Zero the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Cantrips (62, 1, D) a +2 ring mail of fire resistance (63, 1, D) a book of Hinderance (67, 1, D) a book of Power (68, 1, D) a cursed ring of ice (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +0 vampiric battleaxe (75, 2, D) a +2 hunting sling of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 shield a +0 robe a +0 flail a +5 crystal plate armour a +5 plate armour (62, 9, D) an uncursed ring of stealth an uncursed staff of conjuration (70, 9, D) a +1 cutlass of electrocution (71, 9, D) a book of Wizardry (72, 9, D) a disc of storms (62, 10, D) a +3 scale mail of positive energy (70, 10, D) a +2 great sword of distortion (72, 10, D) a +2 robe of cold resistance (71, 13, D) a +0 short sword a +0 robe a +0 buckler (61, 17, D) a fan of gales (unseen) (63, 17, D) an uncursed staff of fire (64, 17, D) a +2 ring mail of poison resistance (71, 17, D) an uncursed ring of ice (62, 18, D) a +0 robe of the Archmagi (63, 18, D) a +0 leather armour of magic resistance (71, 18, D) a fan of gales (72, 18, D) a book of Beasts (63, 20, D) a bolt (62, 21, D) a +0 battleaxe a +0 plate armour (64, 21, D) a +0 battleaxe (unseen) (71, 21, D) a +2 cutlass of draining (63, 22, D) a bolt (64, 22, D) a +0 arbalest (unseen) (72, 22, D) the cursed -2 blowgun "Ymiuts" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. (63, 23, D) a +0 arbalest (unseen) (59, 24, D) a bolt (63, 24, D) a bolt (67, 24, D) a bolt (50, 25, D) a +0 leather armour (52, 25, D) a +2 spear of venom (53, 25, D) the Volume of Necromancy Spells Type Level Sublimation of Blood Necromancy 2 Vampiric Draining Necromancy 3 Excruciating Wounds Charms/Necromancy 5 Agony Necromancy 5 Twisted Resurrection Necromancy 5 (54, 25, D) a scroll of brand weapon (50, 26, D) a +0 trident (51, 26, D) a book of Alchemy (52, 26, D) a cursed staff of earth (53, 26, D) a book of Battle (61, 27, D) a book of Annihilations (62, 27, D) a +2 leather armour of positive energy (63, 27, D) a plain deck of summonings (65, 27, D) an uncursed ring of ice (71, 27, D) a +2 chain mail of magic resistance (72, 27, D) an uncursed ring of sustain abilities (73, 27, D) a +2 long sword of draining (55, 28, D) a +0 trident (unseen) (64, 28, D) a +3 plate armour of magic resistance (71, 28, D) a book of Party Tricks (72, 28, D) Uxarr's Papyrus of Sinister Augmentations Spells Type Level Pain Necromancy 1 Spectral Weapon Hexes/Charms 3 Excruciating Wounds Charms/Necromancy 5 Iskenderun's Battlesphere Conjuration/Charms 5 Dispel Undead Necromancy 5 (73, 28, D) a +2 quarterstaff of speed (63, 29, D) a cursed -3 arbalest (unseen) (51, 30, D) a +4 cutlass of freezing (unseen) (61, 30, D) 4 large rocks (62, 30, D) a +0 arbalest an uncursed staff of earth 29 bolts a +0 shortbow 6 arrows (63, 30, D) a +0 arbalest (unseen) (62, 31, D) 2 bolts 6 large rocks (63, 31, D) a +2 arbalest of flaming (still there?) 4 bolts (still there?) (59, 32, D) a bolt (63, 32, D) a bolt an arrow (52, 33, D) a javelin (63, 33, D) 2 bolts (60, 34, D) 2 bolts (61, 34, D) a bolt (63, 34, D) a large rock a bolt (64, 34, D) a bolt (still there?) an arrow (still there?) (65, 34, D) a bolt (66, 34, D) an arrow (49, 37, D) an uncursed staff of energy (51, 37, D) a +2 pair of boots of running (52, 37, D) a book of Ice a scroll of brand weapon a plain deck of changes (54, 37, D) a +2 demon whip of freezing (59, 37, D) a plain deck of defence (60, 37, D) an ornate deck of summonings (61, 37, D) an uncursed staff of wizardry (62, 37, D) an uncursed staff of air (63, 37, D) a +0 dagger of venom (69, 37, D) an uncursed staff of fire (70, 37, D) an uncursed staff of summoning (71, 37, D) the +8 blowgun "Aliuhoum" {speed, rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. (72, 37, D) a plain deck of defence (73, 37, D) the +5 flail "Kiriexzu" {elec, rC++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. (49, 38, D) a +0 trident (still there?) a +2 falchion (still there?) (50, 38, D) a +6 morningstar of flaming (60, 38, D) a +7 spear of venom (61, 38, D) a +3 flail of protection (63, 38, D) a book of Enchantments (70, 38, D) a book of Party Tricks (71, 38, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (72, 38, D) a +0 great sword of freezing (73, 38, D) a cursed staff of cold (54, 39, D) the Volume of Translocation Spells Type Level Apportation Translocation 1 Teleport Other Translocation 3 Passage of Golubria Translocation 4 Disjunction Translocation 8 (50, 40, D) a +2 vampiric morningstar a cursed -1 robe (54, 40, D) a +0 great sword of slicing (51, 41, D) a +2 scythe of venom (60, 42, D) a +4 blowgun