Zarkath Level 1 of the Dungeon (0, 0, D:1) 7 stones (1, 33, D:1) 6 stones (9, -1, D:1) a +0 robe (20, 58, D:1) a +0 club (21, 31, D:1) a +0 whip (30, 22, D:1) a +0 whip (31, 52, D:1) a +0 helmet (33, 2, D:1) a +0 short sword a +0 animal skin a hobgoblin corpse (skeletalised by now) (33, 49, D:1) a +0 club (34, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, 8, D:1) a +0 club (34, 28, D:1) a +0 dagger 4 stones (34, 46, D:1) a +0 club (35, 2, D:1) a +0 dagger (39, 34, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Jyotiwok's Weapon Emporium a +0 sling (16 gold) 7 stones (7 gold) the +11 dagger of Yredelemnul, Hurtling {protect, Will+ Str+3 Dex-3} (770 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Dex: It affects your dexterity (-3). Will: It increases your willpower. a +0 mace (33 gold) 5 stones (5 gold) a +0 hand axe (33 gold) 6 stones (6 gold) a +0 dagger (22 gold) the +7 staff of the Meek {protect, meekguard} (514 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (0, 0, D:2) a +0 club (0, 1, D:2) a goblin corpse (1, -1, D:2) a hobgoblin corpse (skeletalised by now) (1, 3, D:2) a +0 dagger (6, -22, D:2) a +0 club 5 stones (6, -4, D:2) a +0 club (8, 3, D:2) a +0 club a kobold corpse (skeletalised by now) (9, -12, D:2) a +0 whip a kobold corpse (9, 2, D:2) a quokka corpse (skeletalised by now)