Dungeon Sprint DCSS version 0.13-a0-1660-ga2b9f94 (webtiles) character file. 28 Zergel the Ducker (level 2, -14/13 HPs) Began as a Spriggan Necromancer on June 18, 2013. Demolished by an iron imp ... wielding a +3,+1 sabre of electrocution (22 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:30 (50 turns). Zergel the Ducker (Spriggan Necromancer) Turns: 50, Time: 00:04:31 HP -14/13 AC 2 Str 4 XL: 2 Next: 0% MP 6/7 EV 20 Int 16 God: Gold 20 SH 0 Dex 16 Spells: 1 memorised, 6 levels left Res.Fire : . . . See Invis. : + - Unarmed Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (shield restricted) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (gloves unavailable) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: burdened, very quick, slightly resistant to hostile enchantments, fairly stealthy A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You were in the Dungeon. You were encumbered. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Magical devices s - a wand of cold (2) Comestibles o - 42 strawberries Scrolls c - 4 scrolls of amnesia f - 3 scrolls of recharging h - 7 scrolls of fog i - 4 scrolls of blinking j - a scroll of holy word k - 5 scrolls of identify l - 5 scrolls of remove curse m - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds g - 7 potions of magic Books b - a book of Necromancy Spells Type Level *Pain Necromancy 1 Animate Skeleton Necromancy 1 Lethal Infusion Charms/Necromancy 2 Vampiric Draining Necromancy 3 Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Control Undead Necromancy 4 Miscellaneous q - a crystal ball of energy Skills: + Level 1.2 Fighting Level 0.0 Short Blades Level 0.0 Long Blades Level 0.0 Axes Level 0.0 Maces & Flails Level 0.0 Polearms Level 0.0 Staves Level 0.0 Slings Level 0.0 Bows Level 0.0 Crossbows + Level 1.5 Throwing + Level 1.0 Armour + Level 4.9 Dodging + Level 4.9 Stealth Level 0.0 Stabbing Level 0.0 Shields + Level 2.0 Traps + Level 1.2 Unarmed Combat + Level 3.4 Spellcasting Level 0.0 Conjurations Level 0.0 Hexes Level 0.0 Charms Level 0.0 Summonings + Level 4.4 Necromancy Level 0.0 Translocations Level 0.0 Transmutations Level 0.0 Fire Magic Level 0.0 Ice Magic Level 0.0 Air Magic Level 0.0 Earth Magic Level 0.0 Poison Magic Level 0.0 Invocations + Level 3.4 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Xom Yredelemnul Zin the Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History The shadow imp is moderately wounded. This wand has 3 charges left. The shadow imp misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: s - a wand of cold (3) Press: ? - help, Shift-Dir - straight line, f/p - shadow imp Aim: a shadow imp (moderately wounded) The bolt of cold hits the shadow imp. The shadow imp resists. The shadow imp is severely wounded. This wand has 2 charges left. The iron imp hits you with a +3,+1 sabre of electrocution. You are electrocuted! Ouch! That really hurt! You die... ####### #.8©8.# #.....# #.)...# #.....# #..55.# #..@..# ####### You could see an iron imp and a shadow imp. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Zergel, the Spriggan Necromancer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a white marble altar of Elyvilon. 2 | D | Found an iron altar of Okawaru. 2 | D | Found a burning altar of Makhleb. 4 | D | Found a radiant altar of Vehumet. 4 | D | Found a deep blue altar of Sif Muna. 4 | D | Found a basalt altar of Yredelemnul. 4 | D | Found a sparkling altar of Nemelex Xobeh. 28 | D | Found a bloodstained altar of Trog. 35 | D | Reached skill level 1 in Fighting 35 | D | Reached skill level 1 in Throwing 35 | D | Reached skill level 1 in Armour 35 | D | Reached skill level 4 in Dodging 35 | D | Reached skill level 1 in Unarmed Combat 35 | D | Reached XP level 2. HP: 13/13 MP: 5/7 45 | D | Found a shimmering altar of Xom. 47 | D | Entered arena 1. 47 | D | Noticed an iron imp 50 | D | Demolished by an iron imp Action || total -------------------------++------- Evoke: Wand || 3 Use: Potion || 1