Dungeon Crawl Stone Soup version 0.25-a0-634-gd1561dc703 (webtiles) character file. Game seed: 7596606455404352842, levelgen mode: deterministic 6 Zentennen the Magician (level 1, -1/11 HPs) Began as an Octopode Wizard on Mar 20, 2020. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (463 turns). Zentennen the Magician (Octopode Wizard) Turns: 463, Time: 00:02:02 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 90% Magic: 0/4 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) (You took it off a hobgoblin on level 1 of the Dungeon) Missiles b - 8 javelins (quivered) Armour a - a +0 hat (worn) Jewellery e - an uncursed ring of protection from fire {unknown} (You found it on level 1 of the Dungeon) Scrolls f - a scroll of remove curse {unknown} Potions g - a potion of haste {unknown} h - a potion of curing {unknown} i - a potion of resistance {unknown} j - a potion of brilliance {unknown} Comestibles c - 2 rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting * Level 1.9 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 7% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 32% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The magic dart hits the kobold. You kill the kobold! You start resting. Magic restored. j - a sapphire potion The gnoll shouts! The gnoll is too close now for your liking. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded) The magic dart hits the gnoll. The gnoll is almost dead. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. You barely miss the gnoll. Your grab misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You closely miss the gnoll. Your grab misses the gnoll. Your squeeze misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! Ouch! That really hurt! You die... ######### #................ ###.......###........^....... #..........##................ #...⌠...⌠..##................ #..........##.........####### #.....<....##.........# #..........##.........# #.....∩....##g........# #.#.........@.........# #..........##.........# ###.##############...## #.# ##..# #.# #..# #.# ##># #.# ###.# #.# #...# #.# #.### You could see a gnoll. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A ball python (D:1) A bat (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zentennen the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 463 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic Action || total -------------------------++------- Melee: Club || 2 Cast: Magic Dart || 18 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------