) The endoplasm writhes in agony. You kill the endoplasm! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword and quivering stones (chance to affect: 83%) The kobold barely resists. * * * LOW HITPOINT WARNING * * * Unknown command. The kobold attacks as you move away! The kobold hits you with a +0 short sword. You die... ##...###...###...### ##.....###.###.....## ..# ##.......#####..(....# .$ #.........# #....<.... ..##.......## ##.......# . ##.....## ##.....## #. ##...## ##...## #####.####.## ##.## ........##@# ### ........##K# ...........# #######.#### #.# ..# #### You could see a kobold. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkath the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Zarkath set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_basic Action || total -------------------------++------- Cast: Necrotise || 13 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 0 | 86 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 0 | 86 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts