Dungeon Crawl Stone Soup version 0.33-a0-1364-gb443386b90 (webtiles) character file. Game seed: 14416900717385466513 99 Zarkath the Magician (level 5, 37/37 HPs) Began as a Djinni Conjurer on Apr 12, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:04:55 (1868 turns). Zarkath the Magician (Djinni Conjurer) Turns: 1868, Time: 00:04:55 Health: 37/37 AC: 5 Str: 8 XL: 5 Next: 2% Gold: 90 EV: 11 Int: 19 God: SH: 0 Dex: 12 rFire + + . d - +0 dagger (flame) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +2 cloak rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons d - a +0 dagger of flaming (weapon) Missiles i - 5 curare-tipped darts m - a throwing net n - 12 poisoned darts Armour a - a +0 robe (worn) b - a +2 cloak (worn) Wands l - a wand of roots (11) Scrolls e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} j - 2 scrolls of revelation {unknown} k - a scroll of fog {unknown} Potions c - a potion of haste {unknown} f - 2 potions of mutation {unknown} g - a potion of moonshine {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 21% 4 e - Slow Hex 84% N/A 1% 1 f - Lesser Beckoning Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Items here: )) [ ÷. A ball python comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'f'. A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A rat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat! You kill the rat! Saving game... please wait. Welcome back, Zarkath the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.^......##########..#...... #...............#####.......) #..........÷).÷..)).......... #...............#.###....#### #.........)######.# #....# #.......######.#..# #....# ##......#.#.....#.###..<.# #.......#..#.######......# #.......#.####.#@.###....# #.......#.#.....#.# #....# #.......#..#.####.# #....# #.......###### †# #....# ##......# .# #....# #......# ######.## .> #.###### ####.## #.######.#. #.# ##.....###........#. #.# ##................... There were no monsters in sight! Vanquished Creatures Terence (D:3) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 8 ball pythons 8 bats 4 endoplasms A giant cockroach (D:2) 8 goblins A hobgoblin (D:2) 4 jackals (D:3) 5 kobolds 3 quokkas 3 frilled lizards 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zarkath the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Zarkath set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 130 | D:1 | Found a faded altar of an unknown god. 263 | D:1 | Reached skill level 1 in Fighting 568 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 568 | D:1 | Learned a level 1 spell: Slow 1176 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1601 | D:3 | Noticed Terence 1617 | D:3 | Killed Terence 1847 | D:3 | Reached XP level 5. HP: 36/37 MP: 0/0 1847 | D:3 | Learned a level 2 spell: Lesser Beckoning 1868 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic D:3: minmay_angry_zag, layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 63 | 21 || 84 Searing Ray | 2 | 4 || 6 Armour: Robe | 10 | 14 || 24 Dodge: Dodged | 5 | 21 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1854 | 1752 | 102 | 98 | 1371 | 3 | 618.0 | Dungeon | 1854 | 1752 | 102 | 98 | 1371 | 3 | 618.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 798 daAuts D:2: 724 daAuts D:3: 331 daAuts