Zero the Dungeon (26, 0, D) an uncursed staff of earth (unseen) (49, 0, D) a rotting human corpse (54, 0, D) a book of Enchantments (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) a +0 robe a +0 shield a +0 flail the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) a +0 trident (21, 1, D) a +0 glaive (28, 1, D) a +0 halberd (29, 1, D) an uncursed staff of poison (35, 1, D) a +1 trident of piercing (36, 1, D) an uncursed staff of earth (37, 1, D) Lehudib's Almanac of Conjuration and the Birds Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Lightning Bolt Conjuration/Air 5 Force Lance Conjuration 5 Freezing Cloud Conjuration/Ice/Air 6 (38, 1, D) a +2 glaive of venom (39, 1, D) a book of Conjurations (40, 1, D) a manual of Stealth (41, 1, D) a +0 dagger (42, 1, D) a box of beasts (48, 1, D) a +0 dagger (49, 1, D) a disc of storms (53, 1, D) a plain deck of war (55, 1, D) a +1 shortbow of flaming (still there?) an uncursed ring of protection from magic (still there?) (62, 1, D) a cursed +0 shortbow 20 arrows a legendary deck of war (67, 1, D) a +1 spear of flaming (68, 1, D) a +6 falchion of slicing (69, 1, D) a +1 hand axe of freezing (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (19, 2, D) a disc of storms (21, 2, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (22, 2, D) a +0 broad axe (still there?) a +2 antimagic short sword (still there?) (26, 2, D) a tome of Destruction (27, 2, D) the -1 robe of Hedonism {+Fly} (still there?) It lets you fly. the Compendium of Dominance (still there?) Spells Type Level Blink Translocation 2 Stone Arrow Conjuration/Earth 3 Conjure Flame Conjuration/Fire 3 Force Lance Conjuration 5 Phase Shift Translocation 5 (28, 2, D) a crystal ball of energy (29, 2, D) a book of Control (36, 2, D) a Necronomicon (37, 2, D) an uncursed ring of protection from cold a +0 robe a +2 hand axe of flaming (39, 2, D) an uncursed staff of poison (40, 2, D) a +3 hand crossbow of flaming (41, 2, D) an uncursed ring of wizardry (42, 2, D) a +1 chain mail of poison resistance (49, 2, D) a +0 robe (still there?) a +1 hand axe of chopping (still there?) (51, 2, D) an uncursed staff of poison (still there?) a +4 hunting sling of evasion (still there?) (53, 2, D) a +3 rod of the swarm (12/12) a book of the Earth a +0 dagger (61, 2, D) an uncursed staff of fire a +0 arbalest 15 bolts (62, 2, D) a +2 arbalest of flaming 17 bolts (73, 2, D) the +10 plate armour of Raohogem {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (75, 2, D) a +5 cutlass of venom a +0 arbalest 14 poisoned bolts (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (22, 3, D) the ring "Coithiz" {Fire Slay+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It makes you vulnerable to cold. (23, 3, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (25, 3, D) a +0 battleaxe (unseen) (26, 3, D) a +0 short sword (40, 3, D) a +0 robe (unseen) (51, 3, D) a +0 glaive of venom (52, 3, D) a cursed +0 robe a +0 flail a lantern of shadows (63, 3, D) a +2 flail of holy wrath a +0 shortbow 10 poisoned arrows (74, 3, D) a +0 arbalest 12 bolts (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (21, 4, D) a +0 scimitar (unseen) (22, 4, D) a +0 glaive (23, 4, D) a +0 long sword (still there?) a +0 halberd (still there?) (41, 4, D) a necrophage corpse (62, 4, D) a poisoned arrow a bolt (75, 4, D) a poisoned bolt (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (21, 5, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (25, 5, D) a +0 battleaxe (still there?) a +2 long sword of draining (still there?) (48, 5, D) a +0 battleaxe (unseen) (62, 5, D) a poisoned arrow (74, 5, D) a bolt 2 poisoned bolts (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +3 hand axe (unseen) (27, 6, D) a mottled draconian corpse (53, 6, D) a +0 great sword (4, 7, D) a +3 large shield a +3 shield a +3 buckler (24, 7, D) a +0 glaive (25, 7, D) a +0 flail (unseen) (26, 7, D) a +0 war axe (50, 7, D) a +0 robe (54, 7, D) a +0 robe (unseen) (4, 8, D) a +5 crystal plate armour a +5 plate armour (25, 8, D) a +1 battleaxe of electrocution (29, 8, D) a +0 halberd (unseen) (25, 9, D) a +0 war axe (unseen) (40, 9, D) a +0 war axe a +0 chain mail (61, 9, D) an uncursed staff of conjuration (62, 9, D) the +5 long sword of the Forsaken Seas {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (63, 9, D) an uncursed ring of stealth (70, 9, D) a +2 dire flail of protection (71, 9, D) a +1 longbow of freezing (54, 10, D) a +0 robe (57, 10, D) a +0 great mace a +0 shortbow of freezing a +0 chain mail a cursed -3 ring of dexterity (49, 13, D) a plain deck of wonders (52, 13, D) a +2 robe of magic resistance (53, 13, D) the ring "Qylau" {+Inv MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you turn invisible. (55, 13, D) a +0 glaive (50, 14, D) an uncursed staff of power (51, 14, D) a book of Wizardry (52, 14, D) a +0 giant club (still there?) a +4 lajatang of electrocution (still there?) (53, 14, D) the +5 morningstar of a sewer {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (54, 14, D) a +0 longbow of evasion (55, 14, D) a plain deck of changes (35, 15, D) a manual of Stealth (36, 15, D) an uncursed staff of cold (38, 15, D) a box of beasts (39, 15, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (40, 15, D) Ozocubu's Guide on Snow Spells Type Level Freeze Ice 1 Throw Frost Conjuration/Ice 2 Ozocubu's Refrigeration Ice 6 a book of Annihilations (41, 15, D) a +2 ring mail of fire resistance (42, 15, D) the +6 blowgun of Sketelef {evade, rElec} It affects your evasion (+5 to EV). It insulates you from electricity. (43, 15, D) the ring of Clocziu {rPois Str-3 Int-1} [ring of poison resistance] It affects your strength (-3). It affects your intelligence (-1). It protects you from poison. (51, 15, D) a +0 halberd (unseen) (52, 15, D) a +0 battleaxe (unseen) (53, 15, D) a +0 hand axe a +0 ring mail a +0 plate armour an orc corpse (skeletalised by now) (35, 16, D) the ring "Wizydom" {+Fly rPois MR+} [ring of flight] It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (36, 16, D) a +2 shortbow of flaming (37, 16, D) a crystal ball of energy (38, 16, D) a +2 falchion of draining (40, 16, D) a +2 bardiche of distortion (41, 16, D) a Grand Grimoire (42, 16, D) the +8 chain mail of Heresy {rN+} It protects you from negative energy. (43, 16, D) the +5 plate armour of Evolution {rF+ rN+ SInv} It protects you from fire. It protects you from negative energy. It enhances your eyesight. (50, 16, D) a +0 whip (unseen) (51, 16, D) a +0 plate armour (still there?) 3 silver tomahawks (still there?) (38, 17, D) a cursed -3 trident (51, 17, D) a +0 ring mail (53, 17, D) a troll corpse (skeletalised by now) (61, 17, D) a +0 spear of pain (64, 17, D) a +3 shortbow of flaming (71, 17, D) a +4 hand crossbow of flaming (72, 17, D) a +3 demon whip of electrocution (37, 18, D) a +1 hand axe (unseen) (38, 18, D) a cursed +0 dagger a +0 robe (40, 18, D) a necrophage corpse (61, 18, D) a +0 glaive (unseen) (62, 18, D) a +1 ring of dexterity (63, 18, D) a +0 glaive a +0 chain mail an uncursed staff of power the Tome of Dogma Spells Type Level Infusion Charms 1 Sure Blade Hexes/Charms 2 Warp Weapon Charms/Translocation 5 Lee's Rapid Deconstruction Earth 5 Iron Shot Conjuration/Earth 6 (71, 18, D) the +7 dagger of Hatred {flame, +Rage Int+2 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+2). It enhances your eyesight. It lets you go berserk. (72, 18, D) a book of the Dragon (73, 18, D) a stone of tremors (60, 19, D) a +0 arbalest (unseen) (62, 19, D) 3 bolts (62, 20, D) a +0 great mace (unseen) (63, 20, D) a bolt (63, 21, D) a bolt (52, 22, D) a silver tomahawk (63, 22, D) 2 bolts (66, 23, D) (unseen) (49, 25, D) a cursed -2 ring of evasion (50, 25, D) a book of Air (51, 25, D) a +1 scimitar of electrocution the +4 quarterstaff "Xedghok" {drain, Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). (52, 25, D) an uncursed amulet of clarity the +10 spear "Maypp" {antimagic, rF+ Str+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+2). It protects you from fire. (54, 25, D) a +2 helmet of see invisible the amulet of Jexo {Faith Slay+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (55, 25, D) an uncursed staff of wizardry (50, 26, D) a +1 pair of gloves of archery (54, 27, D) an uncursed staff of wizardry (61, 27, D) a +3 leather armour of magic resistance (62, 27, D) a fan of gales (63, 27, D) an uncursed staff of death (64, 27, D) the ring of Lefuxeth {MR+ Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (65, 27, D) an uncursed staff of poison (71, 27, D) a +2 leather armour of cold resistance (72, 27, D) an uncursed staff of power (73, 27, D) a book of Clouds (61, 28, D) a +0 long sword a +0 scale mail (62, 28, D) a lamp of fire (63, 28, D) an uncursed staff of power (64, 28, D) a +1 pearl dragon armour (71, 28, D) an uncursed staff of energy (72, 28, D) a +4 chain mail of fire resistance (73, 28, D) an uncursed ring of magical power (34, 29, D) a box of beasts (36, 29, D) a lantern of shadows (37, 29, D) an uncursed staff of summoning (38, 29, D) a +0 robe of magic resistance (39, 29, D) a +3 hand axe of chopping (42, 29, D) a +2 pair of gloves of archery (43, 29, D) a +2 hunting sling of freezing (44, 29, D) a +0 vampiric whip (61, 29, D) a +0 leather armour (64, 29, D) a +0 scimitar a +0 buckler a +0 short sword a +0 leather armour (35, 30, D) an uncursed amulet of warding (36, 30, D) a +5 long sword of holy wrath (37, 30, D) a +1 troll leather armour (38, 30, D) a book of Maledictions (39, 30, D) a stone of tremors (40, 30, D) a sack of spiders (41, 30, D) a +0 dagger a +0 robe an uncursed ring of protection from cold (42, 30, D) a +0 dagger (43, 30, D) a +3 longbow of flaming (61, 30, D) a +0 scimitar (64, 30, D) a +0 short sword (35, 31, D) a +0 dagger (unseen) (39, 31, D) a +0 great mace (unseen) (40, 31, D) a ghoul corpse (41, 31, D) a +0 great sword of flaming (unseen) (39, 33, D) a necrophage corpse (73, 36, D) a +2 hand crossbow of evasion (49, 37, D) a plain deck of summonings (51, 37, D) a book of Ice (52, 37, D) the ring "Caiwiuz" {MR+ Int-3} [ring of protection from magic] It affects your intelligence (-3). It affects your resistance to hostile enchantments. (54, 37, D) the Incunabulum of the Creative Voyage Spells Type Level Blink Translocation 2 Recall Summoning/Translocation 3 Control Teleport Charms/Translocation 4 Summon Forest Summoning/Translocation 5 (59, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (61, 37, D) a disc of storms a +4 plate armour of fire resistance (62, 37, D) a sack of spiders (63, 37, D) a book of Beasts (69, 37, D) a +4 mace of protection (70, 37, D) a plain deck of defence (71, 37, D) a +2 falchion of slicing (73, 37, D) a box of beasts (51, 38, D) a +2 helmet of see invisible (53, 38, D) the Disquisition on the Freezing Escort Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Ozocubu's Armour Charms/Ice 3 Call Canine Familiar Summoning 3 Summon Forest Summoning/Translocation 5 Spellforged Servitor Conjuration/Summoning 7 (59, 38, D) a +2 robe of positive energy (61, 38, D) a book of Cantrips (62, 38, D) a +2 antimagic quarterstaff (63, 38, D) a +4 ring of dexterity (71, 38, D) a +0 scale mail of cold resistance (72, 39, D) a book of Summonings